我想要做的是'addEventListener'功能。单击画布并显示雨滴时,会发出晃动声。所以无论你点击多少次,声音都会一直播放。
我不知道它叫什么,我的教授建议了。但是,当我梳理谷歌时,我发现的只是按钮点击或Jquery的东西。我不想要一个按钮,我不允许使用Jquery。
与往常一样,我只是朝着正确的方向努力。
感谢您迄今为止给予我的所有帮助。
var canvas;
var context;
var drops = [];
var squares = [];
function Drop(x,y,color){
this.x = x;
this.y = y;
this.color = color;
this.dy = Math.random();
}
function Square(x,y,w,color){
this.sx = x;
this.sy = y;
this.sw = w;
this.color = color;
this.qy = Math.random();
}
function init(){
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
alert("Hello!\nClick on the screen for rain drops!");
window.addEventListener('resize', resizeCanvas, false);
window.addEventListener('orientationchange', resizeCanvas, false);
resizeCanvas();
canvas.onclick = function(event){
handleClick(event.clientX, event.clientY);
};
setInterval(handleClick,5);
}
function handleClick(x,y,w){
var found = false;
for(var i = 0; i<drops.length; i++){
d = Math.sqrt((drops[i].x-x)*(drops[i].x-x) + (drops[i].y-y)*(drops[i].y-y));
if(d<=5){
drops.splice(i,1);
found = true;
}
}
fillBackgroundColor();
if(!found){
var colors = ["#000080", "#add8e6", "blue"];
var color = colors[Math.floor(Math.random()*colors.length)];
drops.push(new Drop(x,y,color));
squares.push(new Square(x,y,w,color));
}
for(var i = 0; i<drops.length; i++){
drawDrop(drops[i]);
}
for(var i = 0; i<squares.length; i++){
drawSquare(squares[i]);
}
}
function drawDrop(drop){
context.beginPath();
context.arc(drop.x, drop.y, 5, 0, Math.PI);
context.fillStyle = drop.color;
context.moveTo(drop.x - 5, drop.y);
context.lineTo(drop.x, drop.y - 7);
context.lineTo(drop.x + 5, drop.y);
context.closePath();
context.fill();
if (drop.y + drop.dy > canvas.height || drop.y + drop.dy < 0)
drop.dy != -drop.dy;
drop.y += drop.dy;
};
function drawSquare(square){
var sw = Math.floor(4);
var sx = Math.floor(Math.random() * canvas.width);
var sy = Math.floor(Math.random() * canvas.height);
context.beginPath();
context.rect(sx, sy, sw, sw);
context.fillStyle = '#add8e6';
context.fill();
};
function fillBackgroundColor(){
context.fillStyle = 'gray';
context.fillRect(0,0,canvas.width,canvas.height);
}
function resizeCanvas(){
canvas.width = window.innerWidth - 20;
canvas.height = window.innerHeight - 20;
fillBackgroundColor();
for(var i = 0; i<drops.length; i++){
drawDrop(drops[i]);
}
for(var i = 0; i<squares.length; i++){
drawSquare(squares[i]);
}
}
function degreesToRadians(degrees) {
return (degrees * Math.PI)/180;
}
window.onload = init;
</script>
</head>
<body>
<canvas id='canvas' width=500 height=500></canvas>
</body>
答案 0 :(得分:3)
单击画布或任何元素
要向画布添加事件监听器,您只需要该元素,您可以通过多种方式从DOM获取它,我使用了getElementById
及其唯一ID。然后添加一个click
事件,只需附加一个监听器和要调用的函数。
每次单击画布时都会调用playSound。
var canvas = document.getElementById("canvasID"); // get the canvas
canvas.addEventListener("click",playSound); // call playSound when clicked
// See below for the function playSound
您还可以为mousedown和mouseup添加事件侦听器,因为只有在释放鼠标按钮时才会调用click,这可能不是所需的效果。
加载声音
由于需要加载声音并且可能需要一些时间,因此您需要有一种方法来指示声音已加载并准备播放。对于这个简单的答案,信号量就能解决问题。只需设置一个属性即可指示已加载。
var sound = new Audio(); // create the audio
sound.src = "SoundFileURL.mp3"; // set the resource location
sound.oncanplaythrough = function(){ // When the sound has completely loaded
sound.readyToRock = true; // flag sound is ready to play
// I just made it up and can be anything
};
sound.onerror = function(){ // not required but if there are problems this will help debug the problem
console.log("Sound file SoundFileURL.mp3 failed to load.")
};
重复播放声音
playSound
功能。音频资源只能作为一种声音播放。你无法在它自己的顶部播放它。重复单击时,您需要重置声音播放位置,以便再次启动。要执行此操作,只需将currentTime
设置为0(声音的开头)并调用方法play
。这样每次点击都会启动声音或倒带并重新开始,无需检查是否正在播放。如果你想要声音重叠,你需要加载它的几个副本,并循环你每次点击播放的那个。
// assuming sound is in scope from above code
function playSound(){
if(sound && sound.readyToRock){ // check for the sound and if it has loaded
sound.currentTime = 0; // seek to the start
sound.play(); // play it till it ends
}
}
重叠声音
从阵列播放相同的声音,使其重叠。将相同的声音多次加载到数组中。保留一个变量,该变量将指向当用户调用该函数时播放的数组中的下一个声音(通过单击事件)然后寻找开始并播放声音。增加下一个声音指针,为下次点击做好准备。
这会让声音自我发挥。加载声音的次数取决于用户点击的频率和声音的持续时间。不要过分,因为有一点你无法判断新声音是否已经开始,或者是否重新开始播放。
多次加载相同的声音
var sounds = []; // array to hold the sound
for(var i = 0; i < 4; i++){
var sound = new Audio(); // create the audio
sound.src = "SoundFileURL.mp3"; // set the resource location
sounds.push(sound); // put the sound on the array
}
播放声音数组
// assuming that the array sounds has the sounds you want to overlap
// and that they have been loaded so there is no need to check their status
var soundToPlay = 0; // the next sound to play
// the click event function.
function playSound(){
var sound = sounds[soundToPlay % sounds.length]; // get the next sound
// making sure that it
// does not go past the
// of the array
sound.currentTime = 0; // seek to start
sound.play(); // play it
soundToPlay += 1; // point to the next sound to play
}