我目前正在使用python编写更大的程序。这是一个简单的游戏,但我有一个错误。有人能帮助我吗?
错误
Traceback (most recent call last):
File "C:/Users/kkuja/Desktop/game.py", line 36, in <module>
MainWindow.MainLoop()
File "C:/Users/kkuja/Desktop/game.py", line 17, in MainLoop
self.chicken_sprites.draw(self.screen)
File "C:\Users\kkuja\AppData\Local\Programs\Python\Python35\lib\site-packages\pygame\sprite.py", line 475, in draw
self.spritedict[spr] = surface_blit(spr.image, spr.rect)
AttributeError: 'Chicken' object has no attribute 'rect'
代码
import os, sys
import pygame
class Game:
def __init__(self, width=640, height=480):
pygame.init()
self.width = width
self.height = height
self.screen = pygame.display.set_mode([self.width, self.height])
def MainLoop(self):
self.ChickenLoad();
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
self.chicken_sprites.draw(self.screen)
pygame.display.flip()
def ChickenLoad(self):
self.chicken = Chicken()
self.chicken_sprites = pygame.sprite.Group(self.chicken)
class Chicken(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("chic.jpg")
if __name__ == "__main__":
MainWindow = Game()
MainWindow.MainLoop()
提前致谢!
答案 0 :(得分:3)
在您的代码self.chicken_sprites.draw(self.screen)
中的函数chicken.rect
正在尝试访问,但您没有定义它。
如果您参考official documentation,您可以找到代码的和平
class Block(pygame.sprite.Sprite):
# Constructor. Pass in the color of the block,
# and its x and y position
def __init__(self, color, width, height):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
# Create an image of the block, and fill it with a color.
# This could also be an image loaded from the disk.
self.image = pygame.Surface([width, height])
self.image.fill(color)
# Fetch the rectangle object that has the dimensions of the image
# Update the position of this object by setting the values of rect.x and rect.y
self.rect = self.image.get_rect()
您未在self.rect
中设置Chicken
,它应该如下所示。
class Chicken(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("chic.jpg")
self.rect = self.image.get_rect(); #here rect is created