正如标题所示,我坚持正确使用选择器。我想到的过程是,首先将此客户端作为线程运行时,它将连接到服务器,等待确认(CONNACK)然后继续。到目前为止这么好,我收到的消息SUCCESS!服务器设置为在接受连接后读取。
while (iterator.hasNext()) {
final SelectionKey key = (SelectionKey) iterator.next();
iterator.remove();
try (SocketChannel keySocketChannel = (SocketChannel) key.channel()) {
//attempt connection
if (key.isConnectable()) {
System.out.print("Connecting");
if (keySocketChannel.isConnectionPending()) {
keySocketChannel.finishConnect();
}
while (keySocketChannel.read(buffer) != -1) {
buffer.flip();
charBuffer = decoder.decode(buffer);
System.out.print(".");
if (buffer.hasRemaining()) {
buffer.compact();
} else {
buffer.clear();
}
if (charBuffer.toString().equals(MessageType.CONNACK.getName())) {
System.out.println("SUCCESS!");
//At this point, it makes sense that the next operation
//is a write.
key.interestOps(SelectionKey.OP_WRITE);
break;
}
try {
Thread.sleep(500);
} catch (InterruptedException e) {
}
}
System.out.println("SUCCESS!");
key.interestOps(SelectionKey.OP_WRITE);
} else if (key.isConnectable()) {
System.out.println("connectable");
} else if (key.isWritable()) {
System.out.println("write key");
write(key, socketChannel);
} else if (key.isReadable()) {
System.out.println("read key");
}
System.out.println("oops");
} catch (IOException e) {
e.printStackTrace();
}
}
问题是当我调用publish方法时。我打算做的是将请求放在同步队列中。然后在write方法中(当key.isWritable()时)它检查队列,如果找到任何内容,则将其发送到服务器。
PUBLISH
@Override
public void publish(String message) {
//create publish request
final Request request = new Request(this.topic, message, MessageType.PUBLISH);
System.out.println("Adding request to queue..");
synchronized (this.dataQueue) {
dataQueue.add(request);
}
this.selector.wakeup();
}
问题是它永远不会到达key.isWritable()(因此,打印“写密钥”)。问题是什么?
答案 0 :(得分:1)
当你要写东西时,只需写下来,然后检查返回值。 OP_WRITE只应在write()
刚刚返回零的情况下使用。这里有很多答案,很多都是我的。