我一直在尝试制作游戏,但有障碍。我有一个(球)球员和一个方形(障碍物),我无法弄清楚如何使碰撞检测工作。到目前为止,这是我的代码:
<!DOCTYPE html>
<html>
<head>
<title>Ball Race</title>
</head>
<body>
<script src="https://code.jquery.com/jquery-2.1.0.js"></script>
<canvas id="canvas" width="800" height="200"></canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var width = canvas.width;
var height = canvas.height;
var circle = function (x, y, radius, fillCircle) {
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
if (fillCircle) {
ctx.fill();
} else {
ctx.stroke();
}
};
var drawRect = function (x, y) {
ctx.fillRect(x, y, 20, 20)
}
var Object = function () {
this.x = width / 4;
this.y = height / 4;
}
// The Ball constructor
var Ball = function () {
this.x = width / 2;
this.y = height / 2;
this.xSpeed = 5;
this.ySpeed = 0;
};
// Update the ball's position based on its speed
Ball.prototype.move = function () {
this.x += this.xSpeed;
this.y += this.ySpeed;
if (this.x < 11) {
this.x = 11;
} else if (this.x > width - 11) {
this.x = width - 11;
} else if (this.y < 11) {
this.y = 11;
} else if (this.y > height - 11) {
this.y = height - 11;
}
};
// Draw the ball at its current position
Ball.prototype.draw = function () {
circle(this.x, this.y, 10, true);
};
Object.prototype.draw = function () {
drawRect(this.x, this.y)
}
//collision types
Object.prototype.checkCollision = function () {
var col1 = this.x == ball.x && this.y == ball.y;
var col2 = this.x + 1 == ball.x && this.y == ball.y;
var col3 = this.x + 2 == ball.x && this.y == ball.y;
var col4 = this.x + 3 == ball.x && this.y == ball.y;
if (col1 || col2 || col3 || col4) {
alert("COLLISION!");
}
}
// Set the ball's direction based on a string
Ball.prototype.setDirection = function (direction) {
if (direction === "up") {
this.xSpeed = 0;
this.ySpeed = -5;
} else if (direction === "down") {
this.xSpeed = 0;
this.ySpeed = 5;
} else if (direction === "left") {
this.xSpeed = -5;
this.ySpeed = 0;
} else if (direction === "right") {
this.xSpeed = 5;
this.ySpeed = 0;
} else if (direction === "stop") {
this.xSpeed = 0;
this.ySpeed = 0;
}
};
// Create the ball object
var ball = new Ball();
var object = new Object();
// An object to convert keycodes into action names
var keyActions = {
32: "stop",
37: "left",
38: "up",
39: "right",
40: "down"
};
// The keydown handler that will be called for every keypress
$("body").keydown(function (event) {
var direction = keyActions[event.keyCode];
ball.setDirection(direction);
});
// The animation function, called every 30 ms
setInterval(function () {
ctx.clearRect(0, 0, width, height);
ball.draw();
ball.move();
object.draw();
ctx.strokeRect(0, 0, width, height);
}, 30);
setInterval(function () {
object.checkCollision();
}, 1)
</script>
</body>
</html>
你会如何编码?请举一个与我相似的例子。
答案 0 :(得分:0)
似乎大部分功能都在checkCollision
中缺少正确的逻辑。我会把它改成像:
Object.prototype.checkCollision = function() {
var colx = (ball.x-ball.radius<this.x&&ball.x+ball.radius>this.x)||(ball.x-ball.radius<this.x+20&&ball.x+ball.radius>this.x+20);
var coly = (ball.y-ball.radius<this.y&&ball.y+ball.radius>this.y)||(ball.y-ball.radius<this.y+20&&ball.y+ball.radius>this.y+20);
if(colx&&coly){
console.log('collision');
}
}
colx
检查x碰撞,看球是否位于物体位置之间。 coly
对y变量做同样的事情。如果两者都是真的那么就会发生碰撞。
我将radius
变量添加到Ball
var Ball = function() {
this.x = width / 2;
this.y = height / 2;
this.xSpeed = 5;
this.ySpeed = 0;
this.radius = 10;
};
这是fiddle