所以我对OOP很新,特别是对于swing类。 我的问题是虽然我的代码编译没有错误,但是当我播放一些音乐的长声音文件时没有声音。有没有办法解决这个问题,因为我使用的是一个wave文件,它存储在我能想到的每个可能的文件夹中,构成了代码。此外,自从我阅读一些关于小端的帖子(我不知道这意味着什么)后,我需要一种特定类型的波形吗?...
代码进入try块,然后"跳过"接下来的四行就好像他们在那里一样。
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.swing.JOptionPane;
public class Sound {
Clip clip = null;
public Sound(String file) {
try {
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(Sound.class.getResourceAsStream(file));
clip = AudioSystem.getClip();
clip.open(audioInputStream);
clip.start();
System.out.println("Done!");
} catch (Exception err) {
err.printStackTrace();
}
}
}
如果可能,请以外行人的话来说。谢谢。 :)
注意:我想强调一个事实,即我不希望得到sun.audio包的答案,因为它显然已经过时了#34; for Java。
编辑:我找到了一个使用线程循环的尴尬解决方案:只要播放音乐,线程就会休眠15秒。答案 0 :(得分:1)
这适用于使用java
渲染单声道(单声道)wav音频import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
public class PlayAudio {
private static boolean tryToInterruptSound = false;
private static long mainTimeOut = 3000;
private static long startTime = System.currentTimeMillis();
public static synchronized Thread PlayAudio(final File file) {
Thread soundThread = new Thread() {
@Override
public void run() {
try{
Clip clip = null;
AudioInputStream inputStream = null;
clip = AudioSystem.getClip();
inputStream = AudioSystem.getAudioInputStream(file);
AudioFormat format = inputStream.getFormat();
long audioFileLength = file.length();
int frameSize = format.getFrameSize();
float frameRate = format.getFrameRate();
long durationInMiliSeconds =
(long) (((float)audioFileLength / (frameSize * frameRate)) * 1000);
clip.open(inputStream);
clip.start();
System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound started playing!");
Thread.sleep(durationInMiliSeconds);
while (true) {
if (!clip.isActive()) {
System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound got to it's end!");
break;
}
long fPos = (long)(clip.getMicrosecondPosition() / 1000);
long left = durationInMiliSeconds - fPos;
System.out.println("" + (System.currentTimeMillis() - startTime) + ": time left: " + left);
if (left > 0) Thread.sleep(left);
}
clip.stop();
System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound stoped");
clip.close();
inputStream.close();
} catch (LineUnavailableException e) {
e.printStackTrace();
} catch (UnsupportedAudioFileException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
System.out.println("" + (System.currentTimeMillis() - startTime) + ": sound interrupted while playing.");
}
}
};
soundThread.setDaemon(true);
soundThread.start();
return soundThread;
}
public static void main(String[] args) {
Thread soundThread = PlayAudio(new File("/home/scott/Dropbox/Documents/data/audio/Elephant_sounds_mono_rgUFu_hVhlk.wav"));
System.out.println("" + (System.currentTimeMillis() - startTime) + ": playSound returned, keep running the code");
try {
Thread.sleep(mainTimeOut );
} catch (InterruptedException e) {
e.printStackTrace();
}
if (tryToInterruptSound) {
try {
soundThread.interrupt();
Thread.sleep(1);
// Sleep in order to let the interruption handling end before
// exiting the program (else the interruption could be handled
// after the main thread ends!).
} catch (Exception e) {
e.printStackTrace();
}
}
System.out.println("" + (System.currentTimeMillis() - startTime) + ": End of main thread; exiting program " +
(soundThread.isAlive() ? "killing the sound deamon thread" : ""));
}
}
现在输入的wav文件名是硬编码的......享受