C#全局覆盖CTRL + V命令使用全局键盘钩子

时间:2016-01-14 17:51:39

标签: c# global paste hotkeys

TL; DR: 如何覆盖Windows热键功能或至少在它发生之前执行操作?似乎全球性的钩子并不“快”。

之前发生的事情

我遇到了一些我正在处理的代码问题...当我按下CTRL + V而不是粘贴时,我试图覆盖windows自然行为从剪贴板中,我希望将剪贴板的内容替换为我程序的名称。

注意这需要在我的程序之外应用粘贴操作,彻底使用全局钩子

下面的

是我目前正在尝试拦截"的一个片段。粘贴热键,并解释为什么这不符合要求:

这里我定义了我的Global钩子:

class globalKeyboardHook {
        #region Constant, Structure and Delegate Definitions
        /// <summary>
        /// defines the callback type for the hook
        /// </summary>
        public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);

    public struct keyboardHookStruct {
        public int vkCode;
        public int scanCode;
        public int flags;
        public int time;
        public int dwExtraInfo;
    }

    const int WH_KEYBOARD_LL = 13;
    const int WM_KEYDOWN = 0x100;
    const int WM_KEYUP = 0x101;
    const int WM_SYSKEYDOWN = 0x104;
    const int WM_SYSKEYUP = 0x105;
    #endregion

    #region Instance Variables
    /// <summary>
    /// The collections of keys to watch for
    /// </summary>
    public List<Keys> HookedKeys = new List<Keys>();
    /// <summary>
    /// Handle to the hook, need this to unhook and call the next hook
    /// </summary>
    IntPtr hhook = IntPtr.Zero;
    #endregion

    #region Events
    /// <summary>
    /// Occurs when one of the hooked keys is held
    /// </summary>
    public event KeyEventHandler KeyDown;
    /// <summary>
    /// Occurs when one of the hooked keys is released
    /// </summary>
    public event KeyEventHandler KeyUp;
    #endregion

    #region Constructors and Destructors
    /// <summary>
    /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook.
    /// </summary>
    public globalKeyboardHook() {
        hook();
    }

    /// <summary>
    /// Releases unmanaged resources and performs other cleanup operations before the
    /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
    /// </summary>
    ~globalKeyboardHook() {
        unhook();
        Dispose();
    }


    #endregion

    #region Public Methods
    /// <summary>
    /// Installs the global hook
    /// </summary>
    public void hook() {
        IntPtr hInstance = LoadLibrary("User32");
        hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
    }
    public void Dispose()
    {
        try { unhook(); }
        catch (Exception e)
        { }
    }
    /// <summary>
    /// Uninstalls the global hook
    /// </summary>
    public void unhook() {
        UnhookWindowsHookEx(hhook);
    }
    /// <summary>
    /// The callback for the keyboard hook
    /// </summary>
    /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param>
    /// <param name="wParam">The event type</param>
    /// <param name="lParam">The keyhook event information</param>
    /// <returns></returns>
    public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) {
        if (code >= 0) {
            Keys key = (Keys)lParam.vkCode;
            if (HookedKeys.Contains(key)) {
                KeyEventArgs kea = new KeyEventArgs(key);
                if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) {
                    KeyDown(this, kea) ;
                } else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) {
                    KeyUp(this, kea);
                }
                if (kea.Handled)
                    return 1;
            }
        }
        return CallNextHookEx(hhook, code, wParam, ref lParam);
    }
    #endregion

    #region DLL imports
    /// <summary>
    /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null
    /// </summary>
    /// <param name="idHook">The id of the event you want to hook</param>
    /// <param name="callback">The callback.</param>
    /// <param name="hInstance">The handle you want to attach the event to, can be null</param>
    /// <param name="threadId">The thread you want to attach the event to, can be null</param>
    /// <returns>a handle to the desired hook</returns>
    [DllImport("user32.dll")]
    static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);

    /// <summary>
    /// Unhooks the windows hook.
    /// </summary>
    /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param>
    /// <returns>True if successful, false otherwise</returns>
    [DllImport("user32.dll")]
    static extern bool UnhookWindowsHookEx(IntPtr hInstance);

    /// <summary>
    /// Calls the next hook.
    /// </summary>
    /// <param name="idHook">The hook id</param>
    /// <param name="nCode">The hook code</param>
    /// <param name="wParam">The wparam.</param>
    /// <param name="lParam">The lparam.</param>
    /// <returns></returns>
    [DllImport("user32.dll")]
    static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);

    /// <summary>
    /// Loads the library.
    /// </summary>
    /// <param name="lpFileName">Name of the library</param>
    /// <returns>A handle to the library</returns>
    [DllImport("kernel32.dll")]
    static extern IntPtr LoadLibrary(string lpFileName);
    #endregion
}

以下是主要代码&#39;问题:

   globalKeyboardHook gkh = new globalKeyboardHook();
   bool Vpressed;
   bool controlIsUp;
   void gkh_KeyUp(object sender, KeyEventArgs e)
    {
        //Control was released, handle any hotkeys that need handling
        if(e.KeyCode.ToString()=="LControlKey" || e.KeyCode.ToString()=="RControlKey")
        {
            //scan paste
            if(Vpressed && !controlIsUp)
            {
                Clipboard.SetDataObject(myTextLine);
                Vpressed=false;
                controlIsUp = true;
            }
        }
        if (e.KeyCode.ToString() == "V")
        {
            if(controlIsUp)Vpressed=false;
            else Vpressed=true;
        }
    }


    void gkh_KeyDown(object sender, KeyEventArgs e)
    {
        if (e.KeyCode.ToString()=="LControlKey" || e.KeyCode.ToString()=="RControlKey") 
        {
            controlIsUp=false;
        }     
    }

所以我看到的是,在点击剪贴板之前,系统正在粘贴剪贴板中的内容。#Clipboard.setDataObjec(...)&#39;在系统粘贴之前我想要剪贴板内容SET时调用。

此外,我的下一步是检测在释放CTRL之前按下V的次数,并根据该消息粘贴不同的消息(即CTL + V贴片&#39; HI FRIEND&#39;,CTRL + V + V粘贴测试测试2&#39;和CTRL + V + V + V粘贴&#39;继承人第三个片段&#39;)

总而言之,我的问题是:我如何重组这个以按预期运作?是否有一些更有效/更优先的钩子我可以使用,将在CTRL + V之前触发?有没有办法可以强迫&#39;强迫&#39;来自剪贴板的粘贴(即我不断清理剪贴板,当挂钩被调用时,我强制数据到剪贴板并粘贴到光标处)或者有没有办法可以重新安排我当前的解决方案以更加健壮?

1 个答案:

答案 0 :(得分:1)

给它一个机会。因为它是你的全局钩子上的键绑定,它应该工作。基本上,你这样做而不是你的keyup / down。修改代码以查看ctrl-v而不是alt-f4,并在我的消息框中添加您的自定义代码..

protected override bool ProcessDialogKey(Keys keyData)
{

if (keyData == Keys.Alt + Keys.F4) {
    string s = HelixMessageBox.ShowInptDlg("Yeahhhhh, right.  You can shut me down like a normal person, tyvm.", CustomMessageBoxButtons.OK);
    return Keys.Alt;
    }
return base.ProcessDialogKey(keyData);
}