我目前正在研究一个简单的udp客户端/服务器系统,我偶然发现了以下内容:当我尝试使用UdpClient在程序中获取IPEndPoint的IP(我使用IPAdress.Any获取)时,它可以正常工作得到以下结果(最上面的一个):
但是当我使用普通套接字而不是UdpClient时,它无法区分客户端/ IP(底部)。两者的代码如下所示。我想使用套接字的原因是因为使用相同的类来发送和接收(不是同一个实例)很方便,并使代码更容易理解。
第一
bool messageReceived = false;
bool done = false;
const int listenPort = 11000;
UdpClient listener = new UdpClient(listenPort);
IPEndPoint receiveEP = new IPEndPoint(IPAddress.Any, listenPort);
string[] adresses = new string[2];
public void ReceiveCallback(IAsyncResult ar)
{
int id = 0;
Byte[] receiveBytes = listener.EndReceive(ar, ref receiveEP);
for (int i = 0; i < adresses.Length; i++)
{
if (adresses[i] == receiveEP.Address.ToString())
{
id = i;
break;
}
else if (adresses[i] == null)
{
id = i;
adresses[i] = receiveEP.Address.ToString();
break;
}
}
byte[] a= Encoding.ASCII.GetBytes("Is anybody there?");
listener.Send(a, a.Length, receiveEP);
Console.WriteLine("Received message from {0} (client {1}):", adresses[id],id);
string receiveString = Encoding.ASCII.GetString(receiveBytes);
if (receiveString == "stop")
{
done = true;
}
Console.WriteLine("Received: {0}", receiveString);
messageReceived = true;
}
public void ReceiveMessages()
{
Console.WriteLine("listening for messages");
while(!done){
try
{
messageReceived = false;
if (!messageReceived)
{
listener.BeginReceive(new AsyncCallback(ReceiveCallback), null);
}
while (!messageReceived)
{
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
Console.WriteLine("Done receiving messages...");
for (int i = 0; i < adresses.Length; i++)
{
if (adresses[i] != null)
{
Console.WriteLine(adresses[i]);
}
}
Console.ReadLine();
listener.Close();
}'
第二
bool messageReceived = false;
bool done = false;
const int listenPort = 11000;
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint receiveEP = new IPEndPoint(IPAddress.Any, listenPort);
string[] adresses = new string[2];
byte[] buffer = new byte[1024];
public void ReceiveMessages()
{
listener.Bind(receiveEP);
Console.WriteLine("listening for messages");
while (!done)
{
try
{
messageReceived = false;
if (!messageReceived)
{
listener.BeginReceive(buffer, 0,1024,SocketFlags.None,new AsyncCallback(ReceiveCallback), null);
}
while (!messageReceived)
{
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
Console.WriteLine("Done receiving messages...");
for (int i = 0; i < adresses.Length; i++)
{
if (adresses[i] != null)
{
Console.WriteLine(adresses[i]);
}
}
Console.ReadLine();
listener.Close();
}
public void ReceiveCallback(IAsyncResult ar)
{
int id = 0;
int read = listener.EndReceive(ar);
for (int i = 0; i < adresses.Length; i++)
{
if (adresses[i] == receiveEP.Address.ToString())
{
id = i;
break;
}
else if (adresses[i] == null)
{
id = i;
adresses[i] = receiveEP.Address.ToString();
break;
}
}
Console.WriteLine("Received message from {0} (client {1}):", adresses[id], id);
string receiveString = Encoding.ASCII.GetString(buffer,0,read);
if (receiveString == "stop")
{
done = true;
}
Console.WriteLine("Received: {0}", receiveString);
messageReceived = true;
}'
我已经尝试过Socket.ReceiveMessageFrom()并使用它返回的packetinfo,但即使我从另一台机器发送,我也最终得到了服务器的ip4。有人可以帮助我吗?
答案 0 :(得分:1)
即使这不应该是Q / A类型的问题,我已经找到了一种让它工作的方法,这意味着receive()通过使用仅将groupEP更改为数据包发送方的IP一个Socket而不是一个UdpClient(我模仿了UdpClient的工作方式)。目前,它仍然是同步的(listener.Receive()是一个阻塞调用),但在不久的将来会改变:
def increment_invoice_number():
last_invoice = Invoice.objects.all().order_by('id').last()
if not last_invoice:
return 'MAG0001'
invoice_no = last_invoice.invoice_no
new_invoice_no = str(int(invoice_no[4:]) + 1)
new_invoice_no = invoice_no[0:-(len(new_invoice_no))] + new_invoice_no
return new_invoice_no