添加两个连续执行的函数之间的延迟

时间:2015-12-13 02:44:31

标签: python function python-3.x turtle-graphics

我想,如果用户连续调用两个函数,则两个函数之间会出现某种类型的“延迟”,因此在执行第一个函数时不会中断按键。也许像队列这样的东西会做。为了想象我正在谈论的内容,这里是我想要调用的函数,根据按键,在乌龟图形窗口中绘制相应的字母:

def draw_H():
    # Draw the left leg of H.
    # The turtle starts at the bottom left of the letter, pointing right.
    left(90)
    forward(letter_height)
    # Draw the bar of the H.
    # The turtle starts at the top of the left leg, pointing up.
    forward(-letter_height/2)
    right(90)
    forward(letter_width)
    # Draw the right leg of the H.
    # The turtle starts at the right side of the bar, pointing right.
    left(90)
    forward(letter_height/2)
    forward(-letter_height)
    right(90)
    # The H is drawn.
    # The turtle is in the top right, pointing right.
    draw_space()


def draw_E():
    # Draw an E.
    left(90)
    forward(letter_height)
    right(90)
    forward(letter_width)
    forward(-letter_width)
    right(90)
    forward(letter_height/2)
    left(90)
    forward(letter_width)
    forward(-letter_width)
    right(90)
    forward(letter_height/2)
    left(90)
    forward(letter_width)
    draw_space()

def draw_L():
    # Draw an L
    left(90)
    forward(letter_height)
    forward(-letter_height)
    right(90)
    forward(letter_width)
    draw_space()

def draw_O():
    # Draw an O
    forward(letter_width)
    left(90)
    forward(letter_height)
    left(90)
    forward(letter_width)
    left(90)
    forward(letter_height)
    left(90)
    forward(letter_width)
    draw_space()

def draw_W():
    # This function will draw a W
    left(105)
    forward(letter_height)
    backward(letter_height)
    right(40)
    forward(letter_height/2)
    right(131)
    forward(letter_height/2)
    left(141)
    forward(letter_height)
    right(165)
    penup()
    forward(letter_height)
    left(90)
    draw_space()        

def draw_R(letter_width, letter_height):
    # This function will draw an R

    slant_height = (math.sqrt(letter_width**2 + (letter_height/2)**2))
    slant_angle = (90+(90-(math.degrees(math.acos(letter_width/slant_height)))))
    space_angle = (180 - slant_angle)

    left(90)
    forward(letter_height)
    right(90)
    forward(letter_width)
    right(90)
    forward(letter_height/2)
    right(90)
    forward(letter_width)
    left(slant_angle)
    forward(slant_height)
    left(space_angle)
    draw_space()

def draw_D(letter_width, letter_height):
    # This function will draw a REAL D

    angle_height = math.sqrt(letter_width**2 + (letter_height/2)**2)
    D_angle = (90+(math.degrees(math.acos(letter_width/angle_height))))
    Second_D_angle = ((90 - (D_angle-90)) + (90-(math.degrees(math.acos(letter_width/angle_height)))))
    D_space_angle = (math.degrees(math.atan(letter_width/(letter_height/2))))

    left(90)
    forward(letter_height)
    right(D_angle)
    forward(angle_height)
    right(Second_D_angle)
    forward(angle_height)
    left(90+D_space_angle)
    penup()
    forward(letter_width)
    draw_space()

以下是调用函数绘制相应字母的方法:

onkey(draw_H, "h")
onkey(draw_E, "e")
onkey(draw_L, "l")
onkey(draw_O, "o")
onkey(draw_W, "w")
onkey(lambda: draw_R(letter_width, letter_height), "r")
onkey(lambda: draw_D(letter_width, letter_height), "d")

现在发生的事情是,当调用该函数并且用户反复按下/按下相同的键到相应的函数时,会发生以下情况: What happens right now

^当我按住键叫H时,会发生这种情况。另外:

What happens with R & H together

^当我快速连续输入R和H时会发生这种情况。我希望在调用这些函数之间以及激活这些函数之间会稍有延迟,因此每个函数都能够完成它的过程,并且乌龟不会在整个地方疯狂。非常感谢有关此问题的任何帮助! :)

1 个答案:

答案 0 :(得分:3)

欢迎来到活动编程世界!

让我们暂时忘掉海龟。你想要的是你的程序在键盘上敲击一些字符时绘图。但是当你画一些东西时,你不希望另一个角色的击中开始一个新的绘图。那么如果一个人处于活动状态,你希望它不要进入新的绘图程序。你只需要一点同步。

因为所有都发生在同一个线程中(无论如何,如果不同的线程试图访问屏幕,大多数GUI都表现不好),实际上你应该使用一个队列来保存绘图请求,如果你已经绘制了这个请求就排队:

q = Queue.Queue()
drawing = False
drawingLock = threading.Lock()

def draw(x):
    global drawing
    q.put(x)
    process = False:
    drawingLock.acquire()
    if not drawing:
        process = True
        drawing = True
    drawingLock.release()
    if process:
        while not q.empty():
            do_draw(q.get())  # call the actual drawings here
        drawingLock.acquire()
        drawing = False
        drawingLock.release()

应该从onclick事件和调度图调用此draw函数到您的实际绘图函数。