我有一个CAGradientLayer
有很多色点。假设我知道所选图层上的点。如何在该位置获得像素颜色?
我正在尝试在渐变上选择一个位置,但我不确定如何在其边界的特定点获取图层的像素颜色。
答案 0 :(得分:0)
查看我的示例,它根据我的UISliders位置值0< = slider.value< = 1.0f来插入颜色。如果您的CAGradientLayer的起点和终点不同,则必须更改映射的工作方式。我认为对于标准的起点和终点,渐变从左上角到右下角,在这种情况下,如果您将图层视为颜色条纹对角线的矩形,您需要做的就是将矩形旋转45度然后只使用x或y位置(取决于你如何旋转),这应该允许你使用这种方法。
-(UIColor *) getColor{
/* //My pre declared code(just for clarity)
@property (weak, nonatomic) IBOutlet UISlider *slider;
CAGradientLayer* gradientLayer;
float colorCutoff;
gradientLayer.colors = @[(__bridge id)[UIColor redColor].CGColor,(__bridge id)[UIColor orangeColor].CGColor,(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor greenColor].CGColor,
(__bridge id)[UIColor cyanColor].CGColor,(__bridge id)[UIColor blueColor].CGColor,(__bridge id)[UIColor purpleColor].CGColor];
//This below allows for easy one direction interpolation
gradientLayer.startPoint = CGPointMake(0.5,0.0);
gradientLayer.endPoint = CGPointMake(0.5,1.0f);
colorCutoff = 1/gradientLayer.colors.count;
*
*
*/
float interp = _slider.value;
// 1.0f * colors.count == index out of bounds
if(interp >= 1.0f){
interp = .99999f;
}
// think FLOOR(float * float)
int firstColor = (interp * (float)gradientLayer.colors.count);
int secondColor = firstColor +1;
// In case we are at the last color their is not one above it(index out of bounds)
if(secondColor >= gradientLayer.colors.count){
firstColor--;
secondColor--;
}
// In My case the closer you are to the colorCuttoff the more the second color should have a factor
// 0 is red .14 is orange .28 is yellow and soo on
float firstInterp = 1.0f - (fmodf(interp,colorCutoff) / colorCutoff);
float secondInterp = 1.0f - firstInterp;
// make use of the gradientLayer.colors array
const CGFloat *firstCGColor = CGColorGetComponents((__bridge CGColorRef)gradientLayer.colors[firstColor]);
const CGFloat *secondCGColor = CGColorGetComponents((__bridge CGColorRef)gradientLayer.colors[secondColor]);
float red = (firstCGColor[0] * firstInterp) + secondCGColor[0] * secondInterp;
float green = (firstCGColor[1] * firstInterp) + secondCGColor[1] * secondInterp;
float blue = (firstCGColor[2] * firstInterp) + secondCGColor[2] * secondInterp;
return [UIColor colorWithRed:red green:green blue:blue alpha:1.0f];
}