您好我正试图转发我从UITiew收到的触摸,它位于UITableView前面。但是,所以我不能让桌子滚动了(see here)。
所以现在我正在尝试以编程方式进行桌面视图滚动,我正在查看setContentOffset:animated:
和scrollRectToVisible:animated:
,只有第一个成功。
这是我在UITableView的子类中的代码:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
NSLog(@"BEGTB");
//previousXPan = 0.0;
UITouch * touch = [touches anyObject];
CGPoint tPoint = [touch locationInView:self];
previousYPan = tPoint.y;
[super touchesBegan:touches withEvent:event];
//
//[super touchesShouldBegin:touches withEvent:event inContentView:self];
//[[self nextResponder] touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch * touch = [touches anyObject];
CGPoint tPoint = [touch locationInView:self];
NSLog(@"MOVTB");
NSLog(@"BOUNDZ %f, %f, %f, %f", self.bounds.origin.x, self.bounds.origin.y, self.bounds.size.height, self.bounds.size.width);
NSLog(@"CONTENT SIZE %f, %f", self.contentSize.height, self.contentSize.width);
CGRect rc = [self bounds];
NSLog(@"%f %f", rc.size.height, rc.size.width);
CGRect newRect = CGRectMake(rc.origin.x, rc.origin.y + self.contentSize.height, self.contentSize.width, fabs(tPoint.y - previousYPan));
NSLog(@"BOND RECT %f, %f, %f, %f", rc.origin.x, rc.origin.y, rc.size.height, rc.size.width);
NSLog(@"NEW RECT %f, %f, %f, %f", newRect.origin.x, newRect.origin.y, newRect.size.height, newRect.size.width);
//[self scrollRectToVisible:newRect animated:YES];
NSLog(@"Content OFFSET %f",tPoint.y - previousYPan);
[self setContentOffset:CGPointMake(rc.origin.x,(tPoint.y - previousYPan) *2.0 )animated:YES];
previousYPan = tPoint.y;
//[super touchesMoved:touches withEvent:event];
//[[self nextResponder] touchesMoved:touches withEvent:event];
}
但结果真的很迟钝和错误。还有更好的主意吗?
答案 0 :(得分:0)
我几乎找到了一个合适的解决方案(它不像普通的滚动但是......)。
首先,我确定Y轴上表格视图的内容区域中的最大和最小像素数量(当视图已满载时,contentSize 的高度)。
我会逐步检查移动,但不会在表格视图中参考触摸的位置!我必须在覆盖它的顶层UIView上检查它,因为当你改变表格的内容偏移时,你会动态改变它的尺寸,你可以结束加速效果。
以下是一些代码:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch * touch = [touches anyObject];
CGPoint tPoint = [touch locationInView:[viewController draggableAreaView]];
CGRect rc = [self bounds];
float totalOS = tPoint.y - previousYPan;
if ((contentOffSetY >= minY && contentOffSetY <= maxY) ||
(contentOffSetY < minY - 5 && totalOS < 0) ||
(contentOffSetY > maxY + 5 && totalOS > 0))
{
if (totalOS > 0)
totalOS += OFFSET;
else if (totalOS < 0)
totalOS -= OFFSET;
[self setContentOffset:CGPointMake(rc.origin.x,self.contentOffset.y + totalOS)animated:NO];
}
else /*if (contentOffSetY < minY - 5 && totalOS < 0) */
{
[self resetOffset];
}
previousYPan = tPoint.y;
}
- (void)resetOffset{
CGRect rc = [self bounds];
if(contentOffSetY < minY)
{
[self setContentOffset:CGPointMake(rc.origin.x, minY + 50)animated:YES];
}
else if (contentOffSetY > maxY)
{
[self setContentOffset:CGPointMake(rc.origin.x, maxY - 50)animated:YES];
}
}
更多提示:
touchesMoved:
,多次调用,每次只给出一个像素的相对运动)minY
和maxY
是预先计算的限制值(为了计算它们,我计算了表格中所有单元格的最大高度和最小可见内容视图的高度) minY
和maxY
添加了一些位移,以便有更明显的动画