#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;
void armySkirmish();
void battleOutcome();
string commander = "";
int numberOfHumans = 0;
int numberOfZombies = 0;
class ArmyValues
{
protected:
double attackPower;
double defensePower;
double healthPoints;
public:
void setAttackPower(double a)
{
attackPower = a;
}
void setDefensePower(double d)
{
defensePower = d;
}
void setHealthPoints(double h)
{
healthPoints = h * (defensePower * .1);
}
};
class Zombies: public ArmyValues
{
};
class Humans: public ArmyValues
{
};
int main(int argc, char ** argv)
{
cout << "Input Commander's Name: " << endl;
cin >> commander;
cout << "Enter Number of Human Warriors: " << endl;
cin >> numberOfHumans;
cout << "Enter Number of Zombie Warriors: " << endl;
cin >> numberOfZombies;
armySkirmish();
battleOutcome();
return 0;
}
void armySkirmish()
{
cout << "\nThe Humans tense as the sound of the undead shuffle towards them." << endl;
cout << commander << " shuffles forward with a determined look." << endl;
cout << "The undead form up into ranks and growl a war chant!" << endl;
cout << commander <<" shouts, CHARGE!!!" << endl;
cout << endl;
cout << "Warriors from both sides blitz across the field!" << endl;
cout << endl;
cout << "*The Carnage has begun!*" << endl;
cout << "*Steal, Sparks, and Flesh flies" << endl;
}
void battleOutcome()
{
int zombieLives = numberOfZombies;
int humanLives = numberOfHumans;
int randomNumber = 0;
int humanDeath = 0;
int zombieDeath = 0;
double newHumanLife = 0;
double newZombieLife = 0;
Zombies zombieBattleData;
Humans humanBattleData;
srand(time(NULL));
zombieBattleData.setAttackPower(20.0);
humanBattleData.setAttackPower(35.0);
zombieBattleData.setDefensePower(15.0);
humanBattleData.setDefensePower(20.0);
zombieBattleData.setHealthPoints(150.0);
humanBattleData.setHealthPoints(300.0);
while(zombieLives && humanLives > 0)
{
randomNumber = 1+(rand()%10);
if(randomNumber < 6)
{
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
if(newHumanLife <= 0)
{
humanLives--;
humanDeath++;
}
}else
{
newZombieLife = zombieBattleData.healthPoints - humanBattleData.attackPower;
if(newZombieLife <= 0)
{
zombieLives--;
zombieDeath++;
}
}
}
if(zombieLives <= 0)
{
cout << "Humans have emerged victorious!" << endl;
cout << "Human Deaths: " << humanDeath << "Zombie Deaths: " << zombieDeath << endl;
}else if(humanLives <= 0)
{
cout << "Zombies have emerges victorious!" << endl;
cout << "Human Deaths: " << humanDeath << "Zombie Deaths: " << zombieDeath << endl;
}
我知道代码目前无法正常运行。我正在做的是测试运行,以确保我没有收到任何错误。我得到的两个错误是:
armySimulatorMain.cpp:25:10: error: 'double ArmyValues::healthPoints' is protected armySimulatorMain.cpp:115:67: error: within this context.
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
这是攻击力和健康能力的情况,然而,防御能力正在清除错误。我不明白为什么他们会被标记。我通过公共功能更改变量,所以不允许这样做?
另外,我在所有函数之外调用三个变量,因为它们被多个函数使用。如何将这些变量插入某个我不喜欢的地方,以至于它们在所有东西上方自由浮动?
谢谢你们,我无法相信我忘记了获取者......无论如何,代码运行现在非常感谢我一定会记得这次xD
答案 0 :(得分:1)
没有抱怨你设置值的行;正如你所说,它使用公共功能。但是在这里,您尝试读取受保护的成员变量:
newHumanLife = humanBattleData.healthPoints - zombieBattleData.attackPower;
你只会尝试阅读两个变量,而这些变量就是它所抱怨的。
您需要使用公共getter函数来读取值。
答案 1 :(得分:0)
您需要执行以下操作:
public:
double gethealthPoints()
{
return healthPoints;
}
因为attackPower, defensePower, healthPoints
都受到保护,所以如果您想访问其中任何一个,您需要一个getter,否则您将始终收到保护错误