我想让文本文件数据具有人类可读性。到目前为止,我已设法序列化代码,但我无法从文本文件反序列化代码并在屏幕上打印数据。
.conf
我遇到了fscanf和sscanf部分的问题。我该怎么做对吗?
答案 0 :(得分:1)
@Html.DropDownList("cboStates", new SelectList(Model.States, "Value", "Text", "2"))
应该是
struct Node* deserialize(char* data, struct Node *p){
sscanf(data,"%d %d", p->c, p->d );
return p;
}
答案 1 :(得分:1)
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.Control;
import javafx.scene.control.Label;
import javafx.scene.control.Labeled;
import javafx.scene.control.SplitPane;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class PerformActionOnNodeTypes extends Application {
@Override
public void start(Stage primaryStage) {
VBox root = new VBox(5,
new Label("Label 1"),
new HBox(5, new Label("Label 2"), new Button("Button 1")),
new HBox(5, new TextField("Some text"), new ComboBox<String>()),
new TabPane(new Tab("Tab 1", new VBox(new Label("Label in tab 1"))),
new Tab("Tab 2", new StackPane(new Button("Button in tab 2")))));
Button button = new Button("Show labeled's texts");
button.setOnAction(e -> {
List<Node> allSimpleNodes = new ArrayList<>();
findAllSimpleNodes(allSimpleNodes, root);
doAction(allSimpleNodes, Labeled.class, (Labeled l) -> System.out.println(l.getText()));
});
root.setAlignment(Pos.CENTER);
BorderPane.setAlignment(button, Pos.CENTER);
Scene scene = new Scene(new BorderPane(root, null, null, button, null), 600, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
private void findAllSimpleNodes(List<Node> allSimpleNodes, Node n) {
List<Node> children = ChildRetrievalMapping.DEFAULT_INSTANCE.firstMatchingList(n);
allSimpleNodes.addAll(children);
for (Node child : children) {
findAllSimpleNodes(allSimpleNodes, child);
}
}
private <T> void doAction(Collection<Node> nodes, Class<T> type, Consumer<T> action) {
nodes.stream()
.filter(type::isInstance)
.map(type::cast)
.forEach(action);
}
public static class ChildRetrievalMapping {
public static final ChildRetrievalMapping DEFAULT_INSTANCE = new ChildRetrievalMapping() ;
static {
// note the order of insertion is important: start with the more specific type
DEFAULT_INSTANCE.put(TabPane.class, tabPane ->
tabPane.getTabs().stream().map(Tab::getContent).collect(Collectors.toList()));
DEFAULT_INSTANCE.put(SplitPane.class, SplitPane::getItems);
// others...
// default behavior for "simple" controls, just return empty list:
DEFAULT_INSTANCE.put(Control.class, c -> Collections.emptyList());
// default behavior for non-control parents, return getChildrenUnmodifiable:
DEFAULT_INSTANCE.put(Parent.class, Parent::getChildrenUnmodifiable);
// and for plain old node, just return empty list:
DEFAULT_INSTANCE.put(Node.class, n -> Collections.emptyList());
}
private final Map<Class<?>, Function<? ,List<Node>>> map = new LinkedHashMap<>();
public <N extends Node> void put(Class<N> nodeType, Function<N, List<Node>> childRetrieval) {
map.put(nodeType, childRetrieval);
}
@SuppressWarnings("unchecked")
public <N extends Node> Function<N, List<Node>> getChildRetrieval(Class<N> nodeType) {
return (Function<N, List<Node>>) map.get(nodeType);
}
@SuppressWarnings("unchecked")
public List<Node> firstMatchingList(Node n) {
for (Class<?> type : map.keySet()) {
if (type.isInstance(n)) {
return getChildRetrieval((Class<Node>) type).apply(n);
}
}
return Collections.emptyList();
}
}
public static void main(String[] args) {
launch(args);
}
}