我有三个问题。第一个问题是最重要的,但我很欣赏能够得到其他问题的答案。
第一个问题,请看这个jsfiddle: https://jsfiddle.net/owLdgrdq/10
//copia nariz
$(document).on('click', '#add-nariz', function(){
var a = $('#add-nariz');
var src = a.attr('src');
var elem = $('<img class="objetos" src="' + src + '" width="30px" height="30px" style="positon: relative;" />');
$('#fotoAlterada').append(elem);
elem.draggable();
});
//copia bolinha azul
$(document).on('click', '#add-bb', function(){
var a = $('#add-bb');
var src = a.find('img:first').attr('src');
var elem = $('<img class="objetos" src="' + src + '" width="30px" height="30px" style="positon: relative;" />');
$('#fotoAlterada').append(elem);
elem.draggable();
});
$(document).on('click', '#salvaImagem', function(){
var m = $('#foto');
var totX = parseInt(m.css('width'));
var totY = parseInt(m.css('height'));
var c = document.getElementById('myCanvas');
c.width = totX;
c.height = totY;
var ctx = c.getContext('2d');
alert(totX + '\n' + totY);
var base = document.getElementById('foto');
ctx.drawImage(base,0,0,totX,totY,0,0,totX,totY);
var posicoes = [];
$(".objetos").each(function(){
var img = $(this);
x = parseInt(img.css("left"))+totX;
y = parseInt(img.css("top"))+totY;
altura = parseInt(img.css("width"));
largura = parseInt(img.css("height"));
posicoes.push([
x,
y,
largura,
altura
]);
});
alert( JSON.stringify(posicoes));
var j;
var numAderecos = posicoes.length;
for(j = 0; j < numAderecos; j++){
ctx.drawImage(base,posicoes[j][0],posicoes[j][1],posicoes[j][2],posicoes[j][3]);
}
});
我有一些图标(Adicionar isto :)我想要添加到照片(Editar isto :)。当用户点击图标时,会在照片旁边制作副本。更多点击制作更多副本。这些副本是可拖动的。用户选择对象的位置并单击按钮进行保存(“SalvarMudanças”)。此按钮可以复制原始照片,并在其上显示新对象(在画布内)。
在JS代码的最后,我把小照片(与原始相同)作为画布中添加到照片中的小对象,但仅仅因为我不知道如何复制添加的每个对象。我怎么能这样做?
第二个问题,当点击按钮时,画布中的位置不一样,它们会向下拉一点(并且也是左侧)。如果我在CSS代码中添加填充和边距0px,为什么会发生这种情况?
第三个问题,变量'base'我使用$('#foto')来获取id,但我不能在canvas参数中使用它。当我使用document.getElementById('foto')我可以。他们之间有什么区别?
----编辑----
我的目标是通过cordova / phonegap制作移动应用程序。用户必须能够从设备获取图片或使用凸轮拍摄自拍照(已经可以)。当图片/照片被拿到时,窗口上会出现一些新的物体,如皇冠的鼻子,色彩缤纷的帽子和其他愚蠢的东西(没关系,只需更改style =“display:none;”,当用户点击时)这些东西他们在照片的底部制作副本,这些副本必须是可拖动的(这也很好)。然后,使用jQuery-UI,我将所有拖动对象的位置放入照片中,用户单击“SalvarMudanças”按钮(“保存更改”),此操作将照片和对象复制到画布区域(这是我制作应用程序的方式)。之后,用户点击另一个按钮,通过whatsapp,facebook,电子邮件以及设备可以执行的任何其他方式共享修改后的图像(在画布中)。
答案 0 :(得分:1)
以下是仅使用画布将图标附加到图像上的替代方法
以下是带注释的代码和演示:
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
ctx.lineWidth=0.50;
ctx.strokeStyle='lightgray';
ctx.fillStyle='white';
// vars for icons, etc
var tbar={width:cw,height:35}
var tw=30;
var th=30;
var dragging=null;
var dropped=[];
var icons=[
{name:'Flower',x:tw*0,y:2,url:'https://dl.dropboxusercontent.com/u/139992952/multple/flower.png'},
{name:'Star',x:tw*1,y:2,url:'https://dl.dropboxusercontent.com/u/139992952/multple/star.png'},
{name:'Plane',x:tw*2,y:2,url:'https://dl.dropboxusercontent.com/u/139992952/multple/plane2.png'},
{name:'Mario',x:tw*3,y:2,url:'https://dl.dropboxusercontent.com/u/139992952/multple/marioStanding.png'},
];
var thumbs=[];
var mainImg=new Image();
mainImg.crossOrigin='anonymous';
mainImg.onload=start;
mainImg.src='https://dl.dropboxusercontent.com/u/139992952/multple/husky.jpg';
var imgCount=icons.length+1;
for(var i=0;i<icons.length;i++){
var icon=icons[i];
icon.index=i;
icon.img=new Image();
icon.img.crossOrigin='anonymous';
icon.img.onload=start;
icon.img.src=icon.url;
}
// start is called when each image is fully loaded
function start(){
// wait for all images to load
if(--imgCount>0){return;}
// create
for(var i=0;i<icons.length;i++){
var icon=icons[i];
thumbs.push(thumb(icon.img,tw,th));
}
// draw the toolbar & image
draw();
// listen for mouse events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUpOut(e);});
$("#canvas").mouseout(function(e){handleMouseUpOut(e);});
}
// create thumbnails for each image (to be used as icons in the toolbar)
function thumb(img,w,h){
var iw=img.width;
var ih=img.height;
var s=Math.min((w/iw),(h/ih))
var c=document.createElement('canvas');
c.width=iw*s;
c.height=ih*s;
c.getContext('2d').drawImage(img,0,0,iw,ih,0,0,iw*s,ih*s);
return(c);
}
// draw the toolbar, image & any clone thumbnails added to the image
function draw(){
ctx.clearRect(0,0,cw,ch);
ctx.fillRect(0,0,cw,tbar.height);
ctx.strokeRect(0,0,cw,tbar.height);
ctx.drawImage(mainImg,0,tbar.height);
for(var i=0;i<icons.length;i++){
var icon=icons[i];
ctx.drawImage(thumbs[icon.index],icon.x,icon.y);
}
for(var i=0;i<dropped.length;i++){
var icon=dropped[i];
ctx.drawImage(thumbs[icon.thumbIndex],icon.x,icon.y);
}
if(dragging){
ctx.drawImage(thumbs[dragging.thumbIndex],dragging.x,dragging.y);
}
}
//
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// get the mouse position
startX=parseInt(e.clientX-offsetX);
startY=parseInt(e.clientY-offsetY);
// hit test the toolbar icons and any dropped icons
var mx=startX;
var my=startY;
// hit test toolbar icons
if(mx>0 && mx<tw*icons.length && my>2 && my<2+tw){
var icon=icons[parseInt(mx/tw)];
dragging={thumbIndex:icon.index,x:icon.x,y:icon.y};
dragging.source='icons';
return;
}
// hit test dropped icons
for(var i=0;i<dropped.length;i++){
var icon=dropped[i];
if(mx>icon.x && mx<icon.x+tw && my>icon.y && my<icon.y+th){
dragging=dropped[i];
dragging.source='dropped';
dragging.droppedIndex=i;
return;
}
}
}
// Add any
function handleMouseUpOut(e){
if(!dragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
//
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// add the icon to its dropped position
if(dragging.source=='icons'){
if(dragging.y>tbar.height){
dropped.push(dragging);
}
// remove the dropped icon if it's back in the toolbar
}else if(dragging.y<tbar.height){
dropped.splice(dragging.droppedIndex,1);
}
// clear dragging
dragging=null;
// redraw
draw();
}
// move any icon that's being dragged
function handleMouseMove(e){
if(!dragging){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// get mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// move the dragged icon by the distance the mouse
// has moved since the last mousemove event
var dx=mouseX-startX;
var dy=mouseY-startY;
startX=mouseX;
startY=mouseY;
dragging.x+=dx;
dragging.y+=dy;
// redraw
draw();
}
// save just the image with dropped icons
$('#save').click(function(){
var c=document.createElement('canvas');
c.width=cw;
c.height=ch-tbar.height;
c.getContext('2d').drawImage(canvas,0,tbar.height,cw,ch-tbar.height,0,0,c.width,c.height);
var img=new Image();
img.onload=function(){
document.body.appendChild(img);
}
img.src=c.toDataURL();
});
&#13;
body{ background-color: ivory; }
#canvas{border:1px solid lightgray; }
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<button id='save'>Save</button>
<h4>Drag from top toolbar & icon will be drop-copied<br>Drag dropped icons around image<br>Drag dropped icon back to toolbar to delete.</h4>
<canvas id="canvas" width=300 height=300></canvas>
&#13;
答案 1 :(得分:0)
有点难以理解,但我怀疑你是否要求将所有现有的DOM图像合成到一个画布上下文中。为此,您可能希望查看2dcanvas上的globalCompositeOperation
属性:
Compositing Tutorial - 不同类型如何运作的基本概要
同样是你的第三个问题:$('#foto')
返回一个jquery对象,document.getElementById
返回一个DOM对象。要获得实际的DOM元素,您可以执行以下操作:var theEl = $('#foto')[0]