TPL FromAsync Task不断被取消

时间:2015-12-16 12:51:51

标签: c# .net asynchronous task-parallel-library

我在循环中从客户端向服务器发送10条消息,然后使用TPL的FromAsync(针对.NET 4.0)从服务器回复客户端

在客户端发送最后一条消息后,我试图测量收到最终响应所需的总时间。要做到这一点,我调用Task.WaitAll,但是我得到一个AggregateException,他的内部异常是"任务被取消"完成所有任务。服务器正在接收请求。

代码:

private static double MeasureAsyncTPL(List<string> stringList)
    {
        var stopwatch = new Stopwatch();
        stopwatch.Start();

        var tasks = new Task[stringList.Count];
        for (int i = 0; i < stringList.Count; i++)
        {
            string source = stringList[i];
            tasks[i] = SendMessageToServerAsync(source);
            //SendMessageToServerAsync(source);
        }
        Task.WaitAll(tasks);


        stopwatch.Stop();            
        return stopwatch.Elapsed.TotalMilliseconds; 
    }

        static Task SendMessageToServerAsync(string message)
    {
        Task task;
        var byteArray = MessageToByteArray(message, Encoding.UTF8);
        using (var tcpClient = new TcpClient())
        {
            tcpClient.Connect("127.0.0.1", 5000);
            using (var networkStream = tcpClient.GetStream())
            {
                task = Write(networkStream,byteArray,0);
                Task continuation = task.ContinueWith(ant => Read(ant, networkStream), TaskContinuationOptions.NotOnFaulted | TaskContinuationOptions.AttachedToParent);

                return continuation;
            }
        }
    }

        private static Task Write(NetworkStream stream, byte[] buffer, int offset)
    {
        return Task.Factory.FromAsync(stream.BeginWrite, stream.EndWrite, buffer, offset, buffer.Length, null);
    }

    private static Task Read(Task write, NetworkStream stream)
    {

        byte[] data = new byte[50];
        return Task<int>.Factory.FromAsync(stream.BeginRead, stream.EndRead, data, 0, data.Length, null);

    }

Task.WaitAll(tasks)行上的MeasureAsyncTPL中拾取异常。我该如何解决此异常?

第二个问题 - 我的Read方法中的FromAsync是否保证从服务器返回整个消息?或者我需要多次调用它,同时跟踪服务器发送的字节数组的大小?

1 个答案:

答案 0 :(得分:2)

在写入和读取操作开始或有时间工作之前,您正在处置networkStreamtcpClient

使用.NET 4.0,你需要做一些像这样复杂的事情(这是开始的事情,它需要更多的工作):

var byteArray = MessageToByteArray(message, Encoding.UTF8);

var tcpClient = new TcpClient();

NetworkStream networkStream = null;

try
{
    tcpClient.Connect("127.0.0.1", 5000);

    networkStream = tcpClient.GetStream();
}
catch
{
    ((IDisposable)tcpClient).Dispose();
    throw;
}

byte[] read_buffer = new byte[50];

Action dispose_action = () =>
{
    ((IDisposable)tcpClient).Dispose();
    networkStream.Dispose();
};

var write_task = networkStream.WriteAsync(byteArray, 0, byteArray.Length);

write_task
    .ContinueWith(wt =>
    {
        var read_task = networkStream.ReadAsync(read_buffer, 0, read_buffer.Length);


        read_task.ContinueWith(rt =>
        {
            //See if rt task is successful and if so, process read data here

            dispose_action();
        });

    },
    TaskContinuationOptions.OnlyOnRanToCompletion);

write_task.ContinueWith(wt => dispose_action, TaskContinuationOptions.NotOnRanToCompletion);

上面代码的主要思想是,在完成读/写操作之前,不要丢弃TCP客户端和网络流对象。

想象一下,如果你想在某种循环中多次阅读,这段代码会变得多么复杂。

使用.NET 4.5,您可以使用asyncawait执行某些操作(更简单),如下所示:

static async Task SendMessageToServerAsync(string message)
{
    var byteArray = MessageToByteArray(message, Encoding.UTF8);
    using (var tcpClient = new TcpClient())
    {
        tcpClient.Connect("127.0.0.1", 5000);
        using (var networkStream = tcpClient.GetStream())
        {
            await networkStream.WriteAsync(byteArray, 0, byteArray.Length);

            byte[] read_buffer = new byte[50];

            int read = await networkStream.ReadAsync(read_buffer, 0, read_buffer.Length);

            // do something with the read_buffer
        }
    }
}