我开始用C ++开发Windows Runtime应用程序。我在Win32 / C ++开发方面经验丰富,但这对我来说是个新世界。
以下是我输入的最小,无XAML应用程序,从各种来源(MSDN,DirectXTutorial.com等)收集信息。
我的问题是:在Windows桌面中,通过显示空白窗口并接收PointerPressed事件可以很好地工作。但在Windows Phone中,我只能访问应用程序启动徽标,没有任何反应。
这个最小应用程序的两个平台有什么区别?在Windows Phone 8.1平台的情况下,是否需要创建一些DirectX或绘图表面?
我使用的是WIndows 10主机和Visual Studio 2015.谢谢。
#include "pch.h"
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::Foundation;
using namespace Platform;
ref class dxAppView sealed : IFrameworkView
{
bool _bActive;
public:
virtual void Initialize(CoreApplicationView ^applicationView)
{
applicationView->Activated += ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs ^>(this, &dxAppView::OnActivated);
CoreApplication::Suspending += ref new EventHandler<SuspendingEventArgs^>(this, &dxAppView::OnSuspending);
CoreApplication::Resuming += ref new EventHandler<Object ^>(this, &dxAppView::OnResuming);
_bActive = true;
}
virtual void SetWindow(CoreWindow ^window)
{
window->PointerPressed += ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &dxAppView::OnPointerPressed);
window->Closed += ref new Windows::Foundation::TypedEventHandler<Windows::UI::Core::CoreWindow ^, Windows::UI::Core::CoreWindowEventArgs ^>(this, &dxAppView::OnClosed);
}
virtual void Load(String ^entryPoint) {}
virtual void Run()
{
CoreWindow^ wnd = CoreWindow::GetForCurrentThread();
while (_bActive)
{
wnd->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
}
}
virtual void Uninitialize() {}
void OnActivated(CoreApplicationView ^sender, IActivatedEventArgs ^args)
{
CoreWindow^ wnd = CoreWindow::GetForCurrentThread();
wnd->Activate();
}
void OnPointerPressed(CoreWindow ^sender, PointerEventArgs^ args)
{
Windows::UI::Popups::MessageDialog dlg(L"Hi From Windows Runtime app.");
dlg.ShowAsync();
}
void OnSuspending(Platform::Object ^sender, Windows::ApplicationModel::SuspendingEventArgs ^args){}
void OnResuming(Platform::Object ^sender, Platform::Object ^args){}
void OnClosed(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::CoreWindowEventArgs ^args)
{
_bActive = false;
}
};
ref class dxAppFrameworkViewSource sealed : IFrameworkViewSource
{
public:
virtual IFrameworkView^ CreateView()
{
return ref new dxAppView;
}
};
[MTAThread]
int main(Array<String^>^ args)
{
CoreApplication::Run(ref new dxAppFrameworkViewSource());
return 0;
};
答案 0 :(得分:0)
我发现它,似乎在没有DX交换链激活的情况下你无法在Phone 8.1中做任何事情。因此,最小的no-XAML应用程序涉及以下附加代码:
创建Direct3D设备
(以下划线为前缀的变量是类成员)
ComPtr<ID3D11DeviceContext> pDevCtx;
ComPtr<ID3D11Device> pDev;
ComPtr<IDXGISwapChain> pSwapChain;
D3D_FEATURE_LEVEL fLevel;
HRESULT hr = D3D11CreateDevice(
nullptr,
D3D_DRIVER_TYPE_HARDWARE,
nullptr,
0,
nullptr,
0,
D3D11_SDK_VERSION,
&pDev,
&fLevel,
&pDevCtx);
创建交换链
pDevCtx.As(&_pDevCtx);
pDev.As(&_pDevice);
ComPtr<IDXGIDevice1> pDXGIDev;
pDev.As(&pDXGIDev);
ComPtr<IDXGIAdapter> pDXGIAdapter;
pDXGIDev->GetAdapter(&pDXGIAdapter);
ComPtr<IDXGIFactory2> pDXGIFactory;
pDXGIAdapter->GetParent(__uuidof(IDXGIFactory2), &pDXGIFactory);
DXGI_SWAP_CHAIN_DESC1 swChDesc = { 0 };
swChDesc.BufferCount = 2;
swChDesc.SampleDesc.Count = 1;
swChDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
swChDesc.SampleDesc.Quality = 0;
swChDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swChDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
CoreWindow^ wnd = CoreWindow::GetForCurrentThread();
pDXGIFactory->CreateSwapChainForCoreWindow(
_pDevice.Get(),
(IUnknown*) wnd,
&swChDesc,
nullptr,
_pSwapChain.GetAddressOf());
存在(翻转缓冲区)
while (_bActive)
{
wnd->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
Render();
}
其中Render()可以是:
_pSwapChain->Present(1, NULL);