所以我做了一个程序,应该使用stroke rect或draw img制作一个空的2D游戏板。这是(使用笔直):
window.onload = function() {
//set up the canvas items
var canvas = document.getElementById("paper");
var emptySquare = canvas.getContext("2d");
var player = canvas.getContext("2d");
var background = canvas.getContext("2d");
//An empty game board, with basic stats
var boardArray = [];
var rowNum = 7;
var colNum = 7;
//Makes the board with the empty squares
for (i = 0; i < colNum; i++) {
for (x = 0; x < rowNum; x++) {
boardArray.push([colNum*10, rowNum*10]);
}
}
//This is the png of an empty board part of an array
var emptySquareImg = new Image();
emptySquareImg.src = "border.png";
function displayBoard() {
background.fillStyle = "rgb(0, 0, 0)";
background.fillRect(0, 0, canvas.width, canvas.height);
for (x = 0; x < boardArray.length; x++) {
for (y = 0; y < x.length; y++) {
emptySquare.beginPath();
emptySquare.lineWidth = "4";
emptySquare.strokeStyle = "rgb(200, 34, 22)";
emptySquare.rect(boardArray[x], boardArray[y], 10, 10)
emptySquare.stroke();
}
}
}
displayBoard();
}
除黑色背景外,它不显示任何内容。它也没有抛出任何错误,这有点奇怪。感谢您的帮助,我可以尽快制作我的小桌面游戏!
答案 0 :(得分:1)
您的循环和方块阵列的生成存在一些问题。在javascript中设置for循环时,请记住使用var
关键字。否则变量将不在本地范围内,您可能无法获得预期。特别是在您的情况下使用x
,因为它在两个循环中使用。
window.onload = function() {
var canvas = document.getElementById("paper");
var emptySquare = canvas.getContext("2d");
var player = canvas.getContext("2d");
var background = canvas.getContext("2d");
var boardArray = [];
var rowNum = 7;
var colNum = 7;
// probably worth defining the width and height of cells here
var width = 10;
var height = 10;
// remember to include the keyword "var"
for (var i = 0; i < rowNum; i++) {
// add a new row to boardArray
boardArray.push([]);
for (var x = 0; x < colNum; x++) {
// add your values for this square within this row
boardArray[i].push([i*width, x*height]);
}
}
//console.log(boardArray);
var emptySquareImg = new Image();
emptySquareImg.src = "border.png";
function displayBoard() {
background.fillStyle = "rgb(0, 0, 0)";
background.fillRect(0, 0, canvas.width, canvas.height);
for (var x = 0; x < boardArray.length; x++) {
// get the row here and then iterate through it
var row = boardArray[x];
for (var y = 0; y < row.length; y++) {
// now row[y] will give you your square
emptySquare.beginPath();
emptySquare.lineWidth = "4";
emptySquare.strokeStyle = "rgb(200, 34, 22)";
// use row[y][0] and row[y][1] to position the rect
emptySquare.rect(row[y][0], row[y][1], width, height);
emptySquare.stroke();
}
}
}
displayBoard();
}
答案 1 :(得分:1)
这里是带有调整循环的代码。 boardArray.push([colNum*10, rowNum*10]);
已更改为boardArray.push([i*10, x*10]);
。 boardArray[x], boardArray[y]
已更改为arr[0], arr[1]
。
window.onload = function() {
//set up the canvas items
var canvas = document.getElementById("paper");
var emptySquare = canvas.getContext("2d");
var player = canvas.getContext("2d");
var background = canvas.getContext("2d");
//An empty game board, with basic stats
var boardArray = [];
var rowNum = 7;
var colNum = 7;
//Makes the board with the empty squares
for (i = 0; i < colNum; i++) {
for (x = 0; x < rowNum; x++) {
boardArray.push([i*10, x*10]);
}
}
//This is the png of an empty board part of an array
var emptySquareImg = new Image();
emptySquareImg.src = "border.png";
function displayBoard() {
background.fillStyle = "rgb(0, 0, 0)";
background.fillRect(0, 0, canvas.width, canvas.height);
for (x = 0; x < colNum; x++) {
for (y = 0; y < rowNum; y++) {
emptySquare.beginPath();
emptySquare.lineWidth = "4";
emptySquare.strokeStyle = "rgb(200, 34, 22)";
var arr = boardArray[y+x*colNum];
emptySquare.rect(arr[0], arr[1], 10, 10)
emptySquare.stroke();
}
}
}
displayBoard();
}
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<canvas id='paper'></canvas>
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