无法将'NSMutableArray'类型的值转换为预期的参数类型'[SKAction]'

时间:2015-12-19 20:02:58

标签: swift sprite-kit nsmutablearray swift2 skaction

我检查了我的旧游戏(在SpriteKit中制作),我想在Swift 2.0中更新它。当我试图修复它时,Xcode发现了一个错误。

错误是:无法将'NSMutableArray'类型的值转换为预期的参数类型'[SKAction]'

在代码中:

torpedo.runAction(SKAction.sequence(actionArray))

功能:

override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {

self.runAction(SKAction.playSoundFileNamed("torpedo.mp3", waitForCompletion: false))

var touch:UITouch = touches.anyObject() as! UITouch 
var location:CGPoint = touch.locationInNode(self)

var torpedo:SKSpriteNode = SKSpriteNode(imageNamed: "torpedo")
torpedo.position = player.position

torpedo.physicsBody = SKPhysicsBody(circleOfRadius: torpedo.size.width/2)
torpedo.physicsBody!.dynamic = true
torpedo.physicsBody!.categoryBitMask = photonTorpedoCategory
torpedo.physicsBody!.contactTestBitMask = alienCategory
torpedo.physicsBody!.collisionBitMask = 0
torpedo.physicsBody!.usesPreciseCollisionDetection = true

var offset:CGPoint = vecSub(location, b: torpedo.position)

if (offset.y < 0){
    return

self.addChild(torpedo)

var direction:CGPoint = vecNormalize(offset)

var shotLength:CGPoint = vecMult(direction, b: 1000)

var finalDestination:CGPoint = vecAdd(shotLength, b: torpedo.position)

let velocity = 568/1
let moveDuration:Float = Float(self.size.width) / Float(velocity)

var actionArray:NSMutableArray =  NSMutableArray()
actionArray.addObject(SKAction.moveTo(finalDestination, duration: NSTimeInterval(moveDuration)))
actionArray.addObject(SKAction.removeFromParent())

torpedo.runAction(SKAction.sequence(actionArray)) //<-- Here is Error

}

有人可以帮助我吗?

2 个答案:

答案 0 :(得分:1)

要运行一系列操作,请使用此代码

// REMOVE THIS var actionArray:NSMutableArray =  NSMutableArray()
let move = SKAction.moveTo(finalDestination, duration: NSTimeInterval(moveDuration))
let remove = SKAction.removeFromParent()
torpedo.runAction(SKAction.sequence([move,remove]))

答案 1 :(得分:0)

您可以这样做:

var actionArray = Array<SKAction>()
actionArray.append(SKAction.moveTo(finalDestination, duration: NSTimeInterval(moveDuration)))
actionArray.append(SKAction.removeFromParent())
torpedo.runAction(SKAction.sequence(actionArray))

该方法需要NSMutableArray不符合的[SKAction]类型的参数。