在我的Chrome上,以下代码只是打开相机并立即崩溃,即显示黑屏。这段代码在firefox上工作正常。为什么呢?
(function() {
// The width and height of the captured photo. We will set the
// width to the value defined here, but the height will be
// calculated based on the aspect ratio of the input stream.
var width = 320; // We will scale the photo width to this
var height = 0; // This will be computed based on the input stream
// |streaming| indicates whether or not we're currently streaming
// video from the camera. Obviously, we start at false.
var streaming = false;
// The various HTML elements we need to configure or control. These
// will be set by the startup() function.
var video = null;
var canvas = null;
var photo = null;
var startbutton = null;
function startup() {
video = document.getElementById('takephoto-video');
canvas = document.getElementById('takephoto-canvas');
photo = document.getElementById('takephoto-preview');
previewarea = document.getElementById('takephoto-previewarea');
startbutton = document.getElementById('takephoto-startbutton');
downloadbutton = document.getElementById('takephoto-download');
navigator.getMedia = (navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia);
navigator.getMedia({
video: true,
audio: false
},
function(stream) {
if (navigator.mozGetUserMedia) {
video.mozSrcObject = stream;
} else {
var vendorURL = window.URL || window.webkitURL;
video.src = vendorURL.createObjectURL(stream);
}
video.play();
},
function(err) {
console.log("An error occured! " + err);
}
);
video.addEventListener('canplay', function(ev) {
if (!streaming) {
height = video.videoHeight / (video.videoWidth / width);
// Firefox currently has a bug where the height can't be read from
// the video, so we will make assumptions if this happens.
if (isNaN(height)) {
height = width / (4 / 3);
}
video.setAttribute('width', width);
video.setAttribute('height', height);
canvas.setAttribute('width', width);
canvas.setAttribute('height', height);
streaming = true;
}
}, false);
startbutton.addEventListener('click', function(ev) {
takepicture();
ev.preventDefault();
}, false);
clearphoto();
}
// Fill the photo with an indication that none has been
// captured.
function clearphoto() {
var context = canvas.getContext('2d');
context.fillStyle = "#AAA";
context.fillRect(0, 0, canvas.width, canvas.height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
}
// Capture a photo by fetching the current contents of the video
// and drawing it into a canvas, then converting that to a PNG
// format data URL. By drawing it on an offscreen canvas and then
// drawing that to the screen, we can change its size and/or apply
// other changes before drawing it.
function takepicture() {
var context = canvas.getContext('2d');
if (width && height) {
canvas.width = width;
canvas.height = height;
context.drawImage(video, 0, 0, width, height);
var data = canvas.toDataURL('image/png');
photo.setAttribute('src', data);
previewarea.classList.remove("hide");
downloadbutton.href = data;
} else {
clearphoto();
}
}
startup();
})();
以上代码是从
复制的答案 0 :(得分:1)
如果您在jsfiddle页面上打开控制台,您将看到以下错误:
getUserMedia()不再适用于不安全的起源。要用这个 功能,您应该考虑将应用程序切换为安全的 原点,例如HTTPS。有关详细信息,请参阅https://goo.gl/rStTGz。
如果您尝试将其与https一起使用,则可以正常使用。
为什么它在带有http的FireFox中有效?可能是因为此时它仅在Chrome中被弃用,但无论如何你应该使用https,使用WebRTC。
顺便说一句,我看到你在代码中使用了浏览器前缀。最好使用adapter instead:
所有示例都使用adapter.js,一个垫片来隔离应用程序与规范 更改和前缀差异。实际上,标准和协议 用于WebRTC的实现非常稳定,而且只有 一些前缀名称。有关完整的互操作信息,请参阅 webrtc.org/web-apis/interop。