得到一个错误,说超级需要1个参数,但给出0?

时间:2015-12-11 00:32:22

标签: python class pygame super

所以我收到一个错误,说super()接受1个参数,但它想要采取什么参数???我真的不知道它要求的是什么!有人可以帮我修理它,或者至少告诉我什么是错的吗?

import pygame

# Define some colors
BLACK    = (   0,   0,   0)
WHITE    = ( 255, 255, 255)
GREEN    = (   0, 255,   0)
RED      = ( 255,   0,   0)



class Me(pygame.sprite.Sprite):
    super().__init__()
    def __init__(self, color, width, height):
        self.image = pygame.Surface([width, height])
        self.image.fill(color)

        self.rect = self.image.get_rect()


you = pygame.sprite.Group()

all_sprites_list = pygame.sprite.Group()

player = Player(GREEN, 20, 15)
all_sprites_list.add(player)
pygame.init()

# Set the width and height of the screen [width, height]
size = (800, 600)
screen = pygame.display.set_mode(size)

pygame.display.set_caption("Karl's Game")

#Loop until the user clicks the close button.
done = False

# Used to manage how fast the screen updates
clock = pygame.time.Clock()
#Loading pictures
background_image = pygame.image.load("back.jpg").convert()

#Variables
# Speed in pixels per frame
x_speed = 0
y_speed = 0

# Current position
x_coord = 10
y_coord = 10
# -------- Main Program Loop -----------
while not done:
    # --- Main event loop
    for event in pygame.event.get(): # User did something
        if event.type == pygame.QUIT: # If user clicked close
            done = True # Flag that we are done so we exit this loop


        elif event.type == pygame.KEYDOWN:
            # Figure out if it was an arrow key. If so
            # adjust speed.
            if event.key == pygame.K_LEFT:
                x_speed = -3
            elif event.key == pygame.K_RIGHT:
                x_speed = 3
                if x_coord > 200:
                    x_speed = 0
            elif event.key == pygame.K_UP:
                y_speed = -3
            elif event.key == pygame.K_DOWN:
                y_speed = 3
        elif event.type == pygame.KEYUP:
            # If it is an arrow key, reset vector back to zero
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                x_speed = 0
            elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                y_speed = 0



    x_coord = x_coord + x_speed
    y_coord = y_coord + y_speed

    player.rect.x = pos[x_coord]
    player.rect.y = pos[y_coord]
    # First, clear the screen to white. Don't put other drawing commands
    # above this, or they will be erased with this command.


    # --- Drawing code should go here
    screen.blit(background_image, [0,0])
    drawSquare(screen, x_coord, y_coord)

    # --- Go ahead and update the screen with what we've drawn.
    pygame.display.flip()

    # --- Limit to 60 frames per second
    clock.tick(45)

# Close the window and quit.
# If you forget this line, the program will 'hang'
# on exit if running from IDLE.
pygame.quit()

1 个答案:

答案 0 :(得分:1)

你必须在课程 init (自我):function中移动你的super()调用。它应该是方法的第一行。

此外,超级电话应该阅读。

super(Me, self).__init__()