我试图为Android应用程序制作精灵动画,但我遇到了一个小问题。我正在使用我在现有布局上添加的surfaceView。在这个surfaceView上,我想动画几个精灵,这样他们就会沿着一条路走。
行走的精灵正在留下痕迹。所以我决定谷歌这个问题,显然我必须首先清除画布然后再画上它 这是我之前的onDraw方法:
public void onDraw(Canvas canvas) {
update();
int srcX = currentFrame * width;
int srcY = directionX * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
这是
之后的onDraw方法public void onDraw(Canvas canvas) {
canvas.drawRGB(0, 0, 0);
update();
int srcX = currentFrame * width;
int srcY = directionX * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
所以我现在有了这个结果
这很棒,因为它不会留下任何痕迹,但我无法看到下面的布局。无论如何,我可以充分利用这两个世界吗?我认为清除画布会起作用,但显然无法按预期工作。
我会在下面发布我的代码
SurfaceView:
public class MonsterView extends SurfaceView {
private Bitmap monsterImg;
private SurfaceHolder holder;
private MonsterThread mainThread;
private Sprite monsterSprite;
private int x;
private int xSpeed = 1;
public MonsterView(Context context) {
super(context);
this.mainThread = new MonsterThread(this);
this.x = 0;
holder = getHolder();
holder.setFormat(PixelFormat.TRANSPARENT);
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
mainThread.setRunning(true);
mainThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
mainThread.setRunning(false);
while (retry) {
try {
mainThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
});
setZOrderOnTop(true);
monsterImg = BitmapFactory.decodeResource(getResources(), R.drawable.fire);
monsterSprite = new Sprite(this,monsterImg);
}
@Override
public void onDraw(Canvas canvas) {
if (x == getWidth() - monsterImg.getWidth()) {
xSpeed = -1;
}
if (x == 0) {
xSpeed = 1;
}
x = x + xSpeed;
monsterSprite.onDraw(canvas);
}
线程:
public class MonsterThread extends Thread {
private MonsterView monsterSurface;
private boolean running;
static final long FPS = 35;
public MonsterThread(MonsterView monsterSurface){
this.monsterSurface = monsterSurface;
this.running = false;
}
@Override
public void run() {
long ticksPS = 1000 / FPS;
long startTime;
long sleepTime;
while(running){
Canvas c = null;
startTime = System.currentTimeMillis();
try{
c = monsterSurface.getHolder().lockCanvas();
synchronized (monsterSurface.getHolder()){
monsterSurface.onDraw(c);
}
} finally {
if( c!= null){
monsterSurface.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS-(System.currentTimeMillis() - startTime);
try {
if(sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e){}
}
}
public MonsterView getMonsterSurface() {
return monsterSurface;
}
public void setMonsterSurface(MonsterView monsterSurface) {
this.monsterSurface = monsterSurface;
}
public boolean isRunning() {
return running;
}
public void setRunning(boolean running) {
this.running = running;
}
精灵:
public class Sprite {
private static final int BMP_ROWS = 4;
private static final int BMP_COLUMNS = 3;
private int x = 0;
private int y = 0;
private int xSpeed = 5;
private MonsterView monsterView;
private Bitmap bmp;
private int currentFrame = 0;
private int width;
private int height;
private int directionX;
public Sprite(MonsterView monsterView, Bitmap bmp) {
this.monsterView = monsterView;
this.bmp=bmp;
this.width = bmp.getWidth() / BMP_COLUMNS;
this.height = bmp.getHeight() / BMP_ROWS;
this.directionX = 2;
}
private void update() {
if (x > monsterView.getWidth() - width - xSpeed) {
xSpeed = -5;
directionX = 1;
}
if (x + xSpeed < 0) {
xSpeed = 5;
directionX = 2;
}
x = x + xSpeed;
currentFrame = ++currentFrame % BMP_COLUMNS;
Log.d("test", ""+currentFrame);
}
public void onDraw(Canvas canvas) {
update();
int srcX = currentFrame * width;
int srcY = directionX * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
答案 0 :(得分:3)
您正在使用setZOrderOnTop()
,它将SurfaceView的Surface部分放在一个层之上。 (默认情况下,它是一个单独的图层,低于其他所有图层。)当您使用canvas.drawRGB(0, 0, 0)
清除它时,您将整个图层设置为不透明的黑色,这将遮盖其下方的视图层。
如果您使用canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR)
将其清除为透明黑色,则应获得所需的结果。
FWIW,如果您只是在Surface上绘图,则不应覆盖onDraw()
。 View层次结构调用onDraw()
方法在SurfaceView的View部分上绘制。如果某些东西设法使SurfaceView的视图无效,则会调用onDraw()
,并且最终会在视图图层上显示一个字符精灵。 (根据您的布局,这可能不可见。)只需为方法指定一个不同的名称。
答案 1 :(得分:2)
有许多方法可以解决这个问题,但一般来说,这样做的方法是保持背景图层(只是另一个图像)和精灵图层。而不是清除,在每一帧你将你的背景blit(复制)到表面(擦除所有东西),然后你blit你的精灵。
答案 2 :(得分:0)
因此,在绘制精灵之前,您必须首先将背景位图绘制到曲面上。现在你正在绘制黑色,覆盖你的背景布局。
或者你可以使用Paint使用paint.setColor将canvas.drawRect转换为Color.Transparent。