我正在尝试创建一个Java冒险游戏,您可以在其中向北,向南,向东和向西移动。但是,您无法移动这些方向,具体取决于每个房间的方向布尔值是true
还是false
(即如果该房间的北方为true
,则可以向北移动)。我的问题是我不知道如何跟踪玩家目前在哪个房间/搬到新房间。什么是一个理想的方式来跟踪玩家所在的当前房间,并搬到新的房间?
代码:
import java.util.Hashtable;
import java.util.Scanner;
public class Adventure {
// Create each room
Room1 Room1 = new Room1();
Room2 Room2 = new Room2();
Room3 Room3 = new Room3();
Room4 Room4 = new Room4();
Room5 Room5 = new Room5();
Room6 Room6 = new Room6();
Room7 Room7 = new Room7();
Room8 Room8 = new Room8();
Room9 Room9 = new Room9();
Room10 Room10 = new Room10();
boolean allIngredients = false;
public void RoomSetup() {
// Create HashTable and add rooms to the HashTable
Hashtable<Integer, Room> RoomSet = new Hashtable<Integer, Room>();
RoomSet.put(1, Room1);
RoomSet.put(2, Room2);
RoomSet.put(3, Room3);
RoomSet.put(4, Room4);
RoomSet.put(5, Room5);
RoomSet.put(6, Room6);
RoomSet.put(7, Room7);
RoomSet.put(8, Room8);
RoomSet.put(9, Room9);
RoomSet.put(10, Room10);
// Set Room 1 Properties
Room1.setIntro(
"You are in a dark cave. In the middle, there is a cauldron boiling. With a clasp of thunder, three witches suddenly appear before you.");
Room1.setFirstVisit(
"The witches speak in unison: \"Mortal, we have summoned thee, make haste! And go forth into the farrow\'d waste.Find eye of newt, and toe of frog,And deliver thus to this Scottish bog. Lizard\'s leg, and owlet\'s wing, And hair of cat that used to sing. These things we need t\' brew our charm; Bring them forth -and suffer no \'arm. Leave us and go! \'Tis no more to be said,Save if you fail, then thou be stricken, dead.\"");
Room1.setPreAction("The witches stand before you, glaring; they seem to be expecting something from you.");
Room1.setPostAction(
"The witches look at your items with suspicion, but decide to go through with the incantation of the spell: \"Take lizard\'s leg and owlet\'s wing, And hair of cat that used to sing. In the cauldron they all shall go; Stirring briskly, to and fro. When the color is of a hog, Add eye of newt and toe of frog. Bubble all i\' the charmed pot; Bubble all \'til good and hot. Pour the broth into a cup of stone, And stir it well with a mummy's bone.\" You take the resulting broth offered to you and drink... As the fog clears, you find yourself at a computer terminal; your adventure is at an end.");
// Set Room 2 Properties
Room2.setFirstVisit(
"You're transported back in time ... you find yourself in Georgia during the midst of a congressional campaign.");
Room2.setPreAction(
"There is a campaign poster of Newt Gingrich, the Speaker of the House of Representatives, on the wall, with his large eyes looking right at you.");
Room2.setPostAction("There is a defaced poster of Newt Gingrich on the wall.");
// Set Room 3 Properties
Room3.setFirstVisit(
"You open the door and step in. It looks exactly like your own bedroom from back at home for some reason...");
// Set Room 4 Properties
Room4.setFirstVisit("You get transported to a Nickleback concert. Better get out quick!");
// Set Room 5 Properties
Room5.setFirstVisit(
"You get teleported onto the death star. You can hear darth vader breathing heavily somewhere...");
// Set Room 6 Properties
Room6.setFirstVisit("You find yourself in a frozen tundra. you must be in Antartica or something...");
// Set Room 7 Properties
Room7.setFirstVisit(
"You find yourself walking into a scene where the cast of Monty Python's Flying Circus is performing the \"Crunchy Frog\" sketch. You see the confectioner as he replies, \"If we took the bones out it wouldn't be crunchy now, would it?");
Room7.setPreAction(
"You see a box of \"Crunchy Frog\" chocolates, the contents of which contains a dozen nicely cleaned whole frogs that have been carefully hand-dipped in the finest chocolate.");
Room7.setPostAction(
"There's an onpen box of \"Crunchy Frog\" Chocolates with one of the frogs missing its leg");
// Set Room 8 Properties
Room8.setFirstVisit("You open the door into a room that's pure white. The door you came through dissapears.");
// Set Room 9 Properties
Room9.setFirstVisit(
"As you step through the time portal, your head begins to spin you're disoriented and then awaken. You find yourself at the outside door of a dormitory kitchen. Listening, you hear the Chef yelling, \"Stop! Stop!\" while several cats inside are singing a serenade of the \"Meow Mix\" commercial theme. Suddenly, the repeated thump of a cleaver puts an abrupt end to the music.");
// Set Room 10 Properties
Room10.setFirstVisit(
"You are in the kitchen. Looking out into the cafeteria, you see students reaching for Pepto-Bismol while trying to stomach the latest version of the Chef's Surprise. You see the Chef as he finishes dumping fresh meat into his 50-quart stewing pot.");
Room10.setPreAction(
"There are clumps of cat hair on the butcher's block. You hear the Chef muttering to himself, \"Prepared properly, cat tastes much like chicken...\"");
Room10.setPostAction("There's strands of cat hair all over the floor, and the kitchen smells foul!");
}
public void Play() {
Scanner sc = new Scanner(System.in);
System.out.println(Room1.getIntro());
while(allIngredients == false){
System.out.println("What would you like to do?");
String Question = sc.nextLine();
if(Question.equalsIgnoreCase("quit")){
System.exit(0);
}
if(Question.toLowerCase().contains("move")||Question.toLowerCase().contains("go")){
Question = (Question.replaceAll(" ",""));
move(Question);
}
}
}
private void move(String question) {
if()
}
}
编辑: 所以要链接房间,这是一个链接他们的好方法吗?如果用户进入,向北,向南,向东或向西,则方向实际上与朝向该方向的房间相关联。以下是其中一个房间的例子:
public class Room6 {
Room4 north;
Room8 south;
Room1 west;
Room9 east;
}
答案 0 :(得分:1)
我想到的想法是在房间之间创建一个节点结构,并添加一个指向播放器类的指针。
例如:
public class Player {
Room r;
public Player() {
r = new Room(/*Implementation of the room*/);
}
}
public class Room {
Room left;
Room right;
Room up;
Room down;
boolean Locked;
public Room(Room up, Room down, Room left, Room right, boolean status) {
this.up = up;
this.down = down;
this.left = left;
this.right = right;
Locked = status;
}
public Room getLeft() {
return left; //Return the left node of this current node
}
public boolean roomIsLocked() {
return Locked;
}
//Or to see if you can move
public boolean canMoveLeft() {
if (getLeft() != null)
return getLeft().isThisRoomOpen();
return false;
}
public boolean canMoveDown(){
if (getDown() != null)
return getDown().isThisRoomOpen();
return false;
}
}
使用这种类型的结构,你可以使用玩家“getRoom()”方法来获得玩家所在的房间,然后你也可以创建“getLeft”等。对于Room
课程,以便当您想要移动播放器时,您可以说出一些内容:
player.setRoom(player.getRoom().getLeft());
答案 1 :(得分:1)
创建一个玩家对象,其中包含对玩家所在房间的引用。
public class Player {
Room currentLocation;
...
}
正如其他人所指出的那样,房间必须以某种方式相互连接。同样,您可以添加对“Room”对象的引用,如room_north,room_south,....
您的问题很难准确回答,因为您的代码示例离工作游戏太远了。我希望我的尝试对你有所帮助。