使用Eclipse WindowBuilder创建GUI

时间:2015-12-23 12:04:04

标签: java eclipse swing user-interface windowbuilder

我正在尝试为我创建的游戏制作GUI,最初这个游戏是基于控制台的,但我正在努力提高我的技能并添加GUI。

我设法添加了一个按钮并添加了一个事件处理程序,所以当单击该按钮时,代码将会运行,但是,我想知道......

由于我的游戏以前是基于控制台的,我将把主要方法中的所有代码粘贴到GUI部分,然后如何将它用于打印出我用于GUI中的文本框的文本,然后我怎么能让它显示按钮(在这种情况下,攻击,防御或逃跑)。

我也想知道如何让代码等待用户单击其中一个按钮,然后单击该按钮时如何运行代码。

这是我在Main方法中的代码。这很冗长。

import java.util.Scanner;
import java.util.Random;
import java.util.concurrent.TimeUnit;

public class Start {
    public static void main(String[] args) throws InterruptedException {
        Scanner reader = new Scanner(System.in);
        Random Randint = new Random();

        int level = playerstats.level;
        int experiance = playerstats.experiance;
        int defence = playerstats.defence;
        int levelcap = playerstats.levelcap;
        int attackBase = playerstats.attackbase;
        int agility = playerstats.agility;
        String location = "Hell";
        int health = 100;

        int defended = 0;
        Boolean alive = true;
        if (alive = true) {
            while (alive) {
                if (experiance >= levelcap) {
                    level++;
                    experiance = experiance * 2;
                    attackBase = attackBase + 5;
                }
                boolean enemyalive = false;
                byte Choice;
                int fleeattempt;
                System.out.println("You're still alive. Surprising.");
                System.out.println("Your current level is " + level + " you require " + (levelcap - experiance)
                        + " more experiance to level up");
                System.out.println("Press enter to continue walking");
                reader.nextLine();
                System.out.println("You've encountered an enemy!");
                int enemyencountered = Randint.nextInt(1);
                if (enemyencountered == 0) {
                    enemyencountered = enemyencountered + 1;
                } else {
                }
                enemyalive = true;
                while (enemyalive) {
                    switch (enemyencountered) {
                    case 1:
                        int enemyhealth = goblin.health;
                        int enemydefence = goblin.defence;
                        String enemyname = goblin.name;
                        int enemyagility = goblin.agility;
                        while (enemyalive) {
                            if (defended == 1) {
                                defence = defence - 5;
                                defended = 0;
                            }
                            TimeUnit.SECONDS.sleep(1);
                            System.out.println("You have encountered a " + enemyname);
                            TimeUnit.SECONDS.sleep(1);
                            System.out.println("You have " + health + " remaining HP");
                            TimeUnit.SECONDS.sleep(1);
                            System.out.println("It has " + enemyhealth + " Remaining HP");
                            System.out.println("1. attack");
                            System.out.println("2. Inspect Enemy");
                            System.out.println("3. Defend");
                            System.out.println("4. Flee");
                            System.out.println("5. Quit.");
                            Choice = reader.nextByte();
                            switch (Choice) {
                                case 1:
                                    int Hit = attackBase - enemydefence;
                                    int attack = Randint.nextInt(Hit);
                                    System.out.println("You hit the enemy for " + attack);
                                    enemyhealth = enemyhealth - attack;
                                    if (enemyhealth <= 0) {
                                        System.out.println(enemyname + " has been killed! Welldone!");
                                        enemyalive = false;
                                    }
                                    break;
                                case 2:
                                    System.out.println(enemyname + " has " + enemydefence + " defence");
                                    break;
                                case 3:
                                    System.out.println("You prepare yourself for the enemies attack!");
                                    defence = defence + 5;
                                    defended = 1;
                                    break;
                                case 4:
                                    System.out.println("You're trying to flee. Coward!");
                                    TimeUnit.SECONDS.sleep(1);
                                    fleeattempt = Randint.nextInt(agility);
                                    if (fleeattempt > enemyagility) {
                                        System.out.println("You successfuly Escape!");
                                        enemyalive = false;
                                    } else {
                                        System.out.println("You accidently fall over while trying to escape.");
                                        TimeUnit.SECONDS.sleep(1);
                                        health = health - 5;
                                        System.out.println("You lose 5 HP.");
                                    }
                                    break;
                                case 5:
                                    System.out.println("Quitting, eh?... Well, bye!");
                                    alive = false;
                                    enemyalive = false;
                                    break;
                            }

                            if (enemyalive) {
                                int enemyattack;
                                enemyattack = goblin.baseattack;
                                int enemydamage = Randint.nextInt(enemyattack);
                                health = health - enemydamage;
                                System.out.println(enemyname + " Has hit you for " + enemydamage + " HP!");
                            }
                        }
                    }
                }
            }
        }
    }
}

1 个答案:

答案 0 :(得分:2)

我建议首先阅读更多关于java swing的内容,甚至在youtube上观看并完成教程。你的问题:

问题:我也想知道如何让代码等待用户单击其中一个按钮,然后单击该按钮时如何运行代码。

答案:当您运行GUI代码时,它不会连续运行,它会等待并“监听”用户的输入。当您单击此按钮时,操作“侦听器”或您实现的任何侦听器将运行您要在按钮单击上运行的代码。

问题:由于我的游戏以前是基于控制台的,我将把主要方法中的所有代码粘贴到GUI部分,然后我将如何打印出我用于GUI中文本框的文本那么我怎么能让它显示按钮(在这种情况下,攻击,防御或逃跑)。

答案:GUI是一个巨大的领域,要弄清楚你希望窗口的外观,文本的打印位置和方式,请查看:

http://da2i.univ-lille1.fr/doc/tutorial-java/ui/features/components.html

对于这些按钮,你总是可以使用JButton,你仍然可以使用从键​​盘输入的1,2,3,4,就如何在这种情况下按下攻击,防御或逃跑。

关于windowsbuilder的另一件事是,在你的情况下,既然你已经把程序放在控制台上并且你想将它转换成GUI,那么如果你 don'它可能更容易,更快,更有价值使用windowbuilder 。手动完成。