我有以下HTML。问题是当我放大或缩小时,我无法使id =“ladder”的div与其id =“grid”的父div具有相同的位置。这是代码snakes and Ladders
var gameBoard = {
createBoard: function(dimension, mount) {
var mount = document.querySelector(mount);
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
var output;
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
table.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
mount.appendChild(table);
output = gameBoard.enumerateBoard(table);
}
return output;
},
enumerateBoard: function(board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(''),
rowCounter = 1,
size = rows.length,
cells,
cellsLength,
cellNumber,
odd = false,
control = 0;
for (var r = size - 1; r >= 0; r--) {
cells = rows[r].getElementsByTagName('td');
cellsLength = cells.length;
rows[r].className = r % 2 == 0 ? 'even' : 'odd';
odd = ++control % 2 == 0 ? true : false;
size = rows.length;
for (var i = 0; i < cellsLength; i++) {
if (odd == true) {
cellNumber = --size + rowCounter - i;
} else {
cellNumber = rowCounter;
}
cells[i].className = i % 2 == 0 ? 'even' : 'odd';
cells[i].id = cellNumber;
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = cellNumber;
rowCounter++;
}
}
var lastRow = rows[0].getElementsByTagName('td');
lastRow[0].id = '100';
var firstRow = rows[9].getElementsByTagName('td');
firstRow[0].id = '1';
return gameBoard;
}
};
gameBoard.createBoard(10, "#grid");
function intialPosition() {
$("#1").append($("#player1"));
$("#1").append($("#player2"));
var currentPosition = parseInt($("#1").attr('id'));
return currentPosition;
}
var start = intialPosition();
var face1 = new Image();
face1.src = "http://s19.postimg.org/fa5etrfy7/image.gif";
var face2 = new Image();
face2.src = "http://s19.postimg.org/qb0jys873/image.gif";
var face3 = new Image();
face3.src = "http://s19.postimg.org/fpgoms1vj/image.gif";
var face4 = new Image();
face4.src = "http://s19.postimg.org/xgsb18ha7/image.gif";
var face5 = new Image();
face5.src = "http://s19.postimg.org/lsy96os5b/image.gif";
var face6 = new Image();
face6.src = "http://s19.postimg.org/4gxwl8ynz/image.gif";
function rollDice() {
var status = document.getElementById("status");
var random = Math.floor(Math.random() * 6) + 1;
document.images["mydice"].src = eval("face" + random + ".src")
status.innerHTML = "You rolled " + random;
//if (random == 6) {
// status.innerHTML += "! You get a free turn!!";
//}
return random;
}
var currentPosition = start;
var random1;
function move() {
var m = 1;
random1 = rollDice();
destination = currentPosition + random1;
$('#' + destination).fadeIn(100).fadeOut(100).fadeIn(100).fadeOut(100).fadeIn(100);
$('#' + destination).append($('#player' + m));
if (destination == 36) {
destination = 55;
$('#' + destination).append($('#' + "player" + m));
}
if (destination == 96) {
destination = 57;
$('#' + destination).append($('#' + "player" + m));
}
if (destination >= 100) {
destination = 100;
$('#' + destination).append($('#' + "player" + m));
alert("You Won!!!!!!!");
}
currentPosition = parseInt($('#' + destination).attr('id'));
return currentPosition;
}
/*body {
background-image: url('snakesandladder2.png');
background-repeat: no-repeat;
background-size: 100%;
background-color: #4f96cb;
}*/
#game {
width: 80%;
margin-left: auto;
margin-right: auto;
display: table;
}
#gameBoardSection {
border: 3px inset #0FF;
border-radius: 10px;
width: 65%;
display: table-cell;
position: relative;
/*margin: 5px;*/
/*margin: auto;*/
}
/*#grid{
position:relative;
}*/
table {
width: 100%;
position: relative;
}
td {
border-radius: 10px;
width: 60px;
height: 60px;
line-height: normal;
vertical-align: bottom;
text-align: left;
border: 0px solid #FFFFFF;
position: relative;
}
table tr:nth-child(odd) td:nth-child(even),
table tr:nth-child(even) td:nth-child(odd) {
/*color: #FF0000 ;*/
background-color: PowderBlue;
}
table tr:nth-child(even) td:nth-child(even),
table tr:nth-child(odd) td:nth-child(odd) {
background-color: SkyBlue;
}
#100 {
background-image: url('rotstar2_e0.gif');
background-repeat: no-repeat;
background-size: 100%;
}
#ladder {
position: absolute;
top: 300px;
left: 470px;
-webkit-transform: rotate(30deg);
z-index: 1;
opacity: 0.7;
}
#bigSnake {
position: absolute;
top: 20px;
left: 200px;
opacity: 0.7;
z-index: 1;
}
#playerAndDiceSection {
background-color: lightpink;
border: 1px;
border-style: solid;
display: table-cell;
/*margin: 2px;*/
border-radius: 10px;
border: 3px inset #0FF;
width: 35%;
margin: 2%;
}
<body>
<div id="game">
<div id="gameBoardSection">
<div id="grid"></div>
<div id="ladder">
<img src="http://s19.postimg.org/otai9he2n/oie_e_RDOY2iqd5o_Q.gif" />
</div>
<div id="bigSnake">
<img src="http://s19.postimg.org/hrcknaagz/oie_485727s_RN4_KKBG.png" />
</div>
<div id="player1" style="position:absolute; top:10px; left:10px;">
<!--style="position: absolute; top: 597px; z-index: 1;"-->
<img src="http://s19.postimg.org/t108l496n/human_Piece.png" />
</div>
<div id="player2" style="position:absolute; top:15px; left:5px;">
<img src="http://s19.postimg.org/l6zmzq1dr/computer_Piece.png" />
</div>
</div>
<div id="playerAndDiceSection">
<div id="playerSection">
<div id="player1">
<img src="http://s19.postimg.org/t108l496n/human_Piece.png" />Player1
<!--<p>Player1</p>-->
</div>
<div id="player2">
<img src="http://s19.postimg.org/l6zmzq1dr/computer_Piece.png" />Player2
</div>
</div>
<div id="diceSection">
<img src="http://s19.postimg.org/fa5etrfy7/image.gif" name="mydice" onclick="move()" style="background-color: white;">
<h2 id="status"></h2>
</div>
</div>
</div>
</body>