下面你将看到我制作随机数组的内容。我需要从最大到最小的顺序排序,然后根据用户选择的类将它们放入文本框中。这是一个DnD 4e能力发生器。我需要能够将最高能力分数放入该类最合适的领域。
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
'Dim randstr As New Random
'Dim a As Integer
'Dim b As Integer
'Dim c As Integer
'Dim d As Integer
'Dim h As Integer
'Dim f As Integer
'a = randstr.Next(3, 18)
'b = randstr.Next(3, 18)
'c = randstr.Next(3, 18)
'd = randstr.Next(3, 18)
'h = randstr.Next(3, 18)
'f = randstr.Next(3, 18)
Static randomNumberGenerator As New System.Random
Dim randomNumbers(6) As Integer ' Create the array
Dim smallestNumber As Integer = 3 ' Set the lower bounds
Dim largestNumber As Integer = 18 ' Set the upper bounds
For i = 0 To 6 ' loop through each element in the array
randomNumbers(i) = randomNumberGenerator.Next(smallestNumber, largestNumber)
Next
If CbClass.SelectedItem = "Fighter" Then
End If
End Sub
答案 0 :(得分:0)
这会将您的数组从最大到最小排序 - 在此代码之后..
For i = 0 To 6 ' loop through each element in the array
randomNumbers(i) = randomNumberGenerator.Next(smallestNumber, largestNumber)
Next
添加
Array.Sort(randomNumbers)
Array.Reverse(randomNumbers)
将它们添加到文本框
TextBox1.Text = randomNumbers(0).ToString
TextBox2.Text = randomNumbers(1).ToString
TextBox3.Text = randomNumbers(2).ToString
TextBox4.Text = randomNumbers(3).ToString
TextBox5.Text = randomNumbers(4).ToString
TextBox6.Text = randomNumbers(5).ToString
记住当然要将上述文本框的名称更改为你的名字。
要设置角色的统计数据,您可能需要这样的内容
If CbClass.SelectedItem = "Fighter" Then
Strength = randomNumbers(0)
Aglity = randomNumbers(1)
Health = randomNumbers(2)
Intellect = randomNumbers(3)
End If
等等。
答案 1 :(得分:0)
这是您生成和订购数字的最简单方法:
Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
Static randomNumberGenerator As New System.Random()
Dim smallestNumber As Integer = 3 ' Set the lower bounds
Dim largestNumber As Integer = 18 ' Set the upper bounds
Dim randomNumbers() As Integer = _
Enumerable _
.Range(0, 6) _
.Select(Function (x) randomNumberGenerator.Next(smallestNumber, largestNumber + 1)) _
.OrderByDescending(Function (x) x) _
.ToArray()
' Rest of your code here
End Sub
请注意,调用randomNumberGenerator.Next(smallestNumber, largestNumber + 1)
+ 1
作为此次调用的第二个参数非常重要是独占上限。
运行此代码时,randomNumbers
数组将包含以下内容:
然后,您可以只分配Dim x = randomNumbers(0)
等