使用下面的代码,我可以获取附加的精灵,以便在点击事件中从列表中删除和删除,但遗憾的是,这不是我需要的。我已经在玩了好几个小时试图让它自动删除并在它通过运动类15次循环后从列表中删除。 (如果你需要它,我可以提供帮助。
class projectilesGroup(object):
def __init__(self, canvas):
self.canvas = canvas
self.projectiles = list()
self.moving = True
def clicked(self, event, projectile):
print('clicked:', projectile),
# remove oval from canvas
self.canvas.delete(projectile.oval)
# remove enemy from list
self.projectiles.remove(projectile)
def add_new_projectile(self):
print(len(self.projectiles))
if len(self.projectiles) < 5:
e = projectile(self.canvas)
# stop new enemy if all enemies are stoped
e.moving = self.moving
self.canvas.tag_bind(e.oval, '<Button-1>', lambda event:self.clicked(event, e))
self.projectiles.append(e)
else:
print("You have 5 spells active - I can't add more.")
感谢。
def move(self):
if repcount < 15:
if self.moving: # to stop root.after
if self.direction == 1: # up
self.y1 -= self.radius
self.y2 -= self.radius
elif self.direction == 2: # down
self.y1 += self.radius
self.y2 += self.radius
elif self.direction == 3: # left
self.x1 -= self.radius
self.x2 -= self.radius
elif self.direction == 4: # right
self.x1 += self.radius
self.x2 += self.radius
self.canvas.coords(self.oval, self.x1, self.y1, self.x2, self.y2)
repcount += 1
root.after(20, self.move)
else:
print('done')
答案 0 :(得分:1)
首先,每个对象都需要变量来计算运动。当counter
计为15时,对象可以自行删除。
对象可以从画布中轻松删除椭圆,因为它具有self.oval
和self.canvas
。
小问题可能是从projectlist
移除对象,但您可以访问projectlist
:
e = projectile(self.canvas, self.projectiles)
编辑:可以这样做
class ProjectilesGroup(object):
# ...
def clicked(self, event, projectile):
print('clicked:', projectile),
self.remove(projectile)
def remove(self, projectile):
# remove oval from canvas
self.canvas.delete(projectile.oval)
# remove enemy from list
self.projectiles.remove(projectile)
def add_new_projectile(self):
print(len(self.projectiles))
if len(self.projectiles) < 5:
e = Projectile(self, self.canvas) #parent and canvas
# ...
class Projectile():
def __init__(self, parent, canvas):
self.parent = parent
self.canvas = canvas
# ...
def move(self):
# ....
else:
print('done')
self.parent.remove(self)
顺便说一句:在文件PEP8
中,可以使用&#34; CamelCase&#34;类名 - 如Projectile和ProjectilesGroup。在代码中识别类更容易。有些编辑甚至为CamelCase名称使用不同的颜色(SO使用蓝色)