我试图通过遵循Android开发人员培训来转移资产,该培训说使用此代码:
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED &&
event.getDataItem().getUri().getPath().equals("/image")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
Bitmap bitmap = loadBitmapFromAsset(profileAsset);
// Do something with the bitmap
}
}
}
public Bitmap loadBitmapFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
ConnectionResult result =
mGoogleApiClient.blockingConnect(TIMEOUT_MS, TimeUnit.MILLISECONDS);
if (!result.isSuccess()) {
return null;
}
// convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(
mGoogleApiClient, asset).await().getInputStream();
mGoogleApiClient.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// decode the stream into a bitmap
return BitmapFactory.decodeStream(assetInputStream);
}
所以我以大致相同的方式做了同样的事情:
// Build a new GoogleApiClient for the Wearable API
googleClient = new GoogleApiClient.Builder(this)
.addConnectionCallbacks(new GoogleApiClient.ConnectionCallbacks() {
@Override
public void onConnected(Bundle bundle) {
Wearable.DataApi.addListener(googleClient, onDataChangedListener);
}
@Override
public void onConnectionSuspended(int i) {
}
})
.addApi(Wearable.API)
.build();
googleClient.connect();
在我的onDatachanged方法中我有:
public DataApi.DataListener onDataChangedListener = new DataApi.DataListener() {
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
Log.d(TAG, "Data changed: " + dataEvents);
for (DataEvent event : dataEvents) {
Log.d(TAG, "Data received: " + event.getDataItem().getUri());
if (event.getType() == DataEvent.TYPE_CHANGED &&
event.getDataItem().getUri().getPath().equals("/audio")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset audioAsset = dataMapItem.getDataMap().getAsset("audioAsset");
audioBytes = loadBytesFromAsset(audioAsset);
}
// Set play button enabled
handler.post(onNewAudio());
}
}
}
使用我的loadBytesFromAsset()方法:
public byte[] loadBytesFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
result = googleClient.blockingConnect(3000, TimeUnit.MILLISECONDS);
if(!result.isSuccess()){
return null;
}
// Convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(googleClient, asset).await().getInputStream();
googleClient.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// Decode the stream into a byte[]
return getBytesFromInputStream(assetInputStream);
}
这似乎与Android开发人员培训建议完全一样,但是当我运行它时,' loadBytesFromAsset()'方法崩溃,但有一个例外,即我无法在UI线程上调用blockingConnect()。有谁知道如何解决这个问题?我该如何倾听并检索资产?提前谢谢。
答案 0 :(得分:2)
好吧,我让它工作(有点),仍然遇到onDataChanged未被调用的问题,但是通过重新执行像这篇文章{{3}这样的代码来解决UI线程和blocking.connect调用的问题}。他们这样做的方法是让类实现DataApi.DataListener,GoogleApiClient.ConnectionCallbacks和GoogleApiClient.OnConnectionFailedListener接口,如下所示:
public class MainActivity extends Activity implements
DataApi.DataListener, GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener{
private TextView mTextView;
private static final long CONNECTION_TIME_OUT_MS = 100;
private static final String ON_MESSAGE = "On!";
private static final String OFF_MESSAGE = "Off!";
private static final String TAG = "Moto360DisplayControl";
private GoogleApiClient client;
private String nodeId;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
initApi();
}
private void initApi() {
client = getGoogleApiClient(this);
retrieveDeviceNode();
}
private GoogleApiClient getGoogleApiClient(Context context) {
return new GoogleApiClient.Builder(context)
.addApi(Wearable.API)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.build();
}
private void retrieveDeviceNode() {
new Thread(new Runnable() {
@Override
public void run() {
client.blockingConnect(CONNECTION_TIME_OUT_MS, TimeUnit.MILLISECONDS);
NodeApi.GetConnectedNodesResult result =
Wearable.NodeApi.getConnectedNodes(client).await();
List<Node> nodes = result.getNodes();
if (nodes.size() > 0) {
nodeId = nodes.get(0).getId();
}
client.disconnect();
}
}).start();
}
@Override
protected void onStart() {
super.onStart();
client.connect();
}
@Override
public void onConnected(Bundle connectionHint) {
Wearable.DataApi.addListener(client, this);
Toast.makeText(this, "AddedListener!", Toast.LENGTH_LONG).show();
}
@Override
public void onConnectionSuspended(int num) {
Toast.makeText(this, "ConnectionSuspended", Toast.LENGTH_LONG).show();
}
@Override
public void onConnectionFailed(ConnectionResult res) {
Toast.makeText(this, "ConnectionFailed", Toast.LENGTH_LONG).show();
}
@Override
protected void onStop() {
Wearable.DataApi.removeListener(client, this);
client.disconnect();
super.onStop();
}
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
Toast.makeText(this, "DataChanged!", Toast.LENGTH_LONG).show();
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED && event.getDataItem().getUri().getPath().equals("/image")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
Bitmap bitmap = loadBitmapFromAsset(profileAsset);
// Do something with bitmap
Toast.makeText(this, "DataChanged!", Toast.LENGTH_LONG).show();
}
}
}
public Bitmap loadBitmapFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
ConnectionResult result = client.blockingConnect(CONNECTION_TIME_OUT_MS, TimeUnit.MILLISECONDS);
if (!result.isSuccess()) {
return null;
}
// Convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(client, asset).await().getInputStream();
client.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// Decode the stream into a bitmap
return BitmapFactory.decodeStream(assetInputStream);
}
}
使用这种方法,问题解决了,我仍然在努力解决onDataChanged未被调用的问题,我已经问过here。
答案 1 :(得分:1)
(免责声明:我从未真正测试过这个答案,但只是通过API阅读)
请参阅此内容 - https://developers.google.com/android/reference/com/google/android/gms/common/api/GoogleApiClient
您可以看到connectBlocking
旁边还有connect
。文档说
将客户端连接到Google Play服务。此方法返回 立即,并在后台连接到服务。如果 连接成功,onConnected(Bundle)被调用并入队 项目被执行。失败时,onConnectionFailed(ConnectionResult) 被称为。
所以你需要做的就是致电registerConnectionCallbacks
并传递ConnectionCallbacks
来实现onConnected
。这些回调将在UI线程中运行(就像当前的回调在那里运行一样)。此外,您还可以对isConnectionFailedListenerRegistered
执行相同操作,这将在连接失败时调用。
这实际上就是你在代码的第一段中所做的事情,只是你在构建器中设置了监听器。
这需要对代码进行一些更改,但我认为没有太严肃的事情。
答案 2 :(得分:0)
鉴于您拥有的代码结构,在我看来,您正在onConnected()回调中注册onDataChangedListener(这是正确的位置)。在onDataChangedListener#onDataChanged()回调(在主线程上调用)中,您正在调用loadBytesFromAsset()。在此方法中,您无需再次连接google api客户端;它应该已经在那时连接,因此不需要调用阻塞连接方法。检查以确保连接(apiClient.isConnected())然后继续执行您想要执行的操作是一种很好的做法。
除非您确定不想在应用中执行任何其他需要连接;最好只调用活动的onStop()中的断开连接(并在onStart()中建立连接)。
那就是说,如果你需要在那些回调中进行的任何进程(在主线程上)是一个很长的进程,那么你需要生成一个单独的线程(比如,使用AsyncTask,IntentService或者某个(那种)并处理那里的漫长过程。