我正在尝试用FLTK库编写一个模拟国际象棋游戏的程序。
我的问题是我想在二维数组按钮上做两个回调,我想点击一个按钮,然后点击另一个按钮,当点击第二个按钮时,第一个按钮的标签切换到标签第二个按钮,然后删除第一个按钮的标签。
我觉得我需要存储单击的第一个按钮的值,例如,如果我单击FBoard [1] [2],我有一个等于FBoard的变量[1] [2]并打开第二次点击将FBoard [1] [2]的标签替换为空白(假设FBoard [1] [2]是板上有一块的单元格。但我不确定如何,甚至是否这是正确的方法。
这是cpp文件:
#include"Window.h"
#include"ChessBoard.h"
const char * DisplayWindow::LastLabel;
bool DisplayWindow::flag;
DisplayWindow::DisplayWindow(int width, int height, const char*)
:Fl_Window(800, 650, "Chess"){
for (int X = 0; X <= 7; ++X){
for (int Y = 0; Y <= 7; ++Y){
// Leaves all positions that arent occupied by
// a figure at the start of the game blank
FBoard[X][Y] = new Fl_Button(10 + 50*Y, 100 + 50*X, 50, 50,"");
FBoard[X][Y]->callback((Fl_Callback*)DisplayWindow::ChangeButton);
}
}
flag = false;
MakeLabel();
LabelButton();
show();
}
DisplayWindow::~DisplayWindow(){}
void DisplayWindow::MakeLabel(){
for (int X = 0; X <= 7; ++X){
for (int Y = 0; Y <= 7; ++Y){
LBoard[X][Y] = (" ");
}
}
for (int X = 0; X <= 7; ++X){
LBoard[1][X] = ("WP");
// Occupies second row with white pawns
}
LBoard[0][0] = ("WR");
LBoard[0][1] = ("WH");
LBoard[0][2] = ("WB");
LBoard[0][3] = ("WQ");
LBoard[0][4] = ("WK");
LBoard[0][5] = ("WB");
LBoard[0][6] = ("WH");
LBoard[0][7] = ("WR");
for (int X = 0; X <= 7; ++X){
LBoard[6][X] = ("BP");
}
LBoard[7][0] = ("BR");
LBoard[7][1] = ("BH");
LBoard[7][2] = ("BB");
LBoard[7][3] = ("BQ");
LBoard[7][4] = ("BK");
LBoard[7][5] = ("BB");
LBoard[7][6] = ("BH");
LBoard[7][7] = ("BR");
}
void DisplayWindow::LabelButton(){
for (int X = 0; X <= 7; ++X){
FBoard[1][X]->label(LBoard[1][X]);
// Occupies second row with white pawns
}
FBoard[0][0]->label(LBoard[0][0]);
FBoard[0][1]->label(LBoard[0][1]);
FBoard[0][2]->label(LBoard[0][2]);
FBoard[0][3]->label(LBoard[0][3]);
FBoard[0][4]->label(LBoard[0][4]);
FBoard[0][5]->label(LBoard[0][5]);
FBoard[0][6]->label(LBoard[0][6]);
FBoard[0][7]->label(LBoard[0][7]);
for (int X = 0; X <= 7; ++X){
FBoard[6][X]->label(LBoard[6][X]);
}
FBoard[7][0] ->label(LBoard[7][0]);
FBoard[7][1] ->label(LBoard[7][1]);
FBoard[7][2] ->label(LBoard[7][2]);
FBoard[7][3] ->label(LBoard[7][3]);
FBoard[7][4] ->label(LBoard[7][4]);
FBoard[7][5] ->label(LBoard[7][5]);
FBoard[7][6] ->label(LBoard[7][6]);
FBoard[7][7] ->label(LBoard[7][7]);
for(int i=0 ; i<=7 ; i++)
{
for(int j=0 ; j<=7 ; j++)
{
int k=i+j;
if(k % 2 != 0 ){
FBoard[i][j]->color(FL_WHITE);
}
else if (k % 2 ==0 ){
FBoard[i][j]->color(FL_YELLOW);
}
}
}
}
void DisplayWindow::ChangeButton(Fl_Widget * o, void * v){
DisplayWindow* Win = (DisplayWindow *) v;
Fl_Button * NewBoard = (Fl_Button*) o;
if (Win->flag == false){
DisplayWindow::LastLabel = NewBoard->label();
NewBoard->label(" ");
Win->flag = true;
}
else{
NewBoard->label(DisplayWindow::LastLabel);
Win->flag = false;
}
}
Header文件:
class DisplayWindow: public Fl_Window {
public:
DisplayWindow(int width, int height, const char* title=0);
virtual ~DisplayWindow();
void MakeLabel();
void LabelButton();
static void ChangeButton(Fl_Button * o, void * );
static bool flag;
bool flag1;
static const char * LastLabel;
private:
Fl_Button * FBoard[8][8];
char * LBoard[8][8];
};
#endif
答案 0 :(得分:0)
CPP:
'*** Check Exist Files ***'
If Not objFSO.FileExists(Server.MapPath(sFileName)) Then
Response.write("File not found.")
Else
'*** Open Files ***'
Set oInStream = objFSO.OpenTextFile(Server.MapPath(sFileName),1,False)
End If
H:
#include"Window.h"
#include"ChessBoard.h"
const char * DisplayWindow::LastLabel;
bool DisplayWindow::flag;
DisplayWindow::DisplayWindow(int width, int height, const char*)
:Fl_Window(800, 650, "Chess"){
for (int X = 0; X <= 7; ++X){
for (int Y = 0; Y <= 7; ++Y){
// Leaves all positions that arent occupied by
// a figure at the start of the game blank
FBoard[X][Y] = new Fl_Button(10 + 50*Y, 100 + 50*X, 50, 50,"");
FBoard[X][Y]->callback((Fl_Callback*)DisplayWindow::ChangeButton);
//FBoard[X][Y]->callback(ChangeButton);
}
}
flag = false;
MakeLabel();
LabelButton();
show();
}
DisplayWindow::~DisplayWindow(){}
void DisplayWindow::MakeLabel(){
for (int X = 0; X <= 7; ++X){
for (int Y = 0; Y <= 7; ++Y){
LBoard[X][Y] = (" ");
}
}
for (int X = 0; X <= 7; ++X){
LBoard[1][X] = ("WP");
// Occupies second row with white pawns
}
LBoard[0][0] = ("WR");
LBoard[0][1] = ("WH");
LBoard[0][2] = ("WB");
LBoard[0][3] = ("WQ");
LBoard[0][4] = ("WK");
LBoard[0][5] = ("WB");
LBoard[0][6] = ("WH");
LBoard[0][7] = ("WR");
for (int X = 0; X <= 7; ++X){
LBoard[6][X] = ("BP");
}
LBoard[7][0] = ("BR");
LBoard[7][1] = ("BH");
LBoard[7][2] = ("BB");
LBoard[7][3] = ("BQ");
LBoard[7][4] = ("BK");
LBoard[7][5] = ("BB");
LBoard[7][6] = ("BH");
LBoard[7][7] = ("BR");
}
void DisplayWindow::LabelButton(){
for (int X = 0; X <= 7; ++X){
FBoard[1][X]->label(LBoard[1][X]);
// Occupies second row with white pawns
}
FBoard[0][0]->label(LBoard[0][0]);
FBoard[0][1]->label(LBoard[0][1]);
FBoard[0][2]->label(LBoard[0][2]);
FBoard[0][3]->label(LBoard[0][3]);
FBoard[0][4]->label(LBoard[0][4]);
FBoard[0][5]->label(LBoard[0][5]);
FBoard[0][6]->label(LBoard[0][6]);
FBoard[0][7]->label(LBoard[0][7]);
for (int X = 0; X <= 7; ++X){
FBoard[6][X]->label(LBoard[6][X]);
}
FBoard[7][0] ->label(LBoard[7][0]);
FBoard[7][1] ->label(LBoard[7][1]);
FBoard[7][2] ->label(LBoard[7][2]);
FBoard[7][3] ->label(LBoard[7][3]);
FBoard[7][4] ->label(LBoard[7][4]);
FBoard[7][5] ->label(LBoard[7][5]);
FBoard[7][6] ->label(LBoard[7][6]);
FBoard[7][7] ->label(LBoard[7][7]);
for(int i=0 ; i<=7 ; i++)
{
for(int j=0 ; j<=7 ; j++)
{
int k=i+j;
if(k % 2 != 0 ){
FBoard[i][j]->color(FL_WHITE);
}
else if (k % 2 ==0 ){
FBoard[i][j]->color(FL_YELLOW);
}
}
}
}
void DisplayWindow::ChangeButton(Fl_Widget * o, void * v){
DisplayWindow* Win = (DisplayWindow *) v;
Fl_Button * NewBoard = (Fl_Button*) o;
if (Win->flag == false){
DisplayWindow::LastLabel = NewBoard->label();
NewBoard->label(" ");
Win->flag = true;
}
else{
NewBoard->label(DisplayWindow::LastLabel);
Win->flag = false;
}
}