使用Qt线程的最小示例?

时间:2016-01-01 06:07:38

标签: c++ multithreading qt

TL; DR:

我一直在寻找一个Qt线程的简洁例子,而我发现的所有内容都是复杂的“眼睛糖果”,声称显示QThreads是如何工作的,但它们太过于难以理解。

我接受了Zen的答案,因为他向我展示了我的尝试所缺失的确切内容,然后添加了我自己的例子,我希望看到它。点击此处跳至:https://stackoverflow.com/a/34561122/3491308

我原来的问题如下:

似乎我必须遗漏一些东西,但我似乎无法让这项工作像我认为的那样。我的完整应用程序需要有两个或三个线程,所有这些线程(几乎)一起启动并永远运行:

  • GUI
    • 在开始另外两个线程处理之前,从文件中加载一堆对象。
  • 实时处理器
    • 具有TimeCriticalPriority和定期QTimer“中断”,试图将PC用作比我开始时更强大的嵌入式系统。这个项目完全是嵌入式的,很快就变得无法管理。
  • USB HID驱动程序
    • 连接到仍然嵌入的项目部分。

核心功能当然是在实时处理线程中,另外两个只是调整它的工作方式。因此,在实时处理器运行时,会根据用户在GUI中的操作来创建,修改和销毁处理对象,并且其中一些对象内的数据也由USB生成和使用。

我一直在寻找如何在Qt中使用线程的示例,但我不断得到复杂的“眼睛糖果”类型的应用程序,这会使线程部分变得混乱。我尽力尝试解释它们并编写我自己的,但我一直在Qt本身得到段错误,我的小“游乐场”项目说我甚至没有得到第二个帖子:

#ifndef MAIN_H
#define MAIN_H

#include <QtWidgets>

class MainWindow : public QMainWindow
{
    Q_OBJECT
public:
    MainWindow(QWidget* parent = 0);
    ~MainWindow() {}
private:
    QObject* mythingy;
private slots:
    void deleteObject(QObject* thingy);
};

class Worker : public QObject
{
    Q_OBJECT
public:
    Worker(QObject* thingy, QObject* parent = 0);
private:
    QObject* mythingy;
signals:
    void deleteObject(QObject* thingy);
private slots:
    void doWork();
};

#endif // MAIN_H

/***************
*** main.cpp ***
***************/
#include "main.h"
#include <QApplication>

int main(int argc, char* argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    return a.exec();
}



MainWindow::MainWindow(QWidget* parent)
    : QMainWindow(parent)
{
    mythingy = new QObject(this);
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
    Worker* worker = new Worker(mythingy, this);
    connect(worker, SIGNAL(deleteObject(QObject*)), this, SLOT(deleteObject(QObject*)));
}

void MainWindow::deleteObject(QObject* thingy)
{
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
    delete thingy;
}



Worker::Worker(QObject* thingy, QObject* parent)
    : QObject(parent)
{
    mythingy = thingy;
    QThread* thread = new QThread(this);
    this->moveToThread(thread);

    //use a timer to allow the constructor to exit
    QTimer* timer = new QTimer(this);
    timer->setSingleShot(true);
    timer->start(1000);
    connect(timer, SIGNAL(timeout()), this, SLOT(doWork()));

    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
    thread->start();
}

void Worker::doWork()
{
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
    deleteObject(mythingy);
}

如果有人可以发布一个如何正确执行QThreads的示例,给出我对项目的描述,并尽可能少的杂乱(如果可能的话,最好比我的短),我会非常感激。

编辑:

根据Zen的回答,这似乎也有效:

MainWindow::MainWindow(QWidget* parent)
    : QMainWindow(parent)
{
    mythingy = new QObject(this);
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    Worker* worker = new Worker(mythingy, this);
}

Worker::Worker(QObject* thingy, QObject* parent)
    : QObject(0)    //no real parent, so we can move to a different thread
{
    mythingy = thingy;

    QTimer* timer = new QTimer(this);
    timer->setSingleShot(true);
    timer->start(1000);
    connect(timer, SIGNAL(timeout()), this, SLOT(doWork()));

    QThread* thread = new QThread(parent);
    this->moveToThread(thread);
    thread->start();
}

void Worker::doWork()
{
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    delete mythingy;
}

仍然在构造函数中移动自己,现在直接删除对象而不是告诉所有者的线程来执行它。 (请记住,在完整的项目中,所有者已经标记了要删除的对象,但实际上没有这样做,因为另一个线程可能正在使用它)

有什么问题吗?

2 个答案:

答案 0 :(得分:1)

1.您无法使用父级移动对象。因此,Worker* worker = new Worker(mythingy, this);代替Worker* worker = new Worker(mythingy); 2.您无法为处于不同主题的父级创建子级。

MainWindow::MainWindow(QWidget* parent)
    : QMainWindow(parent)
{
    mythingy = new QObject(this);
    QThread* thisthread = this->thread();
    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
    //*****************
    Worker* worker = new Worker(mythingy);
    QThread* thread = new QThread();
    worker->moveToThread(thread);
    thread->start();
    //*****************
    connect(worker, SIGNAL(deleteObject(QObject*)), this, SLOT(deleteObject(QObject*)));
}

Worker::Worker(QObject* thingy, QObject* parent)
    : QObject(parent)
{
    mythingy = thingy;
//    QThread* thread = new QThread(this);
//    this->moveToThread(thread);

    //use a timer to allow the constructor to exit
    QTimer* timer = new QTimer(this);
    timer->setSingleShot(true);
    timer->start(1000);
    connect(timer, SIGNAL(timeout()), this, SLOT(doWork()));

//    QThread* thisthread = this->thread();
//    QThread* mainthread = QCoreApplication::instance()->thread();
    //breakpoint here to check thisthread and mainthread
//    thread->start();
}

对象的插槽总是由它所在的线程执行。因此,由于您从未移动MainWindow,因此无需在MainWindow::deleteObject中检查其线程。 例如:

Worker* worker = new Worker(mythingy);
QThread* thread = new QThread();
worker->moveToThread(thread);
thread->start();

//wrong: directly invoking doWork in mainthread    
worker->doWork();

//correct: through signal-slot mechanics
connect(this, SIGNAL(startWork()), worker, SLOT(doWork()));

答案 1 :(得分:1)

在Zen的帮助下,这是我正在寻找的简洁例子。如果你一直向下滚动,它很适合(至少在我的屏幕上)。顶部的头文件只是为了使其编译。

#ifndef MAIN_H
#define MAIN_H

#include <QtWidgets>

class Worker : public QObject
{
    Q_OBJECT
public:
    Worker(QObject* thingy, QObject* parent = 0);
private:
    QObject* mythingy;
private slots:
    void doWork();
};

class MainWindow : public QMainWindow
{
    Q_OBJECT
public:
    MainWindow(QWidget* parent = 0);
    ~MainWindow();
private:
    QObject* mythingy;
    Worker* myworker;
};

#endif // MAIN_H

/***************
*** main.cpp ***
***************/
#include "main.h"
#include <QApplication>

int main(int argc, char* argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();
    return a.exec();
}

MainWindow::MainWindow(QWidget* parent)
    : QMainWindow(parent)
{
    mythingy = new QObject(this);
    myworker = new Worker(mythingy, this);
}

MainWindow::~MainWindow()
{
    delete myworker;
}

Worker::Worker(QObject* thingy, QObject* parent)
    : QObject(0)    //no real parent, so we can move to a different thread
{
    mythingy = thingy;

    //move myself to a new thread and start it
    QThread* thread = new QThread(parent);
    connect(thread, SIGNAL(started()), this, SLOT(doWork()));
    this->moveToThread(thread);
    thread->start();
}

void Worker::doWork()
{
    //deleting an object from a different thread:
    //requires careful planning to make it safe, but seems to work as expected
    delete mythingy;
}

评论指出了重要的部分,其余部分再次只是让它完全运行。您可以将其添加到doWork()以验证它不同的线程:

QThread* thisthread = this->thread();
QThread* mainthread = QCoreApplication::instance()->thread();

在此之后立即设置一个断点,并看到指针是不同的。

至于段错误,基于线程的段落似乎会在我正确的时候消失,只留下天真编写的非线程安全的代码来过早地删除它们。