我已经做了一段时间的基础java了,最近我尝试在我的mac上开始使用LWJGL(轻量级Java游戏库)。我正确地为日食火星安装它,并通过一些在线教程建立程序的基本大纲。
package main;
import static org.lwjgl.glfw.GLFW.GLFW_RESIZABLE;
import static org.lwjgl.glfw.GLFW.glfwCreateWindow;
import static org.lwjgl.glfw.GLFW.glfwGetPrimaryMonitor;
import static org.lwjgl.glfw.GLFW.glfwGetVideoMode;
import static org.lwjgl.glfw.GLFW.glfwInit;
import static org.lwjgl.glfw.GLFW.glfwMakeContextCurrent;
import static org.lwjgl.glfw.GLFW.glfwPollEvents;
import static org.lwjgl.glfw.GLFW.glfwSetWindowPos;
import static org.lwjgl.glfw.GLFW.glfwShowWindow;
import static org.lwjgl.glfw.GLFW.glfwSwapBuffers;
import static org.lwjgl.glfw.GLFW.glfwWindowHint;
import static org.lwjgl.glfw.GLFW.glfwWindowShouldClose;
import static org.lwjgl.opengl.GL11.GL_TRUE;
import static org.lwjgl.system.MemoryUtil.NULL;
import java.nio.ByteBuffer;
import org.lwjgl.glfw.GLFWVidMode;
public class Main implements Runnable{
private Thread thread;
public boolean running = true;
private long window;
private int width = 1200, height = 800;
public static void main(String args[]){
Main game = new Main();
game.start();
}
public void start(){
running = true;
thread = new Thread(this, "EndlessRunner");
thread.start();
}
public void init(){
// Initializes our window creator library - GLFW
// This basically means, if this glfwInit() doesn't run properlly
// print an error to the console
if(glfwInit() != GL_TRUE){
// Throw an error.
System.err.println("GLFW initialization failed!");
}
// Allows our window to be resizable
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
// Creates our window. You'll need to declare private long window at the
// top of the class though.
// We pass the width and height of the game we want as well as the title for
// the window. The last 2 NULL parameters are for more advanced uses and you
// shouldn't worry about them right now.
window = glfwCreateWindow(width, height, "Endless Runner", NULL, NULL);
// This code performs the appropriate checks to ensure that the
// window was successfully created.
// If not then it prints an error to the console
if(window == NULL){
// Throw an Error
System.err.println("Could not create our Window!");
}
// creates a bytebuffer object 'vidmode' which then queries
// to see what the primary monitor is.
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Sets the initial position of our game window.
glfwSetWindowPos(window, 100, 100);
// Sets the context of GLFW, this is vital for our program to work.
glfwMakeContextCurrent(window);
// finally shows our created window in all it's glory.
glfwShowWindow(window);
}
public void update(){
// Polls for any window events such as the window closing etc.
glfwPollEvents();
}
public void render(){
// Swaps out our buffers
glfwSwapBuffers(window);
}
@Override
public void run() {
// All our initialization code
init();
// Our main game loop
while(running){
update();
render();
// Checks to see if either the escape button or the
// red cross at the top were pressed.
// if so sets our boolean to false and closes the
// thread.
if(glfwWindowShouldClose(window) == GL_TRUE){
running = false;
}
}
}
}
这是大多数教程中的代码,它似乎对我有用。它告诉我,我对线程做错了,我很困惑。我只能在另一个地方找到这个,所有它说的是将窗口移到主线程上,抱歉我对线程很新,所以我也不知道该怎么做。我收到的错误报告如下:
2016-01-18 12:09:36.761 java[21882:475722] *** Assertion failure in +[NSUndoManager _endTopLevelGroupings], /SourceCache/Foundation/Foundation-1153.20/Misc.subproj/NSUndoManager.m:340
2016-01-18 12:09:36.762 java[21882:475722] +[NSUndoManager(NSInternal) _endTopLevelGroupings] is only safe to invoke on the main thread.
2016-01-18 12:09:36.762 java[21882:475722] (
0 CoreFoundation 0x00007fff9160903c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff91b8a76e objc_exception_throw + 43
2 CoreFoundation 0x00007fff91608e1a +[NSException raise:format:arguments:] + 106
3 Foundation 0x00007fff99e518cb -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 195
4 Foundation 0x00007fff99dd357f +[NSUndoManager(NSPrivate) _endTopLevelGroupings] + 156
5 AppKit 0x00007fff8cc0dc95 -[NSApplication run] + 756
6 libglfw.dylib 0x000000012944a17e initializeAppKit + 1342
7 libglfw.dylib 0x0000000129449845 _glfwPlatformCreateWindow + 37
8 libglfw.dylib 0x00000001294454b1 glfwCreateWindow + 513
9 ??? 0x000000011129e954 0x0 + 4582926676
10 ??? 0x0000000111290760 0x0 + 4582868832
11 ??? 0x0000000111290760 0x0 + 4582868832
12 ??? 0x0000000111290760 0x0 + 4582868832
13 ??? 0x0000000111290c4d 0x0 + 4582870093
14 ??? 0x0000000111290c92 0x0 + 4582870162
)
任何事情都会非常有用,我运行Mac OSX Yosemite,Eclipse Mars,我从2016年1月16日起每晚都有LWJGL
答案 0 :(得分:0)
您收到此错误的原因是您在单独的线程上运行GLFW窗口。在主线程上运行窗口,它将起作用。
正如评论Here
中的此主题所述快速检查了一下。在同一程序中创建多个显示会导致错误,即使它们是在单独的线程中创建的。你可以做的一件事是为你需要的两个(或更多)显示器创建单独的java程序,并让它们使用套接字和/或流进行通信
意味着使用除主线程之外的任何线程都会导致错误。