我想编写一个程序,其中多个客户端可以在服务器上加入。目前,只要客户端和服务器在同一台PC上,客户端只能询问servertime,它完全正常。我非常确定我必须在客户端的Connect()方法中更改EndPoint,但我不知道应该将其更改为什么。
请帮我找到解决方案。
我的服务器上有这个代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace Multiple_Clients
{
class Program
{
private static int port = 4567;
private static byte[] _buffer = new byte[1024];
private static List<Socket> _clientSockets = new List<Socket>();
private static Socket _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static void Main(string[] args)
{
Console.Title = "Server";
setupServer();
Console.ReadLine();
}
private static void setupServer()
{
Console.WriteLine("Setting up server...");
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
_serverSocket.Listen(500);
_serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null);
}
private static void acceptCallback(IAsyncResult AR)
{
Socket socket = _serverSocket.EndAccept(AR);
_clientSockets.Add(socket);
Console.WriteLine("Client connected");
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
_serverSocket.BeginAccept(new AsyncCallback(acceptCallback), null);
}
private static void receiveCallback(IAsyncResult AR)
{
Socket socket = (Socket)AR.AsyncState;
int received = socket.EndReceive(AR);
byte[] dataBuf = new byte[received];
Array.Copy(_buffer, dataBuf, received);
string text = Encoding.ASCII.GetString(dataBuf);
Console.WriteLine("Text received: " + text);
string response = string.Empty;
if (text.ToLower() != "get time")
{
response = "Invalid Request";
}
else
{
response = DateTime.Now.ToLongTimeString();
}
byte[] data = Encoding.ASCII.GetBytes(response);
socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(sendCallback), socket);
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), socket);
}
private static void sendCallback(IAsyncResult AR)
{
Socket socket = (Socket)AR.AsyncState;
socket.EndSend(AR);
}
}
}
这是我的客户
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace Multiple_Clients
{
class Program
{
private static int port = 4567;
private static Socket _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
static void Main(string[] args)
{
Console.Title = "Client";
connect();
sendLoop();
Console.ReadLine();
}
private static void connect()
{
int attempts = 0;
while(!_clientSocket.Connected)
{
try
{
attempts++;
_clientSocket.Connect(IPAddress.Loopback, port);
}
catch(SocketException)
{
Console.Clear();
Console.WriteLine("Connection attempts: " + attempts.ToString());
}
}
Console.Clear();
Console.WriteLine("Connected");
}
private static void sendLoop()
{
while (true)
{
Console.Write("Enter a request:");
string req = Console.ReadLine();
byte[] buffer = Encoding.ASCII.GetBytes(req);
_clientSocket.Send(buffer);
byte[] receivedBuf = new byte[1024];
int rec = _clientSocket.Receive(receivedBuf);
byte[] data = new byte[rec];
Array.Copy(receivedBuf, data, rec);
Console.WriteLine("Received: " + Encoding.ASCII.GetString(data));
}
}
}
}
欢迎任何有关如何改进此问题的建议。 非常感谢你帮助我!
答案 0 :(得分:1)
您的客户端始终连接到IPAddress.Loopback ...实际上是本地IP地址127.0.0.1。将IPAddress.Loopback交换到服务器的真实IP地址,例如: G。 IPAddress.Parse(“192.168。?。?”)...!