我正在制作蛇和梯子游戏。我想将player1追加到主板上的第一个单元格,但它不能像我预期的那样工作。我需要有关如何解决问题的帮助。
这是我使用的代码
var gameBoard = {
createBoard: function(dimension, mount) {
var mount = document.querySelector(mount);
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
var output;
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
table.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
mount.appendChild(table);
output = gameBoard.enumerateBoard(table);
}
return output;
},
enumerateBoard: function(board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(''),
rowCounter = 1,
size = rows.length,
cells,
cellsLength,
cellNumber,
odd = false,
control = 0;
for (var r = size - 1; r >= 0; r--) {
cells = rows[r].getElementsByTagName('td');
cellsLength = cells.length;
rows[r].className = r % 2 == 0 ? 'even' : 'odd';
odd = ++control % 2 == 0 ? true : false;
size = rows.length;
for (var i = 0; i < cellsLength; i++) {
if (odd == true) {
cellNumber = --size + rowCounter - i;
} else {
cellNumber = rowCounter;
}
cells[i].className = i % 2 == 0 ? 'even' : 'odd';
cells[i].id = cellNumber;
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = cellNumber;
rowCounter++;
}
}
var lastRow = rows[0].getElementsByTagName('td');
lastRow[0].id = 'lastCell';
var firstRow = rows[9].getElementsByTagName('td');
firstRow[0].id = 'firstCell';
return gameBoard;
}
};
window.onload = (function(e) {
gameBoard.createBoard(10, "#grid");
});
var face1 = new Image()
face1.src = "d1.gif"
var face2 = new Image()
face2.src = "d2.gif"
var face3 = new Image()
face3.src = "d3.gif"
var face4 = new Image()
face4.src = "d4.gif"
var face5 = new Image()
face5.src = "d5.gif"
var face6 = new Image()
face6.src = "d6.gif"
function rollDice() {
var randomdice = Math.floor(Math.random() * 6) + 1;
document.images["mydice"].src = eval("face" + randomdice + ".src")
if (randomdice == 6) {
alert('Congratulations! You got 6! Roll the dice again');
}
return randomdice;
}
function move() {
$("#firstCell").append("#player1");
}
move();
/*body {
background-image: url('snakesandladder2.png');
background-repeat: no-repeat;
background-size: 100%;
background-color: #4f96cb;
}*/
table {
width: 100%;
}
td {
border-radius: 10px;
width: 60px;
height: 60px;
line-height: normal;
vertical-align: bottom;
text-align: left;
border: 0px solid #FFFFFF;
}
table tr:nth-child(odd) td:nth-child(even),
table tr:nth-child(even) td:nth-child(odd) {
background-color: PowderBlue;
}
table tr:nth-child(even) td:nth-child(even),
table tr:nth-child(odd) td:nth-child(odd) {
background-color: SkyBlue;
}
#game {
width: 80%;
margin-left: auto;
margin-right: auto;
}
#gameBoardSection {
border: 3px inset #0FF;
border-radius: 10px;
width: 65%;
float: left;
}
#grid {
z-index: -1;
}
#ladder {
position: absolute;
top: 300px;
left: 470px;
-webkit-transform: rotate(30deg);
z-index: 1;
opacity: 0.7;
}
#bigSnake {
position: absolute;
top: 20px;
left: 200px;
opacity: 0.7;
z-index: 1;
}
#player1 {
border: 1px;
border-style: solid;
position: absolute;
}
#diceAndPlayerSection {
background-color: lightgrey;
float: left;
background-size: cover
}
#lastCell {
background-image: url('rotstar2_e0.gif');
background-repeat: no-repeat;
background-size: 100%;
}
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<link href="StyleSheet1.css" rel="stylesheet" />
<script src="jquery-2.1.4.min.js"></script>
</head>
<body>
<div id="game">
<div id="gameBoardSection">
<div id="grid"></div>
<div id="ladder">
<img src="oie_eRDOY2iqd5oQ.gif" />
</div>
<div id="bigSnake">
<img src="oie_485727sRN4KKBG.png" />
</div>
<div id="player1" style="border: 1px; border-style: solid; position:absolute;">
<!--style="position: absolute; top: 597px; z-index: 1;"-->
<img src="humanPiece.png" />
</div>
</div>
<div id="diceAndPlayerSection">
<div id="reset">
<button type="button" name="reset">New Game</button>
</div>
<div>
<button type="button" name="reset">Reset</button>
</div>
<div>
<button type="button" name="addPlayer">Add Player</button>
</div>
<div id="diceSection">
<img src="d1.gif" name="mydice" onclick="rollDice()">
</div>
</div>
</div>
<script src="JavaScript1.js"></script>
</body>
</html>
提前致谢。
答案 0 :(得分:1)
我建议在这里进行2次更改:
<ComboBox x:Name="comboBoxName" ItemsSource="{Binding ItemsList}" SelectedValuePath="Id" DisplayMemberPath="DisplayName" Width="300" FontSize="14.667" SelectionChanged="comboBoxName_SelectionChanged">
内的move()
功能,因为您的主板是在window.onload
后创建的,load
在创建后获得了DOM
。element #firstCell
而不是element-#player1
。所以只需将string-#player1
包裹在"#player1"
内,例如 - $()
更新代码
$("#firstCell").append($("#player1"));
var gameBoard = {
createBoard: function(dimension, mount) {
var mount = document.querySelector(mount);
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
var output;
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
table.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
mount.appendChild(table);
output = gameBoard.enumerateBoard(table);
}
return output;
},
enumerateBoard: function(board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(''),
rowCounter = 1,
size = rows.length,
cells,
cellsLength,
cellNumber,
odd = false,
control = 0;
for (var r = size - 1; r >= 0; r--) {
cells = rows[r].getElementsByTagName('td');
cellsLength = cells.length;
rows[r].className = r % 2 == 0 ? 'even' : 'odd';
odd = ++control % 2 == 0 ? true : false;
size = rows.length;
for (var i = 0; i < cellsLength; i++) {
if (odd == true) {
cellNumber = --size + rowCounter - i;
} else {
cellNumber = rowCounter;
}
cells[i].className = i % 2 == 0 ? 'even' : 'odd';
cells[i].id = cellNumber;
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = cellNumber;
rowCounter++;
}
}
var lastRow = rows[0].getElementsByTagName('td');
lastRow[0].id = 'lastCell';
var firstRow = rows[9].getElementsByTagName('td');
firstRow[0].id = 'firstCell';
return gameBoard;
}
};
window.onload = (function(e) {
gameBoard.createBoard(10, "#grid");
move();
});
var face1 = new Image()
face1.src = "d1.gif"
var face2 = new Image()
face2.src = "d2.gif"
var face3 = new Image()
face3.src = "d3.gif"
var face4 = new Image()
face4.src = "d4.gif"
var face5 = new Image()
face5.src = "d5.gif"
var face6 = new Image()
face6.src = "d6.gif"
function rollDice() {
var randomdice = Math.floor(Math.random() * 6) + 1;
document.images["mydice"].src = eval("face" + randomdice + ".src")
if (randomdice == 6) {
alert('Congratulations! You got 6! Roll the dice again');
}
return randomdice;
}
function move() {
$("#firstCell").append($("#player1"));
}
/*body {
background-image: url('snakesandladder2.png');
background-repeat: no-repeat;
background-size: 100%;
background-color: #4f96cb;
}*/
table {
width: 100%;
}
td {
border-radius: 10px;
width: 60px;
height: 60px;
line-height: normal;
vertical-align: bottom;
text-align: left;
border: 0px solid #FFFFFF;
}
table tr:nth-child(odd) td:nth-child(even),
table tr:nth-child(even) td:nth-child(odd) {
background-color: PowderBlue;
}
table tr:nth-child(even) td:nth-child(even),
table tr:nth-child(odd) td:nth-child(odd) {
background-color: SkyBlue;
}
#game {
width: 80%;
margin-left: auto;
margin-right: auto;
}
#gameBoardSection {
border: 3px inset #0FF;
border-radius: 10px;
width: 65%;
float: left;
}
#grid {
z-index: -1;
}
#ladder {
position: absolute;
top: 300px;
left: 470px;
-webkit-transform: rotate(30deg);
z-index: 1;
opacity: 0.7;
}
#bigSnake {
position: absolute;
top: 20px;
left: 200px;
opacity: 0.7;
z-index: 1;
}
#player1 {
border: 1px;
border-style: solid;
position: absolute;
}
#diceAndPlayerSection {
background-color: lightgrey;
float: left;
background-size: cover
}
#lastCell {
background-image: url('rotstar2_e0.gif');
background-repeat: no-repeat;
background-size: 100%;
}
答案 1 :(得分:1)
您必须放置一个jQuery对象而不是id字符串:
$("#firstCell").append($("#player1"));
在我看来,你应该将这个move()
函数称为onload中传递的回调因为 你试图将一个对象附加到一个未在调用时创建的元素< / em> :
window.onload = (function(e) {
gameBoard.createBoard(10, "#grid", move); // <-----pass it here
});
现在在return
之前使用此方法调用它:
var gameBoard = {
createBoard: function(dimension, mount, move) {
var mount = document.querySelector(mount);
if (!dimension || isNaN(dimension) || !parseInt(dimension, 10)) {
return false;
} else {
dimension = typeof dimension === 'string' ? parseInt(dimension, 10) : dimension;
var table = document.createElement('table'),
row = document.createElement('tr'),
cell = document.createElement('td'),
rowClone,
cellClone;
var output;
for (var r = 0; r < dimension; r++) {
rowClone = row.cloneNode(true);
table.appendChild(rowClone);
for (var c = 0; c < dimension; c++) {
cellClone = cell.cloneNode(true);
rowClone.appendChild(cellClone);
}
}
mount.appendChild(table);
output = gameBoard.enumerateBoard(table, move);
}
return output;
},
enumerateBoard: function(board) {
var rows = board.getElementsByTagName('tr'),
text = document.createTextNode(''),
rowCounter = 1,
size = rows.length,
cells,
cellsLength,
cellNumber,
odd = false,
control = 0;
for (var r = size - 1; r >= 0; r--) {
cells = rows[r].getElementsByTagName('td');
cellsLength = cells.length;
rows[r].className = r % 2 == 0 ? 'even' : 'odd';
odd = ++control % 2 == 0 ? true : false;
size = rows.length;
for (var i = 0; i < cellsLength; i++) {
if (odd == true) {
cellNumber = --size + rowCounter - i;
} else {
cellNumber = rowCounter;
}
cells[i].className = i % 2 == 0 ? 'even' : 'odd';
cells[i].id = cellNumber;
cells[i].appendChild(text.cloneNode());
cells[i].firstChild.nodeValue = cellNumber;
rowCounter++;
}
}
var lastRow = rows[0].getElementsByTagName('td');
lastRow[0].id = 'lastCell';
var firstRow = rows[9].getElementsByTagName('td');
firstRow[0].id = 'firstCell';
move();
return gameBoard;
}
};
window.onload = (function(e) {
gameBoard.createBoard(10, "#grid", move);
});
var face1 = new Image()
face1.src = "d1.gif"
var face2 = new Image()
face2.src = "d2.gif"
var face3 = new Image()
face3.src = "d3.gif"
var face4 = new Image()
face4.src = "d4.gif"
var face5 = new Image()
face5.src = "d5.gif"
var face6 = new Image()
face6.src = "d6.gif"
function rollDice() {
var randomdice = Math.floor(Math.random() * 6) + 1;
document.images["mydice"].src = eval("face" + randomdice + ".src")
if (randomdice == 6) {
alert('Congratulations! You got 6! Roll the dice again');
}
return randomdice;
}
function move() {
$("#firstCell").append($("#player1"));
}
/*body {
background-image: url('snakesandladder2.png');
background-repeat: no-repeat;
background-size: 100%;
background-color: #4f96cb;
}*/
table {
width: 100%;
}
td {
border-radius: 10px;
width: 60px;
height: 60px;
line-height: normal;
vertical-align: bottom;
text-align: left;
border: 0px solid #FFFFFF;
position:relative; /*<--------add this one required.*/
}
table tr:nth-child(odd) td:nth-child(even),
table tr:nth-child(even) td:nth-child(odd) {
background-color: PowderBlue;
}
table tr:nth-child(even) td:nth-child(even),
table tr:nth-child(odd) td:nth-child(odd) {
background-color: SkyBlue;
}
#game {
width: 80%;
margin-left: auto;
margin-right: auto;
}
#gameBoardSection {
border: 3px inset #0FF;
border-radius: 10px;
width: 65%;
float: left;
}
#grid {
z-index: -1;
}
#ladder {
position: absolute;
top: 300px;
left: 470px;
-webkit-transform: rotate(30deg);
z-index: 1;
opacity: 0.7;
}
#bigSnake {
position: absolute;
top: 20px;
left: 200px;
opacity: 0.7;
z-index: 1;
}
#player1 {
border: 1px;
border-style: solid;
position: absolute;
}
#diceAndPlayerSection {
background-color: lightgrey;
float: left;
background-size: cover
}
#lastCell {
background-image: url('rotstar2_e0.gif');
background-repeat: no-repeat;
background-size: 100%;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="game">
<div id="gameBoardSection">
<div id="grid"></div>
<div id="ladder">
<img src="oie_eRDOY2iqd5oQ.gif" />
</div>
<div id="bigSnake">
<img src="oie_485727sRN4KKBG.png" />
</div>
<div id="player1" style="border: 1px; border-style: solid; top:10px; left:10px; position:absolute;">
<!-----------------------------------------------------check top left css props--->
<img src="humanPiece.png" />
</div>
</div>
<div id="diceAndPlayerSection">
<div id="reset">
<button type="button" name="reset">New Game</button>
</div>
<div>
<button type="button" name="reset">Reset</button>
</div>
<div>
<button type="button" name="addPlayer">Add Player</button>
</div>
<div id="diceSection">
<img src="d1.gif" name="mydice" onclick="rollDice()">
</div>
</div>
</div>