自定义iOS键盘 - 键太慢

时间:2015-12-17 00:09:42

标签: ios swift performance keyboard

我正在使用自定义iOS键盘,似乎无法加快对键的响应速度。我遇到的问题是密钥响应touchUpInside事件的延迟很小但很明显。标准的iOS键盘(以及我下载的大多数自定义键盘)立即响应。我遇到的短暂延迟会导致严重的可用性问题。延迟在模拟器中几乎不会引起注意,但在设备(iPhone)上,当您快速键入时,它会导致错过键。

我尝试了各种技术来解决速度问题:

  • 我使用约束构建了一次键盘,然后将其丢弃以支持这种基于帧的布局(我根据此writeup进行了选择
  • 更改了"优化级别"的编译器设置。到#34;最快/最小" (在调试和发布时)
  • 制作了这个课程" final" (正如您在下面的代码中看到的那样)。我并没有真正期望这可以解决任何问题,但我感到非常绝望。

如何加快键盘按键的速度?键盘的大部分代码都在下面(我只包括QWERTY键盘的功能,但数字键盘和符号键盘的功能类似)

要创建项目,我只是创建了一个新的iOS项目,为键盘添加了一个扩展,并编写了下面的类:

    import UIKit

    final class KeyboardViewController: UIInputViewController {

var screenWidth : CGFloat = CGFloat()
var capsLockOn : Bool = false

override func viewDidLoad() {
    super.viewDidLoad()

    // Perform custom UI setup here
    view.backgroundColor = UIColor(red: 209 / 255, green: 213 / 255, blue: 219 / 255, alpha: 1)

    showQWERTYKeyboard()
}

func showQWERTYKeyboard() {

    //Setup some constants and variables that will be used for layout
    var buttonWidth : CGFloat = 26
    let buttonHeight : CGFloat = 40
    let standardButtonWidth : CGFloat = buttonWidth
    let horizontalSpaceBetweenButtons : CGFloat = 6.0
    let verticalSpaceBetweenButtons : CGFloat = 18

    var nextY : CGFloat = 0 //Tracks the current vertical position so we know where to place the next button
    var nextX : CGFloat = 1.5 //Tracks the current horizontal position so we know where to place the next button
    let standardNextX : CGFloat = nextX //Placeholder for the "nextX" value for the left-most key
    var buttonStrings : [String] = [""] //Holds the row of keys that get put on the screen

    //This outer loop iterates over each of the 4 rows. The inner loop below iterates over each letter in the array.
    var rowCounter : Int = Int()
    for rowCounter = 0; rowCounter<4; rowCounter++ {

        switch rowCounter {
        case 0:
            if capsLockOn {
                buttonStrings = ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"]
            }
            else {
                buttonStrings = ["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]
            }
            nextY = 4
            nextX = standardNextX
        case 1:
            if capsLockOn {
                buttonStrings = ["A", "S", "D", "F", "G", "H", "J", "K", "L"]
            }
            else {
                buttonStrings = ["a", "s", "d", "f", "g", "h", "j", "k", "l"]
            }
            nextY = (CGFloat(rowCounter) * buttonHeight) + CGFloat((rowCounter))*verticalSpaceBetweenButtons
            nextX = (((buttonWidth + horizontalSpaceBetweenButtons) * 1) + (2*4))/2
        case 2:
            if capsLockOn {
                buttonStrings = ["^^", "Z", "X", "C", "V", "B", "N", "M", "<<"]
            }
            else {
                buttonStrings = ["^^", "z", "x", "c", "v", "b", "n", "m", "<<"]
            }
            nextY = (CGFloat(rowCounter) * buttonHeight) + CGFloat((rowCounter))*verticalSpaceBetweenButtons
            nextX = standardNextX
        case 3:
            buttonStrings = ["8", "kb", "sp", "rt"]
            nextY = (CGFloat(rowCounter) * buttonHeight) + CGFloat((rowCounter))*verticalSpaceBetweenButtons
            nextX = standardNextX
        default:
            break
        }

        //This inner loop iterates the current buttonStrings array and adds a target to the buttons, styles the buttons and adds the buttons to the view
        for buttonString in buttonStrings {
            //Create a new button
            let button : UIButton = UIButton(type: UIButtonType.Custom)

            styleAButton(button, buttonTitle: buttonString) //Customize the look and feel of the button

            switch buttonString {
            case "sp":
                button.addTarget(self, action: "touchUpInsideSpace:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = (standardButtonWidth + horizontalSpaceBetweenButtons) * 5
            case "kb", "KB":
                button.addTarget(self, action: "advanceToNextInputMode", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth * 1.33
            case "rt":
                button.addTarget(self, action: "touchUpInsideReturn:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth * 2.55
            case "^^":
                button.addTarget(self, action: "touchUpInsideCapsLock:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth * 1.33
            case "<<":
                button.addTarget(self, action: "touchUpInsideBackspace:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth * 1.33
                nextX = nextX + 7
            case "8":
                button.addTarget(self, action: "touchUpInsideNumbers:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth * 1.33
            case "z", "Z": //Special case to simplify layout of the caps lock button
                button.addTarget(self, action: "touchUpInsideLetter:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth
                nextX = nextX + 7
            default:
                button.addTarget(self, action: "touchUpInsideLetter:", forControlEvents: UIControlEvents.TouchUpInside)
                buttonWidth = standardButtonWidth
            }

            //Make the button
            button.frame = CGRectMake(nextX, nextY, buttonWidth, buttonHeight)

            //Determine horizontal placement for the next key
            nextX = nextX + horizontalSpaceBetweenButtons + buttonWidth

            //Add button to the view
            self.view.addSubview(button)
        }
    }
}
    func styleAButton(button : UIButton, buttonTitle : String) {



    //Configure button look and feel
    button.backgroundColor = UIColor.whiteColor()
    button.setTitle(buttonTitle, forState: UIControlState.Normal)
    button.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
    button.titleLabel?.font = UIFont.systemFontOfSize(23.0)

    button.layer.cornerRadius = 4.0
    button.layer.masksToBounds = true
    button.layer.shadowColor = UIColor.lightGrayColor().CGColor
    button.layer.shadowOpacity = 0.8
    button.layer.shadowRadius = 6.0
    button.layer.shadowOffset = CGSizeMake(1.0, 1.0)
    button.contentEdgeInsets = UIEdgeInsetsMake(-3, -3, -3, -3)

}

//Shows the QWERTY keyboard
func touchUpInsideLetters(sender : UIButton) {
    for someView in view.subviews {
        someView.removeFromSuperview()
    }
    showQWERTYKeyboard()
}

//Shows the "numbers" keyboard
func touchUpInsideNumbers(sender : UIButton) {
    for someView in view.subviews {
        someView.removeFromSuperview()
    }
    showNumericKeyboard()
}

//Shows the keyboard with characters like [ ] { } etc.
func touchUpInsideMoreSymbols(sender : UIButton) {
    for someView in view.subviews {
        someView.removeFromSuperview()
    }
    showMoreSymbolsKeyboard()
}

//inserts the character of the key being pressed
func touchUpInsideLetter(sender : UIButton) {
    self.textDocumentProxy.insertText((sender.titleLabel?.text)!)

}

//inserts a space character
func touchUpInsideSpace(sender : UIButton) {
    let textToInsert : String = " "
    self.textDocumentProxy.insertText(textToInsert)

}

//inserts a new line character
func touchUpInsideReturn(sender : UIButton) {
    let textToInsert : String = "\n"
    self.textDocumentProxy.insertText(textToInsert)

}

//Toggles the global capsLockOn variable to be true or false (depending on current state).
func touchUpInsideCapsLock(sender : UIButton) {
    capsLockOn = !capsLockOn
    showQWERTYKeyboard()

}

//Inserts a backspace
func touchUpInsideBackspace(sender : UIButton) {
    (textDocumentProxy as UIKeyInput).deleteBackward()
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated
}
    } //End of class

感谢您提供的任何帮助。我是iOS开发的新手,我希望我能错过一些明显的东西。

2 个答案:

答案 0 :(得分:3)

我刚想通了!令人惊讶的是,除非配置shadowPath属性,否则绘制阴影非常昂贵。我没有在我的&#34; styleAButton&#34;中做到这一点。方法,所以我这样添加:

    button.layer.shadowPath = UIBezierPath(rect: button.bounds).CGPath

如需了解更多详细信息,可由某人post讨论幕后发生的事情。

我能够通过猜测可能与按钮样式有关来隔离问题。那对我来说当然没有多大意义,但是现在我明白了,因为按钮在按键上是动画的,所以它在那个阴影上做了一些绘画,因为它是这是一个昂贵的操作,它减慢了角色的插入速度(它可能阻塞了主线程)。

答案 1 :(得分:0)

如果On Class where Date format is required (Implementation class) -(void)DateFormatter:stringDateToBeFormatted { NSDate *dateFormatter=[NSDate convertStringToDate:stringDateToBeFormatted]; NSString *requiredDateFormat= [NSDate dateStringWithMediumFormat: dateFromatter]; self.stringDateFormatLable.Text=[NSString stringWithFormat:@"date required %@",requiredDateFormat] } On NSDate Class implementation class +(NSString *)dateStringWithMediumFormat:(NSDate *)date { NSDateFormatter *dateFormatter =[[NSDateFormatter alloc]init]; [dateFormatter setDateStyle:NSDateFormatterMediumStyle]; or [dateFormatter setDateFormat:@"MMM-dd-yyyy"]; return [dateFormatter stringFromDate:date]; } +(NSDate *)convertStringToDate:(NSString *)dateString { NSDateFormatter *dateFormatter= [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy'-'MM'-'dd'T'hh':'mm':'ss"]; return [dateFormatter dateFromString:dateString]; } 花费的时间过长,您可能会考虑使用touchupInside事件吗?