当我构建我的程序时它无法加载媒体,因为它无法找到图像,尽管图像在工作目录中也包含" vcxproj"和我的可执行文件这是正确的目录还是我没有正确链接?
Main.cpp的
//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
bool init(); //starts SDL and creates a window
bool loadmedia(); //close function
void close(); //close function
SDL_Window* gWindow = NULL; //The window we will be rendering to
SDL_Surface* gSurface = NULL; //the surface contained by the window
SDL_Surface* gOpening = NULL; //The image we will load to screen
bool init()
{
//Initialization flag
bool success = true;
//Initialize SDL
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Create window
gWindow = SDL_CreateWindow("Welcome to Tenno", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (gWindow == NULL)
{
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else
{
//Get window surface
gSurface = SDL_GetWindowSurface(gWindow);
}
}
return success;
}
bool loadMedia()
{
//Loading success flag
bool success = true;
//Load splash image
gOpening = SDL_LoadBMP("Project8A\Opening.bmp");
if (gOpening == NULL)
{
printf("Unable to load image %s! SDL Error: %s\n", "Opening.bmp", SDL_GetError());
success = false;
}
return success;
}
void close()
{
//Deallocate surface
SDL_FreeSurface(gOpening);
gOpening = NULL;
//Destroy window
SDL_DestroyWindow(gWindow);
gWindow = NULL;
//Quit SDL subsystems
SDL_Quit();
}
int main( int argc, char* args[] )
{
//Start up SDL and create window
if (!init())
{
printf("Failed to initialize!\n");
}
else
{
//Load media
if (!loadMedia())
{
printf("Failed to load media!\n");
}
else
{
//Apply the image
SDL_BlitSurface(gOpening, NULL, gSurface, NULL);
//Update the surface
SDL_UpdateWindowSurface(gWindow);
//Wait two seconds
SDL_Delay(2000);
}
}
//Free resources and close SDL
close();
return 0;
}