Renderscript ScriptIntrinsicYuvToRGB和位图分配

时间:2015-12-24 12:57:26

标签: bitmap garbage-collection android-camera android-renderscript

我想创建自己的SurfaceView并向其发送一个我从onPreviewFrame(byte []数据,Camera camera)方法获得的帧。 要做到这一点,我需要将Yuv中的帧转换为ARGB,并将它们绘制到Canvas到我的SurfaceView。

这是我的onPreviewFrame:

        public void onPreviewFrame(byte[] data, Camera camera) {

        if (camera != null) {
            camera.addCallbackBuffer(data);
        }

        // using RenderScript
        Bitmap bitmap = RenderScriptFilter.convertYuvToRgbIntrinsic(rs, data, PREVIEW_WIDTH, PREVIEW_HEIGHT);

        if (mFilterSurfaceView != null) {
            SurfaceHolder holder = mFilterSurfaceView.getHolder();
            Canvas canvas = holder.lockCanvas();

            // draw bitmap to the canvas
            canvas.drawBitmap(bitmap, 0, 0, mPaint);

            holder.unlockCanvasAndPost(canvas);
            mFrames++;
            System.gc();
        }
    }
};

这是convertYuvToRgbIntrinsic方法:

    public static Bitmap convertYuvToRgbIntrinsic(RenderScript rs, byte[] data, int w, int h) {

    int imageWidth = w ;
    int imageHeight = h ;

    ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.RGBA_8888(rs));

    // Create the input allocation  memory for Renderscript to work with
    Type.Builder yuvType = new Type.Builder(rs, Element.U8(rs))
            .setX(imageWidth)
            .setY(imageHeight)
            .setYuvFormat(android.graphics.ImageFormat.NV21);

    Allocation aIn = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
    // Set the YUV frame data into the input allocation
    aIn.copyFrom(data);


    // Create the output allocation
    Type.Builder rgbType = new Type.Builder(rs, Element.RGBA_8888(rs))
            .setX(imageWidth)
            .setY(imageHeight);

    Allocation aOut = Allocation.createTyped(rs, rgbType.create(), Allocation.USAGE_SCRIPT);



    yuvToRgbIntrinsic.setInput(aIn);
    // Run the script for every pixel on the input allocation and put the result in aOut
    yuvToRgbIntrinsic.forEach(aOut);

    // Create an output bitmap and copy the result into that bitmap
    Bitmap outBitmap = Bitmap.createBitmap(imageWidth, imageHeight, Bitmap.Config.ARGB_8888);
    aOut.copyTo(outBitmap);

    return outBitmap ;

}

我认为问题出现是因为System.gc()方法。 因为当我尝试使用640x480时一切都还可以,但是使用1280x720我会得到一些错误:

  

12-30 13:06:59.063 18034-18178 / youten.redo.y2ndkyuv420sp E / RenderScript:rsAssert失败:cmd-> cmdID< (sizeof(gPlaybackFuncs)/ sizeof(void *)),在156的frameworks / rs / rsThreadIO.cpp中   12-30 13:06:59.063 18034-18178 / youten.redo.y2ndkyuv420sp E / RenderScript:playCoreCommands错误con 0x78fb79a0,cmd 2072915616   12-30 13:06:59.063 18034-18178 / youten.redo.y2ndkyuv420sp A / libc:致命信号11(SIGSEGV)位于0x2fa27a84(代码= 1),线程18178(o.y2ndkyuv420sp)

我知道System.gc()是一个不好的做法,但是这里要做什么来分配内存? bitmap.recycle(); bitmap = null;没有解决问题。

1 个答案:

答案 0 :(得分:0)

我不知道是什么触发了您的错误,以及这可能与垃圾收集器有什么关系。无论如何,1280x720位图可以快速耗尽你的记忆。

为每个帧重新创建所有renderscript分配会适得其反。重点是做好所有准备工作一次,并重复使用。

附上找到我使用的实用功能:

public Bitmap convertYuvImageToBitmap(Context context, YuvImage yuvImage) {

    int w = yuvImage.getWidth();
    int h = yuvImage.getHeight();

    if (rs == null) {
        // once
        rs = RenderScript.create(context);
        yuvToRgb = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
    }

    if (yuvAllocation == null || yuvAllocation.getBytesSize() < yuvImage.getYuvData().length) {
        yuvType = new Type.Builder(rs, Element.U8(rs)).setX(yuvImage.getYuvData().length);
        yuvAllocation = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
        Log.w(TAG, "allocate in " + yuvAllocation.getBytesSize() + " " + w + "x" + h);
    }

    if (rgbaAllocation == null || 
            rgbaAllocation.getBytesSize() < rgbaAllocation.getElement().getBytesSize()*w*h) {
        rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(w).setY(h);
        rgbaAllocation = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
        Log.w(TAG, "allocate out " + rgbaAllocation.getBytesSize() + " " + w + "x" + h);
    }

    yuvAllocation.copyFrom(yuvImage.getYuvData());

    yuvToRgb.setInput(yuvAllocation);
    yuvToRgb.forEach(rgbaAllocation);

    if (bmpout == null) {
        bmpout = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
    }
    rgbaAllocation.copyTo(bmpout);
    return bmpout;
}