我正在开发一款基于虚拟现实窗口的游戏。我将使用加速计传感器来获取玩家的手部动作并在游戏中使用它,玩家将使用它来对抗游戏中的敌人。我设法从传感器获得加速度计读数。
我只需要了解如何将它与Unity中的游戏集成。我使用.Net来获取传感器的读数。这是TI简单链路传感器标签(CC2650STK)。这将通过蓝牙连接到我的Windows手机。
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Devices.Bluetooth.GenericAttributeProfile;
using Windows.Devices.Enumeration;
using Windows.Storage.Streams;
using Buffer = Windows.Storage.Streams.Buffer;
namespace SensorTag
{
/// This class provides access to the SensorTag Accelerometer BLE data
public class BleAccelerometerService : BleGenericGattService
{
public BleAccelerometerService()
{
}
/// The version of the SensorTag device. 1=CC2541, 2=CC2650.
public int Version { get; set; }
static Guid AccelerometerServiceUuid = Guid.Parse("f000aa10-0451-4000-b000-000000000000");
static Guid AccelerometerCharacteristicUuid = Guid.Parse("f000aa11-0451-4000-b000-000000000000");
static Guid AccelerometerCharacteristicConfigUuid = Guid.Parse("f000aa12-0451-4000-b000-000000000000");
static Guid AccelerometerCharacteristicPeriodUuid = Guid.Parse("f000aa13-0451-4000-b000-000000000000");
Delegate _accelerometerValueChanged;
public event EventHandler<AccelerometerMeasurementEventArgs> AccelerometerMeasurementValueChanged
{
add
{
if (_accelerometerValueChanged != null)
{
_accelerometerValueChanged = Delegate.Combine(_accelerometerValueChanged, value);
}
else
{
_accelerometerValueChanged = value;
RegisterForValueChangeEvents(AccelerometerCharacteristicUuid);
}
}
remove
{
if (_accelerometerValueChanged != null)
{
_accelerometerValueChanged = Delegate.Remove(_accelerometerValueChanged, value);
if (_accelerometerValueChanged == null)
{
UnregisterForValueChangeEvents(AccelerometerCharacteristicUuid);
}
}
}
}
private async Task<int> GetConfig()
{
var ch = GetCharacteristic(AccelerometerCharacteristicConfigUuid);
if (ch != null)
{
var properties = ch.CharacteristicProperties;
if ((properties & GattCharacteristicProperties.Read) != 0)
{
var result = await ch.ReadValueAsync();
IBuffer buffer = result.Value;
DataReader reader = DataReader.FromBuffer(buffer);
var value = reader.ReadByte();
Debug.WriteLine("Acceleration config = " + value);
return (int)value;
}
}
return -1;
}
bool isReading;
public async Task StartReading()
{
if (!isReading)
{
await WriteCharacteristicByte(AccelerometerCharacteristicConfigUuid, 1);
isReading = true;
}
}
public async Task StopReading()
{
if (isReading)
{
isReading = false;
await WriteCharacteristicByte(AccelerometerCharacteristicConfigUuid, 0);
}
}
/// Get the rate at which accelerometer is being polled, in milliseconds.
/// </summary>
/// <returns>Returns the value read from the sensor or -1 if something goes wrong.</returns>
public async Task<int> GetPeriod()
{
byte v = await ReadCharacteristicByte(AccelerometerCharacteristicPeriodUuid, Windows.Devices.Bluetooth.BluetoothCacheMode.Uncached);
return (int)(v * 10);
}
/// <summary>
/// Set the rate at which accelerometer is being polled, in milliseconds.
/// </summary>
/// <param name="milliseconds">The delay between updates, accurate only to 10ms intervals. Maximum value is 2550.</param>
public async Task SetPeriod(int milliseconds)
{
int delay = milliseconds / 10;
byte p = (byte)delay;
if (p < 1)
{
p = 1;
}
await WriteCharacteristicByte(AccelerometerCharacteristicPeriodUuid, p);
}
private void OnAccelerationMeasurementValueChanged(AccelerometerMeasurementEventArgs args)
{
if (_accelerometerValueChanged != null)
{
((EventHandler<AccelerometerMeasurementEventArgs>)_accelerometerValueChanged)(this, args);
}
}
public async Task<bool> ConnectAsync(string deviceContainerId)
{
return await this.ConnectAsync(AccelerometerServiceUuid, deviceContainerId);
}
protected override void OnCharacteristicValueChanged(GattCharacteristic sender, GattValueChangedEventArgs eventArgs)
{
if (sender.Uuid == AccelerometerCharacteristicUuid)
{
if (_accelerometerValueChanged != null)
{
uint dataLength = eventArgs.CharacteristicValue.Length;
using (DataReader reader = DataReader.FromBuffer(eventArgs.CharacteristicValue))
{
if (dataLength == 3)
{
var data = new byte[dataLength];
reader.ReadBytes(data);
AccelerometerMeasurement measurement = new AccelerometerMeasurement();
sbyte x = (sbyte)data[0];
sbyte y = (sbyte)data[1];
sbyte z = (sbyte)data[2];
measurement.X = (double)x / 64.0;
measurement.Y = (double)y / 64.0;
measurement.Z = (double)z / 64.0;
OnAccelerationMeasurementValueChanged(new AccelerometerMeasurementEventArgs(measurement, eventArgs.Timestamp));
}
}
}
}
}
}
public class AccelerometerMeasurement
{
/// <summary>
/// Get/Set X accelerometer in units of 1 g (9.81 m/s^2).
/// </summary>
public double X { get; set;}
/// <summary>
/// Get/Set Y accelerometer in units of 1 g (9.81 m/s^2).
/// </summary>
public double Y { get; set;}
/// <summary>
/// Get/Set Z accelerometer in units of 1 g (9.81 m/s^2).
/// </summary>
public double Z { get; set;}
public AccelerometerMeasurement()
{
}
}
public class AccelerometerMeasurementEventArgs : EventArgs
{
public AccelerometerMeasurementEventArgs(AccelerometerMeasurement measurement, DateTimeOffset timestamp)
{
Measurement = measurement;
Timestamp = timestamp;
}
public AccelerometerMeasurement Measurement
{
get;
private set;
}
public DateTimeOffset Timestamp
{
get;
private set;
}
}
}
答案 0 :(得分:0)
一个要求是将加速度值转换为四元数:
private void ReadAcceleration(AccelerometerMeasurement measure){
Vector3 accel = new Vector3((float)measure.X,
(float)measure.Y, (float)measure.Z);
Quaternion rotation = Quaternion.LookRotation(accel,Vector3.forward);
}
旋转四元数可用于将对象设置为设备旋转。