我想要实现的是当用户触摸UIImageView设置Image1时,当用户抬起手指设置Image2时。
我只能使用此代码获取UIGestureRecognizerState.Ended
var tap = UITapGestureRecognizer(target: self, action: Selector("tappedMe:"))
imageView.addGestureRecognizer(tap)
imageView.userInteractionEnabled = true
func tappedMe(gesture: UITapGestureRecognizer)
{
if gesture.state == UIGestureRecognizerState.Began{
imageView.image=originalImage
dbgView.text="Began"
}else if gesture.state == UIGestureRecognizerState.Ended{
imageView.image=filteredImage
dbgView.text="Ended"
}else if gesture.state == UIGestureRecognizerState.Cancelled{
imageView.image=filteredImage
dbgView.text="Cancelled"
}else if gesture.state == UIGestureRecognizerState.Changed{
imageView.image=filteredImage
dbgView.text="Changed"
}
}
答案 0 :(得分:5)
UITapGestureRecognizer并未将其状态更改为.Began
,但UILongPressGestureRecognizer会将其状态更改为minimumPressDuration
。如果由于某种原因你想直接覆盖触摸回调,你可以使用UILongPressGestureRecognizer,其中class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var tap = UILongPressGestureRecognizer(target: self, action: Selector("pressedMe:"))
tap.minimumPressDuration = 0
self.view.addGestureRecognizer(tap)
self.view.userInteractionEnabled = true
}
func pressedMe(gesture: UITapGestureRecognizer) {
if gesture.state == .Began{
self.view.backgroundColor = UIColor.blackColor()
} else if gesture.state == .Ended {
self.view.backgroundColor = UIColor.whiteColor()
}
}
}
非常短,只有0.1,以达到效果。
@ Daij-Djan的例子:
DataDictionary ={} //out of the data collection loop
while collectingData==True:
DataDictionary['%s'%token] = data[0][1:]
答案 1 :(得分:2)
以下是解决方案:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
if touch.view == imageView {
//began
}
}
super.touchesBegan(touches, withEvent:event)
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first{
if touch.view == imageView {
//end
}
}
super.touchesEnded(touches, withEvent: event)
}
注意:将它放在UIView SubClass中并在init块中添加:userInteractionEnabled = true
答案 2 :(得分:1)
最佳和最实用的解决方案是将UIImageView
嵌入UIControl
子类中。
默认情况下,UIImageView
启用了用户互动。如果您创建一个简单的UIControl
子类,则可以轻松地将图像视图添加到其中,然后使用以下方法来实现您的目标:
let control = CustomImageControl()
control.addTarget(self, action: "imageTouchedDown:", forControlEvents: .TouchDown)
control.addTarget(self, action: "imageTouchedUp:", forControlEvents: [ .TouchUpInside, .TouchUpOutside ])
这样做的好处是,您可以访问所有不同的触摸事件,从而节省您自己检测它们的时间。
根据您的目的,您还可以覆盖var highlighted: Bool
或var selected: Bool
以检测用户何时与图片进行互动。
最好这样做,这样您的用户就可以在其应用中使用所有控件获得一致的用户体验。
一个简单的实现看起来像这样:
final class CustomImageControl: UIControl {
let imageView: UIImageView = UIImageView()
override init(frame: CGRect) {
super.init(frame: frame)
// setup our image view
imageView.translatesAutoresizingMaskIntoConstraints = false
addSubview(imageView)
imageView.leadingAnchor.constraintEqualToAnchor(leadingAnchor).active = true
imageView.trailingAnchor.constraintEqualToAnchor(trailingAnchor).active = true
imageView.topAnchor.constraintEqualToAnchor(topAnchor).active = true
imageView.bottomAnchor.constraintEqualToAnchor(bottomAnchor).active = true
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
final class MyViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let control = CustomImageControl()
control.translatesAutoresizingMaskIntoConstraints = false
control.imageView.image = ... // set your image here.
control.addTarget(self, action: "imageTouchedDown:", forControlEvents: .TouchDown)
control.addTarget(self, action: "imageTouchedUp:", forControlEvents: [ .TouchUpInside, .TouchUpOutside ])
view.addSubview(control)
control.centerXAnchor.constraintEqualToAnchor(view.centerXAnchor).active = true
control.centerYAnchor.constraintEqualToAnchor(view.centerYAnchor).active = true
}
@objc func imageTouchedDown(control: CustomImageControl) {
// pressed down on the image
}
@objc func imageTouchedUp(control: CustomImageControl) {
// released their finger off the image
}
}