我正在使用Gradle构建我的应用程序并添加了几个库,如Play Services和ChartBoost。我还在我的android multiDexEnabled true
中设置了build.gradle
。我正在使用Android Studio IDE和LibGDX框架。
然而,有时它会成功建立,有时它会因dexDebug
错误而失败。要清楚,我不会改变任何我只是建立几次的东西,然后它突然建立成功。可能导致这种情况的原因是什么?
这几天困扰着我。我试图修复此错误,但我没想到这种不一致的行为。所以我不停地改变一些东西,做一个单独的构建,当我终于开始工作时,我继续编写代码,当我想构建并再次出现dexDebug
错误时,我开始重新开始,可能会破坏完全应用程序,直到我打破它,并有幸第一次正确构建。有时需要3或4次尝试才能成功构建。
项目build.gradle
buildscript {
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
}
dependencies {
classpath 'com.android.tools.build:gradle:1.2.3'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = 'bouncerandbreak'
gdxVersion = '1.6.4'
roboVMVersion = '1.5.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.4.0'
aiVersion = '1.5.0'
}
repositories {
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile project(":BaseGameUtils")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
//compile 'com.google.android.gms:play-services:8.1.0'
compile 'com.google.android.gms:play-services-ads:8.1.0'
//compile files('libs/AdMobAppTracker.jar')
//compile files('libs/AppTracker.jar')
compile files('libs/chartboost.jar')
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}
}
tasks.eclipse.doLast {
delete ".project"
}
Android模块build.gradle
android {
signingConfigs {
debug {
storeFile file('path')
keyAlias 'DebugKeyStore'
keyPassword 'keypass'
storePassword 'storepass'
}
release {
storeFile file(path)
keyAlias 'ReleaseKeyStore'
keyPassword 'keypass'
storePassword 'storepass'
}
}
buildToolsVersion "23.0.0"
compileSdkVersion 23
defaultConfig {
// Enabling multidex support.
multiDexEnabled true
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if (outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.buckriderstudio.bounceandbreak.android/com.buckriderstudio.bounceandbreak.android.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [project.configurations.compile]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [COMPILE: [plus: [project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value: "true")
}
}
}
}
}
}
}
dependencies {
}
答案 0 :(得分:0)
该问题您的一些jar文件无法编译。您应该转到项目的build.gradle(app level)文件,并检查库依赖项。如果您使用的是jar文件,可以尝试删除所有文件并逐个添加并检查。如果你这样做,你可以确定哪一个导致错误。
在我的项目中,我也是这样做的,我尝试删除所有jar文件,并将这些文件替换为mavin存储库中的依赖项。并确保在“build.gradel”文件中检查它们是否没有版本冲突。