我的keyPress运动似乎被打破,如果我按两次arr.up / down然后它会被打破,我无法将元素移回。当我停止按住arr.up / down时,元素甚至不会停止,为什么?
rocket = new Image();
x = 50;
y = 185;
score = 0;
velY = 0;
speed = 2;
y += velY;
ctx.drawImage(rocket, x, y);
if(e.keyCode == 38) {
if(velY < speed) {
velY --;
}
}
if(e.keyCode == 40) {
if(velY < speed) {
velY ++;
}
}
答案 0 :(得分:0)
我会编辑你的代码,但你的游戏通过你的链接工作:(。我希望我提供的代码示例可以帮助你。
jsFiddle:https://jsfiddle.net/w1z2c1cq/
的javascript
var c = document.getElementById('myCanvas');
var ctx = c.getContext('2d');
var rocket = function()
{
this.Sprite = new Image();
this.Sprite.src = "https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcS9zafp1ezdR2lSAxTdjZYe_nPhe6VeKKmAuK-GzWQCSs395WkzNA";
this.XPos = 100;
this.YPos = 100;
}
var player = new rocket();
setInterval(function()
{
ctx.fillRect(0,0,400,400);
ctx.drawImage(player.Sprite, player.XPos, player.YPos);
}, 3);
window.addEventListener("keydown", function(e){
// Left key
if(e.keyCode === 37) {
player.XPos -= 5;
}
// Right key
if(e.keyCode === 39) {
player.XPos += 5;
}
// Up key
if(e.keyCode === 38) {
player.YPos -= 5;
}
// Down key
if(e.keyCode === 40) {
player.YPos += 5;
}
});
同样在您的代码中,您正在检查上下if(velY < speed)
试
// Up
if(e.keyCode == 38) {
if(velY < speed) {
velY --;
}
}
// Down
if(e.keyCode == 40) {
if(velY > -speed) {
velY ++;
}
}