我有这个代码没有提供所需的输出并显示上述错误。
require 'gosu'
def media_path(file)
File.join(File.dirname(File.dirname(
__FILE__)),'media', file)
end
#def media_path(file); File.expand_path "media/#{file}", File.dirname(__FILE__)
# end
class Explosion
FRAME_DELAY = 10 # ms
SPRITE = media_path('space.png')
def self.load_animation(window)
Gosu::Image.load_tiles(
window, SPRITE, 128, 128, false)
end
def initialize(animation, x, y)
@animation = animation
@x, @y = x, y
@current_frame = 0
end
def update
@current_frame += 1 if frame_expired?
end
def draw
return if done?
image = current_frame
image.draw(
@x - image.width / 2.0,
@y - image.height / 2.0,
0)
end
def done?
@done ||= @current_frame == @animation.size
end
private
def current_frame
@animation[@current_frame % @animation.size]
end
def frame_expired?
now = Gosu.milliseconds
@last_frame ||= now
if (now - @last_frame) > FRAME_DELAY
@last_frame = now
end
end
end
class GameWindow < Gosu::Window
BACKGROUND = media_path('image.jpg')
def initialize(width=800, height=600, fullscreen=false)
super
self.caption = 'Hello Animation'
@background = Gosu::Image.new(
self, BACKGROUND, false)
@animation = Explosion.load_animation(self)
@explosions = []
end
def update
@explosions.reject!(&:done?)
@explosions.map(&:update)
end
def button_down(id)
close if id == Gosu::KbEscape
if id == Gosu::MsLeft
@explosions.push(
Explosion.new(
@animation, mouse_x, mouse_y))
end
end
def needs_cursor?
true
end
def needs_redraw?
!@scene_ready || @explosions.any?
end
def draw
@scene_ready ||= true
@background.draw(0, 0, 0)
@explosions.map(&:draw)
end
end
window = GameWindow.new
window.show
答案 0 :(得分:0)
找不到./media/image.jpg你确定它在那里,可以打开,并且是当前目录“。”你认为它是什么?