提示数独谜题的单个值

时间:2015-12-13 00:09:51

标签: java arrays

我希望有人能够帮助我。我正在制作一个数独游戏,我写了一个解决整个谜题的类(当然它连接到另一个java文件中的一个动作按钮),它运行良好。

我想知道的是,如果我想制作一个“提示”按钮,有人可以指出我正确的方向,该按钮随机将正确的值应用于一个单独的方格。

以下是解算器代码:

public class SudokuSolver {

// set unchangeable number of rows to 9
private static final int ROWS = 9;
// set unchangeable number of columns to 9
private static final int COLUMNS = 9;
// the multidimensional array that will be the solution
private int[][] puzzleSolution;
// the 9x9 solution multidimensional array containing the correct puzzle values
public static int[][] solution = new int[ROWS][COLUMNS];

/**
 * SudokuSolver constructor takes your incomplete puzzle and calls the solver method on it in order to get a
 * completed puzzle. The completed puzzle is stored in a solution multidimensional array.
 * @param puzzle the puzzle you want to solve.
 */
public SudokuSolver(int[][] puzzle) {
    // store puzzle solution into "puzzle" parameter
    puzzleSolution = puzzle;
    // solve the puzzle
    solvePuzzle(puzzleSolution, 0, 0);
} // end SudokuSolver

/**
 * next takes the current position in the puzzle array and moves it forward.
 * next calls upon the solvePuzzle method to continue checking values of the next array location. This is done so
 * if there is a non empty value in the array, we can skip to an empty one.
 * @param puzzle the array that is being moved forward
 * @param row the row position in the array
 * @param column the column position in the array
 */
public void next(int[][] puzzle, int row, int column) {
    // if we are still within the puzzle columns
    if (column < 8) {
        // solve puzzle by filling empty grid squares in columns
        solvePuzzle(puzzle, row, column + 1);
    } else {
        // otherwise, solve the puzzle by filling empty grid squares in rows
        solvePuzzle(puzzle, row + 1, 0);
    }
} // end next

/**
 * solvePuzzle loops through an incomplete sudoku puzzle in order to solve it.
 * It skips already entered 1 to 9 values using the next function, which then calls the updated function with
 * new row and column positioning. If a value doesn't already exist in its respective row, column, or block, solve
 * adds the value to the array and updates the positioning to check for a new value. At the end of the array, the
 * solution is sent to the "solution" array.
 * @param puzzle the incomplete sudoku puzzle being solved.
 * @param row the current row position of the array.
 * @param col the current column position of the array.
 */
public void solvePuzzle(int[][] puzzle, int row, int col) {
    // if the row value is above 8, then every empty value should be solved
    if (row > 8) {
        System.out.println("\nThe puzzle has been automatically solved!\nSOLUTION APPLIED:");
        // writing the rows
        for (int r = 0; r < ROWS; r++) {
            // writing the columns
            for (int c = 0; c < COLUMNS; c++) {
                // array to hold the solution
                int[][] solutionArray;
                // places the solved array into the solution array
                solutionArray = puzzle;
                // print out the solution puzzle to console
                System.out.print(solutionArray[r][c] + " ");
            } // end writing columns
            // this empty println is needed to print the puzzle line by line in the console
            System.out.println();
        } // end writing rows
    } else {
        // as long as the value in the array is not zero, skip to zero
        if (puzzle[row][col] != 0) {
            // move to next position of row and column
            next(puzzle, row, col);
        } else {
            /* checks for duplicate values of 1 to 9 in rows, columns and 3x3 blocks, and if there are none, places
             the number in an empty location in the array  */
            for (int index = 1; index <= 9; index++) {
                /* checks that there are no duplicated numbers in the row, column or block, so that we can enter
                 the correct number into the right position in the array */
                if (SudokuChecks.findRowDuplicates(puzzle, row, index) &&
                    SudokuChecks.findColumnDuplicates(puzzle, col, index) &&
                    SudokuChecks.findBlockDuplicates(puzzle, row, col, index)) {
                        // set number at current position to index
                        puzzle[row][col] = index;
                        // move to the next position of row and column
                        next(puzzle, row, col);
                }
            }
            //puzzle[row][col] = 0;
        }
    }
} // end solvePuzzle

/**
 * getSolution is a getter method that will get the values of a solved sudoku.
 * @return will return the correct solution to a solved puzzle
 */

public static int[][] getSolution() {
    // return the solution
    return SudokuSolver.solution;
} // end getSolution

} // end class SudokuSolver

当用户点击解决时,解算器会在每个相应的正方形中放置正确的值,但我正在考虑实施一个提示,只是随机打开一个正方形而不是整个拼图。拼图解决方案始终打印到控制台,当单击“解决”时,解决方案将写入GUI网格。如果一个正方形中有一个值,那么它显然会被跳过。如果一个正方形是空的,它将填充控制台中确切位置的数字,从而解决难题。

我希望我能够正确地解释自己,我希望这段代码足以帮助我帮助我开始使用解决方案。非常感谢!

2 个答案:

答案 0 :(得分:2)

我想是实现&#34;提示&#34;的唯一可行方法。按钮是通过对代码的轻微重构:

  • 首先,从一开始就解决谜题,并将解决方案存储在内部变量中。
  • 然后,如果&#34;提示&#34;单击按钮,从解决方案中选择一个随机单元格并将其打印出来。跟踪已填充的单元格,不要从中选择任何单元格。
  • 当&#34;解决&#34;单击按钮,打印出整个解决方案。

<强>更新

hint算法的提案:

首先,有两种新方法:

public class SudokuSolver 
{
    public Coordinates hint(int[][] puzzle, int[][] solved)
    {
        List<Coordinates> availableCells=getAvailableCells(puzzle);
        int chosenIndex=(int)Math.random()*availableCells.size();
        Coordinates chosenCell=availableCells.get(chosenIndex);
        int chosenRow=chosenCell.getRow();
        int choseColumn=chosenCell.getColumn();
        puzzle[chosenRow][chosenColumn]=solved[chosenRow][chosenColumn];
        return chosenCell;
    }

    private List<Coordinates> getAvailableCells(int[][] puzzle)
    {
        List<Coordinates> list=new ArrayList<Coordinates>(MAX_ROWS*MAX_COLUMNS);
        // iterate the puzzle and collect every cell ==0
        return list;
    }
}

还有一个用于细胞坐标的新bean类:

public class Coordinates
{
    private int row;
    private int column;

    public int getRow() {
        return row;
    }

    public void setRow(int row) {
        this.row = row;
    }

    public int getColumn() {
        return column;
    }

    public void setColumn(int column) {
        this.column = column;
    }
}

答案 1 :(得分:1)

添加一个可以传递给solvePuzzle函数的布尔变量或标志。在solvePuzzle函数中,如果设置了提示标志,则在第一个已解决的框中断。