我试图用java(使用Apache POI )读取一个xlsx文件,但它需要花费很多时间......我不知道它为什么会发生,我已经尝试过增加一个 JVM 堆,但它不起作用... excel文件有28000行,但我没有读取工作表,当我刚刚创建这样的工作簿时,它开始变慢:< / p>
file = new FileInputStream(xlsxPath);
XSSFWorkbook workbook = new XSSFWorkbook(file);
Apache POI的这种奇怪行为的表是什么,也许有人已经遇到过这个问题,解决方案是什么,谢谢大家的帮助!
答案 0 :(得分:1)
您是否尝试使用
private void UpdateTransforms()
{
if (!this.IsAttachedToViewport3D())
{
return;
}
Matrix3D view, projection;
if (Camera.GetCameraMatrixes(out view, out projection))
{
Vector3D up = new Vector3D(view.M12, view.M22, view.M32);
Vector3D look = new Vector3D(view.M13, view.M23, view.M33);
Transform3D transform = Transform;
Matrix3D inverseWorld = this.GetTransform();
inverseWorld.Invert();
look = inverseWorld.Transform(look);
look.Normalize();
up = inverseWorld.Transform(up);
up.Normalize();
Quaternion q = LookAtRotation(look, up);
Transform3DGroup grp = new Transform3DGroup();
grp.Children.Add(new RotateTransform3D(new QuaternionRotation3D(q), CenterPosition));
grp.Children.Add(transform);
Transform = grp;
Camera.Refresh();
}
}
private static Quaternion LookAtRotation(Vector3D lookAt, Vector3D upDirection)
{
Vector3D forward = lookAt;
Vector3D up = upDirection;
// Orthonormalize
forward.Normalize();
up -= forward * Vector3D.DotProduct(up, forward);
up.Normalize();
Vector3D right = Vector3D.CrossProduct(up, forward);
Quaternion q = new Quaternion
{
W = Math.Sqrt(1.0 + right.X + up.Y + forward.Z) * 0.5
};
double w4Recip = 1.0 / (4.0 * q.W);
q.X = (up.Z - forward.Y) * w4Recip;
q.Y = (forward.X - right.Z) * w4Recip;
q.Z = (right.Y - up.X) * w4Recip;
return q;
}