我的程序应该从用户那里获取单词和定义,并将它们显示为闪存卡。我已经把所有的单词整理成了类等等,现在我需要做的就是这样,当我的应用程序按下一个按钮时,控制器类将执行一个方法,该方法将通过arraylist卡类并显示单词并最终显示定义。
我的问题是我有一个读者类的对象,其中包含所有卡片,我希望能够在getWordClick方法中调用随机卡片。我不知道如何在另一个班级中使用该对象。
public class Main extends Application{
@Override
public void start(Stage primaryStage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("Scene.fxml"));
primaryStage.setTitle("FlashCards");
Scene scene = new Scene(root, 600, 400, Color.GREY);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main (String[] args){
Reader r = new Reader();
//Initialises the Arraylist and reads the file adding them to arraylist
ArrayList<String> wordList = r.getWordList();
r.OpenFile();
r.readFile(wordList);
r.closeFile();
//Initialises the Definitions Arraylist and reads the file adding them
ArrayList<String> definitionList = r.getDefinitionsList();
r.OpenFile();
r.readFile(definitionList);
r.closeFile();
/* IGNORE IS FOR TESTING PURPOSES
//Wordlist is printed
for (String i : wordList){
System.out.println(i);
}
//Definitions list is printed
for (String i : definitionList){
System.out.println(i);
} */
//Card for each word and def is made
ArrayList<Card> c = r.getCardList();
Main m = new Main();
r.cardSetter(m.addTerms(c, wordList.size(), wordList, definitionList));
//Loops through and displays the word and defs
for (Card i : c){
System.out.printf("%s : %s\n",i.dispWord(),i.dispDef());
}
//Displays the window
launch(args);
}
public ArrayList<Card> addTerms(ArrayList<Card> c, int q, ArrayList<String> word, ArrayList<String> def){
for (int i = 0; i<q; i++){
c.add(new Card(word,def,i));
}
return c;
}
}
这是读者类
public class Reader {
private Scanner x;
private Scanner sc;
//ArrayList to store the words
private ArrayList<String> wordList = new ArrayList<>();
//ArrayList to store the definitions
private ArrayList<String> definitionsList = new ArrayList<>();
//ArrayList to store the cards
private ArrayList<Card> cardList = new ArrayList<>();
//Simple scanner collects user input
public String getFileName(){
sc = new Scanner(System.in);
return sc.nextLine();
}
//Method to open the file and throw an exception if failed
public void OpenFile(){
try{
x = new Scanner(new File(getFileName()));
}
catch (Exception e){
System.out.println("could not find file");
}
}
//Assigns each line to a Array
public void readFile(ArrayList<String> e){
while(x.hasNext()){
e.add(x.nextLine());
}
}
//Closes file
public void closeFile(){
x.close();
}
//Returns the wordlist
public ArrayList<String> getWordList(){
return wordList;
}
//Returns Definitionlist
public ArrayList<String> getDefinitionsList(){
return definitionsList;
}
//Returns cardList
public ArrayList<Card> getCardList(){
return cardList;
}
public void cardSetter(ArrayList<Card> c){
c = cardList;
}
}
这是卡片类
public class Card {
private String word;
private String definition;
public Card(ArrayList<String> Word,ArrayList<String> Definition, int i){
word = Word.get(i);
definition = Definition.get(i);
}
public String dispWord(){
return word;
}
public String dispDef(){
return definition;
}
}
最后这是控制器
public class Controller {
Random rand = new Random();
private int Random;
//Makes the rand instance variable int so that the def class can use it
public Button wordBox;
public Label defBox;
public void getWordClick(){
}
public void goExit(){
}
public void goRand(){
}
public void getDefClick(){
}
public void goNext(){
}
public void goPrev(){
}
}
很抱歉我知道它很长但是代码只是供参考,我主要关心的是如何从ArrayList<Card>
获取Reader r
以便我可以在getWordClick()
中使用它{1}}方法。从字面上看,任何帮助都是值得赞赏的,我只是需要有人在我被卡住的时候把我拉向正确的方向。
更新:我现在编辑了控制器类,看起来像这样 公共类控制器{
Random rand = new Random();
private int Random;
//Makes the rand instance variable int so that the def class can use it
public Button wordBox;
public Label defBox;
private Reader mReader = null;
public Controller(Reader reader){
this.mReader = reader;
}
public Reader getReader(){
return this.mReader;
}
public void getWordClick(){
getReader();
}
public void goExit(){
}
public void goRand(){
}
public void getDefClick(){
}
public void goNext(){
}
public void goPrev(){
}
}
但现在关注的是当fxml文件运行并查找控制器时它将如何创建一个对象本身,还是会使用我创建的对象,因为我创建了一个对象,我将读者添加为构造函数。但是我不知道fxml文件将如何将它用于事件处理。
答案 0 :(得分:0)
我看到一个简单的方法虽然我不知道它的内存效率如何:
在控制器类中声明
private Reader mReader = null;
添加构造函数
public Controller(Reader reader)
{
this.mReader = reader;
}
public Reader getReader()
{
return this.mReader;
}
因此,您对Controller类的声明的不同之处在于您将reader对象的引用传递给该类的引用。这是一个称为封装的概念。
编辑:
可以提供构造函数的类是强大的工具。多态性等是很好的研究课题,在开发方面有很多实际应用。我还打算推荐一些链接来检查,但我需要自己做更多的研究:p
快速谷歌的多态性java将给你足够的知识!
EDIT2 CODE REPRISE:
阅读器
public class Reader {
private Scanner x;
private Scanner sc;
//ArrayList to store the words
private ArrayList<String> readContent = new ArrayList<>();
private String filename = "";
public Reader()
{
//if every time I want a new reader, I want to read user input
//this.filename = readUserInput();
//If I want to read indefinitely which I will do for now
readIndefinitely();
}
//This will continuously read until the user enters a valid file name
public void readIndefinitely()
{
while (!OpenFile())
{
filename = readUserInput();
}
}
public Reader(String fileIWantToRead)
{
this.filename = fileIWantToRead;
}
public String readUserInput()
{
if (sc != null)
{
sc.close();
sc = null;
}
sc = new Scanner(System.in);
return sc.nextLine();
}
//Simple scanner collects user input
public String getFileName(){
return filename;
}
//Method to open the file and throw an exception if failed
public boolean OpenFile(){
try{
//assume we already know the filename
x = new Scanner(new File(filename));
}
catch (Exception e){
System.out.println("could not find file");
return false;
}
return true;
}
//Assigns each line to a Array
public ArrayList<String> readFile(){
OpenFile();
try
{
readContent.clear();
while(x.hasNext()){
readContent.add(x.nextLine());
}
}
catch(Exception e)
{
e.printStackTrace();
}
closeFile();
return readContent;
}
//Closes file
public void closeFile(){
x.close();
}
public String getReadContent()
{
return readContent;
}
public void clearReadContent()
{
readContent.clear();
}
} //end class
卡类
public class Card {
private String word;
private String definition;
public Card(String word, String definition){
this.word = word;
this.definition = definition
}
public String getWord(){
return word;
}
public String getDefinition(){
return definition;
}
}
主类
public class Main extends Application{
private ArrayList<Card> mCards = new ArrayList<>();
public Main(ArrayList<Card> cards)
{
this.mCards = cards;
//do what is required to get the cards to the controller either here or start
}
@Override
public void start(Stage primaryStage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("Scene.fxml"));
primaryStage.setTitle("FlashCards");
Scene scene = new Scene(root, 600, 400, Color.GREY);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main (String[] args){
Reader wordReader = new Reader();
Reader definitionReader = new Reader();
wordReader.readFile();
definitionReader.readFile();
/* IGNORE IS FOR TESTING PURPOSES
//Wordlist is printed
for (String i : wordList){
System.out.println(i);
}
//Definitions list is printed
for (String i : definitionList){
System.out.println(i);
} */
//if we know that both the words and definitions are the same size, we can make cards
ArrayList<Card> c = makeCards(wordReader.getReadContent(), definitionReader.getReadContent());
//Loops through and displays the word and defs
for (Card i : c){
System.out.printf("%s : %s\n",i.dispWord(),i.dispDef());
}
Main m = new Main(c);
//Displays the window
//Not sure how FXMLLoader and this functions as I don't work too much with java but if you pass a reference to main in you'd be good to go
launch(args);
}
public ArrayList<Card> makeCards(ArrayList<String> word, ArrayList<String> def){
ArrayList<Card> cards = new ArrayList<>();
for (int i = 0; i<word.size(); i++){
c.add(new Card(word.get(i),def.get(i)));
}
return c;
}
}
控制器:
public class Controller {
Random rand = new Random();
private int Random;
//Makes the rand instance variable int so that the def class can use it
private int position = 0;
public Button wordBox;
public Label defBox;
//instead of passing in an entire reader we just pass in cards (oops!)
private ArrayList<Card> mCards = new ArrayList<>();
public Controller(ArrayList<Card> cards){
this.mCards = cards;
}
public ArrayList<Card> getCards()
{
return this.mCards;
}
public void goExit(){
//Exit program
}
public void goRand(){
//nextInt in range is ((max - min) + 1) + min and we want a position that corresponds from 0 to the size of cards
position = rand.nextInt(cards.size());
wordBox.setText(cards.get(position).getWord());
defBox.setText(cards.get(position).getDefinition());
}
public void getDefClick(){
//Call to either cards.get(position).getDefinition() or defBox.getText().toString()
}
public void goNext(){
//because retrieving from cards starts at index 0 the equivalent position will require a +1 and we are looking for the next
if (cards.size() < position+2)
{
position++;
wordBox.setText(cards.get(position).getWord();
defBox.setText(cards.get(position).getDefinition();
}
}
public void goPrev(){
//same concept as above but assume that position is already an acceptable value
if (position != 0 && !cards.isEmpty())
{
position--;
wordBox.setText(cards.get(position).getWord());
defBox.setText(cards.get(position).getDefinition());
}
}
}
答案 1 :(得分:-1)
在我看来,您只需要更多练习面向对象设计概念。
让我们从逻辑上看这个问题。您有一个Controller
类,用于控制Card
列表的视图。这里显而易见的问题是,您的Controller
实际上缺少要控制的Card
列表,因此,您应该将其添加到类中。
public class Controller {
// The list of Cards that are being controlled.
private ArrayList<Card> cards;
...
}
现在,这只是增加了Controller
的抽象概念。显然,我们需要一种方法来指定Card
应该使用的Controller
列表。因此,我们应该创建一个构造函数。
public class Controller {
// The list of Cards that are being controlled.
private ArrayList<Card> cards;
...
// A list of cards must be specified when creating a Controller instance.
public Controller(ArrayList<Card> cards) {
this.cards = cards;
}
...
}
或者,您可以使用mutator方法(a.k.a set ter方法)使用称为封装的概念设置卡片列表,如KoalaKoalified所述。
public class Controller {
// The list of Cards that are being controlled.
private ArrayList<Card> cards;
...
// Specify a list of cards.
public void setCards(ArrayList<Card> cards) {
this.cards = cards;
}
...
}
现在,在Main内部,或者在创建Controller
实例的任何地方,您都可以这样做:
Controller controller = new Controller(r.getCardList());
或者,如果您更喜欢使用mutator方法,那么:
Controller controller = new Controller();
controller.setCards(r.getCardList());
现在,您的Controller
类可以在其每个方法中引用Card
列表,如果您有其他来源提供Cards
列表,则可能会重复使用它第
我强烈建议对面向对象设计(OOD)进行更多研究。 Java非常依赖于这种类型的设计。你似乎在你的程序中散布着一些零碎的东西,但你似乎对一些细节和可能的大局略有混淆。