如何在直线的一侧显示弯曲折线?

时间:2015-12-17 15:17:43

标签: google-maps-api-3 polyline bezier

此问题与此SO question有关,并由@geocodezip回答。

我遇到的一个问题是从北到南或从南到北画一条线。曲线现在弯曲为数字8或S.如何控制曲线显示在直线的一侧。有时曲线会扩展到起点以外,并在终点处收缩。感谢。

这是我的代码。我有两条样本折线从北到南。

var map;

function init() {
var Map = google.maps.Map,
    LatLng = google.maps.LatLng,
    LatLngBounds = google.maps.LatLngBounds,
    Marker = google.maps.Marker,
    Point = google.maps.Point;

var pos1 = new LatLng(29.703642, -95.152274);
var pos2 = new LatLng(29.702452, -95.152296);

var pos3 = new LatLng(29.703514, -95.151405);
var pos4 = new LatLng(29.702359, -95.152078);

var bounds = new LatLngBounds();
bounds.extend(pos1);
bounds.extend(pos2);
var mapOptions = {
        disableDefaultUI: true,
        mapTypeId: google.maps.MapTypeId.SATELLITE,
        draggableCursor: 'auto',
        panControl: true,
        scaleControl: true,
        smallMapControl: true,
        tilt: 0,
        zoom: 19,           
        zoomControl: true,
        rotateControl:true,
        zoomControlOptions: { style: google.maps.ZoomControlStyle.SMALL }
    };
map = new Map(document.getElementById('map-canvas'), mapOptions);
map.fitBounds(bounds);

var markerP1 = new Marker({
    position: pos1,
    draggable: true,
    map: map
});
var markerP2 = new Marker({
    position: pos2,
    draggable: true,
    map: map
});

var markerP2 = new Marker({
    position: pos3,
    draggable: true,
    map: map
});
var markerP3 = new Marker({
    position: pos4,
    draggable: true,
    map: map
});

var curvedLine = new GmapsCubicBezier(pos1, pos2, 0.01, map);
var curvedLine = new GmapsCubicBezier(pos3, pos4, 0.01, map);

var line = new google.maps.Polyline({
  path: [pos1, pos2],
  strokeOpacity: 0,
  icons: [{
    icon: {
      path: 'M 0,-1 0,1',
      strokeOpacity: 1,
      scale: 4
    },
    offset: '0',
    repeat: '20px'
  }],
  map: map
});

var line = new google.maps.Polyline({
    path: [pos3, pos4],
    strokeOpacity: 0,
    icons: [{
      icon: {
        path: 'M 0,-1 0,1',
        strokeOpacity: 1,
        scale: 4
      },
      offset: '0',
      repeat: '20px'
    }],
    map: map
  });
}

google.maps.event.addDomListener(window, 'load', init);

var GmapsCubicBezier = function (latlong1, latlong4, resolution, map) {

var lineLength = google.maps.geometry.spherical.computeDistanceBetween(latlong1, latlong4);
var lineHeading = google.maps.geometry.spherical.computeHeading(latlong1, latlong4);

var positionA = google.maps.geometry.spherical.computeOffset(latlong1, lineLength / 3, lineHeading - 60);
var positionB = google.maps.geometry.spherical.computeOffset(latlong4, lineLength / 3, -lineHeading + 120);

var lat1 = latlong1.lat();
var long1 = latlong1.lng();

var lat2 = positionA.lat();
var long2 = positionA.lng();

var lat3 = positionB.lat();
var long3 = positionB.lng();

var lat4 = latlong4.lat();
var long4 = latlong4.lng();

var points = [];

for (it = 0; it <= 1; it += resolution) {
    points.push(this.getBezier({
        x: lat1,
        y: long1
    }, {
        x: lat2,
        y: long2
    }, {
        x: lat3,
        y: long3
    }, {
        x: lat4,
        y: long4
    }, it));
}
var path = [];
for (var i = 0; i < points.length - 1; i++) {
    path.push(new google.maps.LatLng(points[i].x, points[i].y));
    path.push(new google.maps.LatLng(points[i + 1].x, points[i + 1].y, false));
              }

    var Line = new google.maps.Polyline({
        path: path,
        geodesic: true,
        strokeOpacity: 0.0,
                    icons: [{
                        icon: {
                            path: 'M 0,-1 0,1',
                            strokeOpacity: 1,
                            scale: 4
                        },
                        offset: '0',
                        repeat: '20px'
                    }],
         strokeColor: 'grey'
     });

    Line.setMap(map);

return Line;
};


GmapsCubicBezier.prototype = {

B1: function (t) {
    return t * t * t;
},
B2: function (t) {
    return 3 * t * t * (1 - t);
},
B3: function (t) {
    return 3 * t * (1 - t) * (1 - t);
},
B4: function (t) {
    return (1 - t) * (1 - t) * (1 - t);
},
getBezier: function (C1, C2, C3, C4, percent) {
    var pos = {};
    pos.x = C1.x * this.B1(percent) + C2.x * this.B2(percent) + C3.x * this.B3(percent) + C4.x * this.B4(percent);
    pos.y = C1.y * this.B1(percent) + C2.y * this.B2(percent) + C3.y * this.B3(percent) + C4.y * this.B4(percent);
    return pos;
}
};

1 个答案:

答案 0 :(得分:2)

绘制您正在寻找的Bezier曲线的一般程序是:

function drawDashedCurve(P1, P2, map) {
  var lineLength = google.maps.geometry.spherical.computeDistanceBetween(P1, P2);
  var lineHeading = google.maps.geometry.spherical.computeHeading(P1, P2);
  if (lineHeading < 0) {
    var lineHeading1 = lineHeading + 45;
    var lineHeading2 = lineHeading + 135;
  } else {
    var lineHeading1 = lineHeading + -45;
    var lineHeading2 = lineHeading + -135;
  }
  var pA = google.maps.geometry.spherical.computeOffset(P1, lineLength / 2.2, lineHeading1);
  var pB = google.maps.geometry.spherical.computeOffset(P2, lineLength / 2.2, lineHeading2);

  var curvedLine = new GmapsCubicBezier(P1, pA, pB, P2, 0.01, map);
}

更改角度和距离以计算控制点(pApB)将改变曲率。

test fiddle

代码段

// draw a dashed curve anchored at P1, P2
function drawDashedCurve(P1, P2, map) {
  var lineLength = google.maps.geometry.spherical.computeDistanceBetween(P1, P2);
  var lineHeading = google.maps.geometry.spherical.computeHeading(P1, P2);
  if (lineHeading < 0) {
    var lineHeading1 = lineHeading + 45;
    var lineHeading2 = lineHeading + 135;
  } else {
    var lineHeading1 = lineHeading + -45;
    var lineHeading2 = lineHeading + -135;
  }
  var pA = google.maps.geometry.spherical.computeOffset(P1, lineLength / 2.2, lineHeading1);
  var pB = google.maps.geometry.spherical.computeOffset(P2, lineLength / 2.2, lineHeading2);

  var curvedLine = new GmapsCubicBezier(P1, pA, pB, P2, 0.01, map);
}

function initialize() {
  var map = new google.maps.Map(
    document.getElementById("map_canvas"), {
      center: new google.maps.LatLng(37.4419, -122.1419),
      zoom: 13,
      mapTypeId: google.maps.MapTypeId.ROADMAP
    });
  // generate test points every 10 degrees
  for (var angle = 0; angle < 360; angle += 10) {
    var p1 = google.maps.geometry.spherical.computeOffset(map.getCenter(), 1000, angle);
    var p2 = google.maps.geometry.spherical.computeOffset(map.getCenter(), 2000, angle);
    drawDashedCurve(p1, p2, map);
    var straightPoly = new google.maps.Polyline({
      map: map,
      path: [p1, p2],
      strokeOpacity: 0.2,
      strokeColor: "blue"
    });
    var markerP1 = new google.maps.Marker({
      position: p1,
      map: map,
      icon: {
        path: google.maps.SymbolPath.CIRCLE,
        scale: 4,
        fillColor: "black",
        fillOpacity: 1.0
      }
    });
    var markerP2 = new google.maps.Marker({
      position: p2,
      map: map,
      icon: {
        path: google.maps.SymbolPath.CIRCLE,
        scale: 4,
        fillColor: "black",
        fillOpacity: 1.0
      }
    });
  }
}
google.maps.event.addDomListener(window, "load", initialize);

// original Belzier Curve code from nicoabie's answer to this question on StackOverflow:
// http://stackoverflow.com/questions/5347984/letting-users-draw-curved-lines-on-a-google-map
var GmapsCubicBezier = function(latlong1, latlong2, latlong3, latlong4, resolution, map) {
  var lat1 = latlong1.lat();
  var long1 = latlong1.lng();
  var lat2 = latlong2.lat();
  var long2 = latlong2.lng();
  var lat3 = latlong3.lat();
  var long3 = latlong3.lng();
  var lat4 = latlong4.lat();
  var long4 = latlong4.lng();

  var points = [];

  for (it = 0; it <= 1; it += resolution) {
    points.push(this.getBezier({
      x: lat1,
      y: long1
    }, {
      x: lat2,
      y: long2
    }, {
      x: lat3,
      y: long3
    }, {
      x: lat4,
      y: long4
    }, it));
  }
  var path = [];
  for (var i = 0; i < points.length - 1; i++) {
    path.push(new google.maps.LatLng(points[i].x, points[i].y));
    path.push(new google.maps.LatLng(points[i + 1].x, points[i + 1].y, false));
  }

  var Line = new google.maps.Polyline({
    path: path,
    geodesic: true,
    strokeOpacity: 0.0,
    icons: [{
      icon: {
        path: 'M 0,-1 0,1',
        strokeOpacity: 1,
        scale: 4
      },
      offset: '0',
      repeat: '20px'
    }],
    strokeColor: 'grey'
  });

  Line.setMap(map);

  return Line;
};


GmapsCubicBezier.prototype = {

  B1: function(t) {
    return t * t * t;
  },
  B2: function(t) {
    return 3 * t * t * (1 - t);
  },
  B3: function(t) {
    return 3 * t * (1 - t) * (1 - t);
  },
  B4: function(t) {
    return (1 - t) * (1 - t) * (1 - t);
  },
  getBezier: function(C1, C2, C3, C4, percent) {
    var pos = {};
    pos.x = C1.x * this.B1(percent) + C2.x * this.B2(percent) + C3.x * this.B3(percent) + C4.x * this.B4(percent);
    pos.y = C1.y * this.B1(percent) + C2.y * this.B2(percent) + C3.y * this.B3(percent) + C4.y * this.B4(percent);
    return pos;
  }
};
html,
body,
#map_canvas {
  height: 100%;
  width: 100%;
  margin: 0px;
  padding: 0px
}
<script src="https://maps.googleapis.com/maps/api/js?libraries=geometry"></script>
<div id="map_canvas"></div>