Unity - 关闭WaitingRoomUI()方法的Google Play游戏服务实时多人游戏?

时间:2015-12-27 14:23:53

标签: android unity3d google-play-games

是否有关闭WaitingRoomUI时执行的方法?

非常感谢任何帮助,谢谢。

1 个答案:

答案 0 :(得分:1)

因为正在使用startActivityForResult启动等候室。您需要在启动等候室的活动的onActivityResult()方法中捕获结果。

@Override
public void onActivityResult(int request, int response, Intent intent)     {
    if (request == RC_WAITING_ROOM) {
        if (response == Activity.RESULT_OK) {
            // (start game)
        }
        else if (response == Activity.RESULT_CANCELED) {
        // Waiting room was dismissed with the back button. The meaning of this
        // action is up to the game. You may choose to leave the room and cancel the
        // match, or do something else like minimize the waiting room and
        // continue to connect in the background.

        // in this example, we take the simple approach and just leave the room:
        Games.RealTimeMultiplayer.leave(mGoogleApiClient, null, mRoomId);
        getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
    }
    else if (response == GamesActivityResultCodes.RESULT_LEFT_ROOM) {
        // player wants to leave the room.
        Games.RealTimeMultiplayer.leave(mGoogleApiClient, null, mRoomId);
        getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
    }
}

}

您可以在下面的链接中阅读完整的实现。 https://developers.google.com/games/services/android/realtimeMultiplayer