var stage, output;
function init() {
stage = new createjs.Stage("testCanvas");
// this lets our drag continue to track the mouse even when it leaves the canvas:
// play with commenting this out to see the difference.
stage.mouseMoveOutside = true;
var circle = new createjs.Shape();
circle.graphics.beginFill("red").drawRoundRect(0, 0, 100,20,10);
//console.log(circle.graphics.command.radius);
var label = new createjs.Text("drag me", "bold 14px Arial", "#FFFFFF");
label.textAlign = "center";
label.y = -7;
var dragger = new createjs.Container();
dragger.x = 50;
dragger.y = 10;
dragger.addChild(circle, label);
stage.addChild(dragger);
dragger.on("pressmove",function(evt) {
// currentTarget will be the container that the event listener was added to:
//evt.currentTarget.x = evt.stageX;
//evt.currentTarget.y = evt.stageY;
// make sure to redraw the stage to show the change:
//console.log(evt.currentTarget.children[0].graphics.command);
var newWidth= evt.stageX - evt.currentTarget.x;
console.log(evt.currentTarget.children[0].graphics);
if(newWidth<0)
newWidth = 0;
evt.currentTarget.children[0].graphics.command.w= newWidth;
evt.currentTarget.children[1].x= newWidth/2;
stage.update();
});
stage.update();
}
此代码在http://www.createjs.com/demos
下正常运行(我可以到达这个evt.currentTarget.children [0] .graphics.command.w,因为evt.currentTarget.children [0]返回形状) 但不是你自己的HTML。它是否需要在标题中添加任何js?
答案 0 :(得分:-1)
您是否检查过“pressmove”是否触发?
也许您应该使用此stage.enableMouseOver(20);
来启用鼠标事件。