将Unity3D与XZing集成

时间:2016-01-06 15:17:31

标签: c# unity3d qr-code vuforia image-scanner

我一直致力于一个为Unity3D和Vuforia提供增强现实的项目。现在我想整合XZing以从QR码获取数据并在我的一个Unity资产/对象中显示这些信息。

在包含XZing资产并将VuforiaScanner.cs脚本放置到ARCamera之后,无法从相机设备对象加载图像。

你知道如何解决这个问题,或者知道一些将XZing实现到Vuforia / Unity3D的教程吗?

以下是VuforiaScanner.cs的代码片段

using UnityEngine;
using System;
using System.Collections;

using Vuforia;

using System.Threading;

using ZXing;
using ZXing.QrCode;
using ZXing.Common;


[AddComponentMenu("System/VuforiaScanner")]
public class VuforiaScanner : MonoBehaviour
{    
    private bool cameraInitialized;

    private BarcodeReader barCodeReader;

    void Start()
    {        
        barCodeReader = new BarcodeReader();
        StartCoroutine(InitializeCamera());
    }

    private IEnumerator InitializeCamera()
    {
        // Waiting a little seem to avoid the Vuforia's crashes.
        yield return new WaitForSeconds(1.25f);

        var isFrameFormatSet = CameraDevice.Instance.SetFrameFormat(Image.PIXEL_FORMAT.RGB888, true);
        Debug.Log(String.Format("FormatSet : {0}", isFrameFormatSet));

        // Force autofocus.
        var isAutoFocus = CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);
        if (!isAutoFocus)
        {
            CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_NORMAL);
        }
        Debug.Log(String.Format("AutoFocus : {0}", isAutoFocus));
        cameraInitialized = true;
    }

    private void Update()
    {
        if (cameraInitialized)
        {
            try
            {
                /** 
                 * AT THIS POINT CAMERAFEED IS NULL 
                 **/
                var cameraFeed = CameraDevice.Instance.GetCameraImage(Image.PIXEL_FORMAT.RGB888);
                if (cameraFeed == null)
                {
                    return;
                }
                var data = barCodeReader.Decode(cameraFeed.Pixels, cameraFeed.BufferWidth, cameraFeed.BufferHeight, RGBLuminanceSource.BitmapFormat.RGB24);
                if (data != null)
                {
                    // QRCode detected.
                    Debug.Log(data.Text);
                }
                else
                {
                    Debug.Log("No QR code detected !");
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e.Message);
            }
        }
    }    
}

提前致谢。

1 个答案:

答案 0 :(得分:0)

你有谷歌

  

" Unity3D ZXing"

?有大量的讨论,例如:

http://forum.unity3d.com/threads/zxing-library-with-unity.335017/

请注意,正如它所说的那样,

  

iOS的WebCamTexture没有返回正确的宽度和高度...

这是Unity3D的一个相当大的问题,已经存在多年了,

http://answers.unity3d.com/answers/687987/view.html

 private IEnumerator _workAroundRisibleUnityBug()
     {
     while ( frontCam.width < 100 )
         {
         Debug.Log("the width/height values are not yet ready.");
         Debug.Log( frontCam.width +" " +frontCam.height);
         yield return null;
         }

     Debug.Log("the width/height values are now meaningful.");
     Debug.Log( frontCam.width +" " +frontCam.height);