我用GPUImage库和以下代码创建了一个简单的绿色屏幕:
import UIKit
import GPUImage
class CaptureViewController: UIViewController {
var videoCamera:GPUImageVideoCamera?
var filter:GPUImageChromaKeyFilter?
@IBOutlet weak var cameraView: GPUImageView!
override func viewDidLoad() {
super.viewDidLoad()
cameraView.backgroundColor = UIColor.clearColor()
videoCamera = GPUImageVideoCamera(sessionPreset: AVCaptureSessionPreset640x480, cameraPosition: .Back)
videoCamera!.outputImageOrientation = .Portrait;
filter = GPUImageChromaKeyFilter()
filter?.setColorToReplaceRed(0.0, green: 1.0, blue: 0.0)
filter?.thresholdSensitivity = 0.4
videoCamera?.addTarget(filter)
filter?.addTarget(cameraView)
videoCamera?.startCameraCapture()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
}
}
现在我想将颜色从绿色更改为用户点按视频的位置。
问:如何从分接位置获取像素数据?
答案 0 :(得分:2)
您的问题是如何在视图中获得触摸点(覆盖touchesEnded并查看touch.locationInView),或者如何读回该点或其周围的像素值?
后者的答案是他的GPUImage项目有一个名为RawDataTest的例子,它向您展示如何从GPU中读取视图中任意像素的RGBA值。
https://github.com/BradLarson/GPUImage/tree/master/examples/iOS/RawDataTest/RawDataTest