您好我正在尝试使用liquidfun js构建液体模拟器。
<!DOCTYPE html>
<html>
<head>
</head>
<body onload="init();">
<canvas id="canvas"></canvas>
</body>
<script type="text/javascript" src="liquidfun.js"></script>
<script type="text/javascript" src="lf_core.js"></script>
<script type="text/javascript">
function init(){
var gravity = new b2Vec2(0, -10);
var world = new b2World(gravity);
console.log(world);
var boxBodyDef = new b2BodyDef;
boxBodyDef.position.Set(5, 0);
var boxBody = world.CreateBody(boxBodyDef);
//console.log(boxBody.toString());
var boxShape = new b2PolygonShape();
boxShape.SetAsBoxXY(50, 50);
boxBody.CreateFixtureFromShape(boxShape, 0);
//boxBody.CreateFixtureFromShape(boxShape, 5);
}
</script>
</html>
控制台显示此错误
SCRIPT5009: 'world' is undefined
liquidfun.js (1428,333)
在chrome中它说了类似的东西
Uncaught ReferenceError: world is not defined liquidfun.js:1428
我做错了什么?一切都很好,直到我尝试
boxBody.CreateFixtureFromShape(boxShape, 0);
在他们的测试平台示例中,他们所做的完全正确(据我所知)。
答案 0 :(得分:1)
world = new b2World(gravity);
应该是
(1) I have an array of values which will be data of each node in tree.
(2) I create the root node and pass that node in CreateBinarySearchTree(&RootOfTree, values, size); function.
(3) In CreateBinarySearchTree(Tree**RootOfTree, int* values, int size) definition i have 4 conditions:
if ((*RootOfTree)->left == NULL && (*RootOfTree)->right == NULL){...}
else if ((*RootOfTree)->left == NULL && (*RootOfTree)->right != NULL){..}
else if ((*RootOfTree)->left != NULL && (*RootOfTree)->right == NULL){..}
and else{ CreateBinarySearchTree(&(*RootOfTree)->left, values, size);}
为什么呢?我不知道它只是那样工作。经过几个小时的摆弄。