大家好我有一个栏,我显示一个因用户输入而改变的变量,它位于此脚本的OnGUI()上:
public class StateManager : MonoBehaviour
{
public Vector2 pos1 = new Vector2(10,200);
public Vector2 size = new Vector2(60,20);
private HydroElectric ec;
public Texture2D emptyProd;
public Texture2D fullProd;
public StateManager()
{
ec = new HydroElectric();
}
void OnGUI()
{
float tt;
tt = (ec.HydroControlPanel () / 6 );
GUI.BeginGroup (new Rect (pos1.x, pos1.y, size.x, size.y));
GUI.Box (new Rect (0, 0, size.x, size.y), emptyProd,GUIStyle.none);
GUI.BeginGroup (new Rect (0, 0, size.x *tt , size.y));
GUI.Box (new Rect (0, 0, size.x, size.y), fullProd, GUIStyle.none);
GUI.EndGroup ();
GUI.EndGroup ();
}
}
此变量可以从0 o 6开始,因此我将其除以得到0到1的比例以显示条形。我用dot sintax调用的值来自:
public float HydroControlPanel ()
{
turbina1 = t1Bool ? 2 : 0;
turbina2 = t2Bool ? 3 : 0;
turbina3 = t3Bool ? 1 : 0;
prod = turbina1 + turbina2 + turbina3;
return prod;
}
Bool使用切换按钮进行更改,因为在其他脚本中,我将此值显示为:
Public void ShowIt()
{
ec.t1Bool = GUI.Toggle (new Rect (25, 55, 100, 50), ec.t1Bool, "Turbina 2 MW");
ec.t2Bool = GUI.Toggle (new Rect (25, 95, 100, 50), ec.t2Bool, "Turbina 3 MW");
ec.t3Bool = GUI.Toggle (new Rect (25, 135, 100, 50), ec.t3Bool, "Turbina 1 MW");
GUI.Box (new Rect (Screen.width - 100, 60, 80, 25), ec.HydroControlPanel().ToString ()); // PRODUCED ENERGY
}
如何让我的酒吧更新?它开始显示默认值,但在此之后永远不会更改。
答案 0 :(得分:1)
问题出在这一行
tt = (ec.HydroControlPanel () / 6 );
您将float除以整数,因此结果将始终为整数。你应该按浮动划分:
tt = (ec.HydroControlPanel () / 6f );