我是JavaScript的新手,来自Swift。在http://play.elevatorsaga.com/尝试代码学习挑战
而且有些行为很难掌握。在下面的代码中,我设置了floor&电梯对象。我正试图让电梯到达它即将通过的按钮请求(如果有人按下了那个楼层的向上或向下按钮来拨打电梯)
- 在代码console.log(" (x) passing_floor - Same direction requested");
然而,我得到的日志告诉我up / downRequests未定义
passing_floor 2 up
upRequest: undefined
downRequest: undefined
初始化的问题是什么?范围界定?实现我想做的事情的正确方法是什么?
{
init: function(elevators, floors) {
function initializeElevator(elevator){
elevator.on("floor_button_pressed", function(floorNum) {
elevator.goToFloor(floorNum);
});
elevator.on("idle", function() {
elevator.goToFloor(0);
});
elevator.on("passing_floor", function(floorNum, direction) {
if ((floorNum.upRequest) && (direction =='up')) {
floorNum.upRequest = false;
console.log(" (x) passing_floor - Same direction requested");
} else if ((floorNum.downRequest) && (direction == 'down')) {
floorNum.downRequest = false;
console.log(" (x) passing_floor - Same direction requested");
} else {
console.log("passing_floor " + floorNum + " " + direction);
console.log("upRequest: " + floorNum.upRequest);
console.log("downRequest: " + floorNum.downRequest);
}
});
}
function initializeFloor(floor){
var upRequest = false;
var downRequest = false;
floor.on("up_button_pressed", function() {
this.upRequest = true;
});
floor.on("down_button_pressed", function() {
this.downRequest = true;
});
}
elevators.forEach(initializeElevator);
floors.forEach(initializeFloor);
},
update: function(dt, elevators, floors) { }
}
感谢您抽出宝贵时间帮助我更多地了解Javascript,尝试W3School来解决它,但如果您有更好的网站,请告诉我,我应该看看..
答案 0 :(得分:0)
我能够通过创建一个全局的“阵列”来实现所需的行为 - 我不确定这是否是一个范围问题或其他问题!
{
init: function(elevators, floors) {
var floorArray = new Array(floors.length);
var elevatorOnFloor = new Array(floors.length);
//the init function populates the listeners for the elevator objects
function initializeElevator(elevator){
elevator.on("floor_button_pressed", function(floorNum) {
elevator.goToFloor(floorNum, true);
});
elevator.on("idle", function() {
elevator.goToFloor(0);
});
elevator.on("passing_floor", function(floorNum, direction) {
if ((floorArray[floorNum] == 1) && (direction =='up')) {
floorArray[floorNum] = 0;
elevator.goToFloor(floorNum, true);
console.log("picking someone else going UP");
elevatorOnFloor[floorNum]+=1;
console.log("elevators per floor:"+ elevatorOnFloor );
} else if ((floorArray[floorNum] = 2) && (direction == 'down')) {
floorArray[floorNum] = 0;
elevator.goToFloor(floorNum, true);
console.log("picking someone else going DOWN");
elevatorOnFloor[floorNum]-=1;
console.log("elevators per floor:" + elevatorOnFloor + floorArray );
} else {
console.log("passing_floor " + floorNum + " " + direction);
if (direction =='up') {
elevatorOnFloor[floorNum]+=1;
} else {
elevatorOnFloor[floorNum]-=1;
}
}
});
}
function initializeFloor(floor){
floor.on("up_button_pressed", function() {
floorArray[floor] = 1;
});
floor.on("down_button_pressed", function() {
floorArray[floor] = 2;
});
}
function initializeElevatorsOnFloor(floor){
elevatorOnFloor[floor] = 0;
}
// we initialize all the elevators
elevators.forEach(initializeElevator);
// initialize the floors
floors.forEach(initializeFloor);
floors.forEach(initializeElevatorsOnFloor);
},
update: function(dt, elevators, floors) {
// We normally don't need to do anything here
}
}